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Articuno Deck

Charizard FTW

Darkrai is such a bo$$
Member
Hello Pokemon Fans I have been working around trying to find a way to make Articuno good and I think I found a way in which he is very good. My current decklist I feel could need some help so I have decided to come to you guys to try and get a solution.
Pokemon
3- Articuno EX
3-3 Garbodor (Ability Lock Garbodor+ Garbage Collection Trubbish)
9 Total
Supporters
4- N
3- Juniper
2- Bianca
3- Skyla
1- Colress
Total 14
Trainers
4- Colress Machine
3- Ultra Ball
1- Scramble Switch
3- Rescue Scarf
3- Exp Share
4- Switch
4- Catcher
4- Hynotoxic Laser
2- Virbank City Gym
Total 28
Energy
6- Water
4- Plasma
Total 10

So the basic strategy here is too Freeze your opponent to death with Articuno and then using Garbodor to block Abilities like Rush In.
 
Charizard FTW said:
Hello Pokemon Fans I have been working around trying to find a way to make Articuno good and I think I found a way in which he is very good. My current decklist I feel could need some help so I have decided to come to you guys to try and get a solution.
Pokemon
3- Articuno EX
3-3 Garbodor (Ability Lock Garbodor+ Garbage Collection Trubbish)
9 Total
Supporters
4- N
3- Juniper
2- Bianca
3- Skyla
1- Colress
Total 14
Trainers
4- Colress Machine
3- Ultra Ball
1- Scramble Switch
3- Rescue Scarf
3- Exp Share
4- Switch
4- Catcher
4- Hynotoxic Laser
2- Virbank City Gym
Total 28
Energy
6- Water
4- Plasma
Total 10

So the basic strategy here is too Freeze your opponent to death with Articuno and then using Garbodor to block Abilities like Rush In.

Switch kills this deck. Too bad Vileplume got rotated... Vilecuno would be awesome!

try it with the ability lock though, it might work :)
 
piplupstastelikechicken said:
Charizard FTW said:
Hello Pokemon Fans I have been working around trying to find a way to make Articuno good and I think I found a way in which he is very good. My current decklist I feel could need some help so I have decided to come to you guys to try and get a solution.
Pokemon
3- Articuno EX
3-3 Garbodor (Ability Lock Garbodor+ Garbage Collection Trubbish)
9 Total
Supporters
4- N
3- Juniper
2- Bianca
3- Skyla
1- Colress
Total 14
Trainers
4- Colress Machine
3- Ultra Ball
1- Scramble Switch
3- Rescue Scarf
3- Exp Share
4- Switch
4- Catcher
4- Hynotoxic Laser
2- Virbank City Gym
Total 28
Energy
6- Water
4- Plasma
Total 10

So the basic strategy here is too Freeze your opponent to death with Articuno and then using Garbodor to block Abilities like Rush In.

Switch kills this deck. Too bad Vileplume got rotated... Vilecuno would be awesome!

try it with the ability lock though, it might work :)


The thing that makes this deck work is lets see the two most popular decks are Darkrai Decks and Blastoise Keldeo. Those decks rarely run Switch and with Garbodor your preventing Rush In, and the third most popular deck Landorus has weakness to Articuno.
 
Your list looks really good, nothing big I would change.
Maybe try a 3-2 Garbodor line and add one Heavy Ball. Your KO'd Garbodors will return to your hand most likely anyway. That way you can Skyla for Heavy Ball if needed.
Also cut one Colress Machine for a 4th Juniper.
 
Switch kills this deck

Funniest thing I've heard all day besides the virbank nonsense.


You're T/S/S line bugs me, so this is how I would play it (it's not like I don't like it, it's engine is well made)...

4- N
3- Juniper
3- Bianca or colress (using 1 colress doesn't seem all that useful if you're only way to get it out other then a lucky draw is to skyla it and then you're opponent use's N)
3- Skyla
4- Colress Machine (colress machine really is the speed of this deck, and will make a decklist like this even more powerful once shadow triad comes out)
4- Ultra Ball
1- Scramble Switch
4- Rescue Scarf
1- Giant cape (I don't like to play e.share in decklists without e.switch and 5 tools is plenty, because you'll never have to play more then 1 on garbo between a play of tool scrapper, it's kind of like a bait and switch tactic)
4- Switch
4- Catcher
3- Hynotoxic Laser
2- Virbank City Gym
2- Super rod

I was also thinking of taking out the virbank for DCE as after the 2nd articuno goes down you're ability to attck goes down by a turn and relying on the play of you're spare 4 water energy.
 
Yo-yos said:
Switch kills this deck

Funniest thing I've heard all day besides the virbank nonsense.


You're T/S/S line bugs me, so this is how I would play it (it's not like I don't like it, it's engine is well made)...

4- N
3- Juniper
3- Bianca or colress (using 1 colress doesn't seem all that useful if you're only way to get it out other then a lucky draw is to skyla it and then you're opponent use's N)
3- Skyla
4- Colress Machine (colress machine really is the speed of this deck, and will make a decklist like this even more powerful once shadow triad comes out)
4- Ultra Ball
1- Scramble Switch
4- Rescue Scarf
1- Giant cape (I don't like to play e.share in decklists without e.switch and 5 tools is plenty, because you'll never have to play more then 1 on garbo between a play of tool scrapper, it's kind of like a bait and switch tactic)
4- Switch
4- Catcher
3- Hynotoxic Laser
2- Virbank City Gym
2- Super rod

I was also thinking of taking out the virbank for DCE as after the 2nd articuno goes down you're ability to attck goes down by a turn and relying on the play of you're spare 4 water energy.

I like your suggestions its just that Super Rod seems pretty useless, because Im using Rescue Scarf so I can easily get Articunos back, also I like EXP Share, because it can set me up an Articuno in one turn otherwise I might have to settle with Blizzard, which I would rather be using the second attack


Soul said:
Your list looks really good, nothing big I would change.
Maybe try a 3-2 Garbodor line and add one Heavy Ball. Your KO'd Garbodors will return to your hand most likely anyway. That way you can Skyla for Heavy Ball if needed.
Also cut one Colress Machine for a 4th Juniper.

Hmmm I really like your suggestions, but I think Ill take out Colress for the 4th Juniper, because Colress never seems to help at all. I think Ill actually hang on to Colress Machine because Colress Machine is my only energy acceleration and if I dont have 4, it really slows the deck down. I do like the idea of Heavy Ball though.



you can put ehter and scramble switch ACE SPEC
[/quote]

I dont know Ether really isnt that great, because I only run 6 Water which makes me have to run Pokedex, and then after all that 3 Pokedex and 4 Ether takes up 7 spots, which could be used for much better things, but I really appreciate your advice
 
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