Pokémon 13
3x Bouffalant DRX
2x Tornadus EX
2x Mewtwo EX
3x Tynamo NVI
3x Eelektrik NVI
T/S/S 35
4x Pokemon Catcher
4x Switch
3x Ultra Ball
2x Level Ball
2x Max Potion
1x Tool Scrapper
3x Eviolite
1x Computer Search
4x Professor Juniper
4x N
3x Bianca
2x Skyla
2x Aspertia City Gym
NRG 12
4x {C}{C}
8x {L}
This deck is more-so a WhiteGuys variant than an Eels variant. The Eel engine is just there to remedy the difficulty the deck has with supplying your attackers with energy late game, as well as to patch the deck's weakness to Hammertime. The focus is not on setting up Eels ASAP; in fact, casually dropping your first tynamo on turn 3-4 is very common for the deck, and setting up more than 1 eelektrik is unecessary. This also plays to my benefit in that opponents will see tynamo and automatically assume that the deck relies on my Eel set-up and will overextend their resources to try and catcher KO them.
3x Bouffalant DRX
2x Tornadus EX
2x Mewtwo EX
3x Tynamo NVI
3x Eelektrik NVI
T/S/S 35
4x Pokemon Catcher
4x Switch
3x Ultra Ball
2x Level Ball
2x Max Potion
1x Tool Scrapper
3x Eviolite
1x Computer Search
4x Professor Juniper
4x N
3x Bianca
2x Skyla
2x Aspertia City Gym
NRG 12
4x {C}{C}
8x {L}
This deck is more-so a WhiteGuys variant than an Eels variant. The Eel engine is just there to remedy the difficulty the deck has with supplying your attackers with energy late game, as well as to patch the deck's weakness to Hammertime. The focus is not on setting up Eels ASAP; in fact, casually dropping your first tynamo on turn 3-4 is very common for the deck, and setting up more than 1 eelektrik is unecessary. This also plays to my benefit in that opponents will see tynamo and automatically assume that the deck relies on my Eel set-up and will overextend their resources to try and catcher KO them.