• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Aspertia Eels

ryuninja

Aspiring Trainer
Member
Pokémon 13

3x Bouffalant DRX
2x Tornadus EX
2x Mewtwo EX
3x Tynamo NVI
3x Eelektrik NVI

T/S/S 35

4x Pokemon Catcher
4x Switch
3x Ultra Ball
2x Level Ball
2x Max Potion
1x Tool Scrapper
3x Eviolite
1x Computer Search

4x Professor Juniper
4x N
3x Bianca
2x Skyla

2x Aspertia City Gym

NRG 12

4x {C}{C}
8x {L}

This deck is more-so a WhiteGuys variant than an Eels variant. The Eel engine is just there to remedy the difficulty the deck has with supplying your attackers with energy late game, as well as to patch the deck's weakness to Hammertime. The focus is not on setting up Eels ASAP; in fact, casually dropping your first tynamo on turn 3-4 is very common for the deck, and setting up more than 1 eelektrik is unecessary. This also plays to my benefit in that opponents will see tynamo and automatically assume that the deck relies on my Eel set-up and will overextend their resources to try and catcher KO them.
 
hammer time! said:
-1 bouffallant

+ 1 tornadus ex or mewtwo ex

3 bouffalant is to much

Play a few matches against Keldeo with this deck, then tell me 3 bouff is too much... I might consider subbing one for a zekrom however, as it does a similar job vs darkrai and mewtwo, destroys tornadus, and is capable of taking out sigilyph and other non-exs more effectively... but mostly just b/c of the tornadus thing...
 
ryuninja said:
The focus is not on setting up Eels ASAP; in fact, casually dropping your first tynamo on turn 3-4 is very common for the deck, and setting up more than 1 eelektrik is unecessary.
Given your stated strategy, it seems to me that:
  1. You are providing your opponent opportunities to get more energy into play faster than you. Hence, your opponents could possibly inflict more total damage in less time than you.
  2. Although your Poké may not be KOd immediately, you may need to expend 1-2 of your Max Potions "early" game just to heal your wounded Poké in order to prevent a 2HKO. And you have no card recovery (Poké nor Max Potion) for later use.
  3. If you are manually attaching energy (especially your DCs) during turns 1-4, you risk losing valuable resources early to mid-game without perhaps gaining significant game advantage. Even if you load up your Mewtwo EX with energy to KO opponent's "big HP" basic Poké, your Mewtwo EX is a risk of being easily KOd by an opponent's Mewtwo EX with just 1 DC attached. You may not then be able to respond with a revenge KO with your second Mewtwo EX (if your Eelektriks are not in play).
By the way, whenever your Tynamos or Eelektriks are dropped, they become "easy" targets and well worth the Catchers - if you can't accelerate energy attachment, I may have andvantage. Or at least, I should try to deny that advantage from you.

Given your strategy, I'd only suggest:

-1 Tool Scrapper
-1 Switch
+2 Tornadus EX

Adding 2 additional Tornadus EX significantly increases your chances of starting with a great 1t attacker. This will enhance your game strategy support, IMHO.
 
Back
Top