This is my favorite post rotation deck to play right now.
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(5) Pokemon
4 Blacephalon UNB
1 Volcanion UNB
(18) Items
4 Acro Bike
4 Fiery Flint
4 Fire Crystal
4 Pokegear 3.0
2 Switch
(14) Supporter
4 Welder
4 Green's Exploration
3 Lady
3 Fisherman
(3) Stadium
2 Ultra Space
1 Heat Factory
(20) Energy
20 Fire Energy
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I have seen some of these decks use Blacephalon GX, and while I totally understand why, I think just straight up Baby Blacephalon is more aggressive and better overall. You have to account for killing Tag Teams right off the bat, which the GX version cannot do unless it's up against specific Tag Teams. I run 20 Fire Energy which might seem like a lot, however it is a very comfortable amount that makes the deck super capable of killing Pikarom or Reshizard on turn 1 going second, netting half your prize cards right off the bat and refilling your hand.
Green's Exploration being able to nab Fiery Flint, Fire Crystal, Welder, and Ultra Space is amazing. Grabbing Ultra Space is usually super important to keep the Blacephalon train moving against other aggro decks. It is also a +1 handsize for a few turns, which matters when you need an extra card to pitch for Fiery Flint.
Volcanion is a nice Pokemon to start the game with (20% chance you will start with him), but also it serves as a counter to CLS Sceptile who nullifies damage from Ultra Beasts. The deck needs a counter to it.
Switch might seem out of place, but it is actually very good in the deck. Many decks use status conditions and you will need to switch out to another Blacephalon in order to keep up the aggression. There are other times where you need 1 extra turn to set up a mid-game Welder play, meaning you have to play Lady or Fisherman first to gather the necessary energies. Switch makes it easier to tag out into prepped Pokemon.
The deck is super consistent, but I'm all ears for another usable Basic Pokemon to counter CLS Sceptile while still being able to hold its own. It doesn't have to be Fire-type, which might ease my Water matchup, but it must have Fire/Colorless attacks with no Abilities so I can continue using Green's Exploration.
Thank you for reading.
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(5) Pokemon
4 Blacephalon UNB
1 Volcanion UNB
(18) Items
4 Acro Bike
4 Fiery Flint
4 Fire Crystal
4 Pokegear 3.0
2 Switch
(14) Supporter
4 Welder
4 Green's Exploration
3 Lady
3 Fisherman
(3) Stadium
2 Ultra Space
1 Heat Factory
(20) Energy
20 Fire Energy
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I have seen some of these decks use Blacephalon GX, and while I totally understand why, I think just straight up Baby Blacephalon is more aggressive and better overall. You have to account for killing Tag Teams right off the bat, which the GX version cannot do unless it's up against specific Tag Teams. I run 20 Fire Energy which might seem like a lot, however it is a very comfortable amount that makes the deck super capable of killing Pikarom or Reshizard on turn 1 going second, netting half your prize cards right off the bat and refilling your hand.
Green's Exploration being able to nab Fiery Flint, Fire Crystal, Welder, and Ultra Space is amazing. Grabbing Ultra Space is usually super important to keep the Blacephalon train moving against other aggro decks. It is also a +1 handsize for a few turns, which matters when you need an extra card to pitch for Fiery Flint.
Volcanion is a nice Pokemon to start the game with (20% chance you will start with him), but also it serves as a counter to CLS Sceptile who nullifies damage from Ultra Beasts. The deck needs a counter to it.
Switch might seem out of place, but it is actually very good in the deck. Many decks use status conditions and you will need to switch out to another Blacephalon in order to keep up the aggression. There are other times where you need 1 extra turn to set up a mid-game Welder play, meaning you have to play Lady or Fisherman first to gather the necessary energies. Switch makes it easier to tag out into prepped Pokemon.
The deck is super consistent, but I'm all ears for another usable Basic Pokemon to counter CLS Sceptile while still being able to hold its own. It doesn't have to be Fire-type, which might ease my Water matchup, but it must have Fire/Colorless attacks with no Abilities so I can continue using Green's Exploration.
Thank you for reading.
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