****** Pokémon Trading Card Game Deck List ******
##Pokémon - 5
4 Blacephalon UNB 32
1 Blacephalon-GX LOT 219
##Trainer Cards - 39
4 Green’s Exploration UNB 175
4 Welder UNB 189
1 Lt. Surge’s Strategy UNB 178
1 Guzma BUS 115
1 Heat Factory {*} LOT 178
4 Fiery Flint DRM 60
3 Wishful Baton BUS 128
4 Nest Ball SUM 123
1 Field Blower GRI 125
4 Fire Crystal UNB 173
2 Power Plant UNB 183
4 Pokégear 3.0 UNB 182
1 Switch CES 147
2 Beast Ring FLI 102
3 Energy Retrieval BLW 92
##Energy - 16
1 Beast Energy {*} FLI 117
15 Fire Energy 11
Total Cards - 60
The whole shebang of this deck is the Baby Blacephalon and it's second attack called Fireball Circus, with just 3 R you can string together a line of OHKO. The engine of this deck isn't a traditional Cynthia/Lillie for the draws but instead it's using the new Green's Exploration and Welder cards to search out what you need and to attach multiple energy a turn. Now the next card a single copy of Surge's Strategy for the off chance you are behind and need to set up a new Baby Blacephalon in a single turn. The one copy of Guzma just to be able to pick and choose the threat that needs to be well deleted. The Heat Factory is there just in case you really need to go for the draws which should be hardly ever if I'm being totally honest. 4 copies of Fiery Flint to ditch what you don't need and get those 4 R energy. 3 copies of Wishful Baton to keep your next Baby Blacephalon ready to go without even putting the energies on to it. 4 Nest ball to fill that bench up if needed. Everything is searchable by it so it really eliminates the need or want for Ultra Ball. 1 Field Blower for those pesky Items you want gone before you KO the pokemon. 4 copies of Fire Crystal cause this is one of the reasons this deck works so well. Being able to grab our the 3 R energy from your discard and toss them back into your hand, just adds more fuel to the fire. 2 copies of Power Plant to stop the Lele, or Dedene, along with Zoroark, and even Rayquaza from speeding up their game. 4 Pokegear 3.0 to make sure you hit that supporter every turn. 1 Switch just in case they force you to switch to a Blacephalon that hasn't been powered up yet. 2 Beast Ring for the times you want to power up your bench or active quickly and if you don't need them can always be fodder for the Fiery Flint. 3 Energy Retrieval just to get those two extra energies from the discard if ever needed. The energy that is ran is 15 R Energy, and 1 Beast Energy just to add that extra bit of dmg.
##Pokémon - 5
4 Blacephalon UNB 32
1 Blacephalon-GX LOT 219
##Trainer Cards - 39
4 Green’s Exploration UNB 175
4 Welder UNB 189
1 Lt. Surge’s Strategy UNB 178
1 Guzma BUS 115
1 Heat Factory {*} LOT 178
4 Fiery Flint DRM 60
3 Wishful Baton BUS 128
4 Nest Ball SUM 123
1 Field Blower GRI 125
4 Fire Crystal UNB 173
2 Power Plant UNB 183
4 Pokégear 3.0 UNB 182
1 Switch CES 147
2 Beast Ring FLI 102
3 Energy Retrieval BLW 92
##Energy - 16
1 Beast Energy {*} FLI 117
15 Fire Energy 11
Total Cards - 60
The whole shebang of this deck is the Baby Blacephalon and it's second attack called Fireball Circus, with just 3 R you can string together a line of OHKO. The engine of this deck isn't a traditional Cynthia/Lillie for the draws but instead it's using the new Green's Exploration and Welder cards to search out what you need and to attach multiple energy a turn. Now the next card a single copy of Surge's Strategy for the off chance you are behind and need to set up a new Baby Blacephalon in a single turn. The one copy of Guzma just to be able to pick and choose the threat that needs to be well deleted. The Heat Factory is there just in case you really need to go for the draws which should be hardly ever if I'm being totally honest. 4 copies of Fiery Flint to ditch what you don't need and get those 4 R energy. 3 copies of Wishful Baton to keep your next Baby Blacephalon ready to go without even putting the energies on to it. 4 Nest ball to fill that bench up if needed. Everything is searchable by it so it really eliminates the need or want for Ultra Ball. 1 Field Blower for those pesky Items you want gone before you KO the pokemon. 4 copies of Fire Crystal cause this is one of the reasons this deck works so well. Being able to grab our the 3 R energy from your discard and toss them back into your hand, just adds more fuel to the fire. 2 copies of Power Plant to stop the Lele, or Dedene, along with Zoroark, and even Rayquaza from speeding up their game. 4 Pokegear 3.0 to make sure you hit that supporter every turn. 1 Switch just in case they force you to switch to a Blacephalon that hasn't been powered up yet. 2 Beast Ring for the times you want to power up your bench or active quickly and if you don't need them can always be fodder for the Fiery Flint. 3 Energy Retrieval just to get those two extra energies from the discard if ever needed. The energy that is ran is 15 R Energy, and 1 Beast Energy just to add that extra bit of dmg.