As many of you are probably already aware, two months ago I decided I wanted to create my own version of the Pokémon TCG in order to create a more fun experience for players itching to get to play in a diverse metagame. After two months of hard work and testing, I've finally created enough cards to be able to release the game to the public! I'll be releasing new expansions about every two weeks, so the game will always be fresh and exciting.
(Note: if you want to read over the thread I mentioned above for more history on this project, it can be found here. http://www.pokebeach.com/forums/thread-more-input-needed-see-post-126-does-pokemon-need-to-go-back-to-basics)
Unfortunately, it was very hard to put together a team of artists who could pump out realistic-looking cards fast enough to create great-looking cards. Instead, cards look like this:
Not the prettiest, but it allows me to make a lot of cards in an efficient time frame. I do not want to hear any comments about the design of the card blanks/skeletons. This project is done completely for free and completely on my own time, so this is the best I can realistically do.
In order to play with these cards, print off the cards you want to use, put them in sleeves in front of rotated/un-needed cards, and you'll have a realistic-feeling deck ready to use! Playing the game is literally as expensive as buying 15 sheets of printer paper! Of course, you'll also have to find a friend who's into the game. You guys can use this thread to organize games with other members over Skype/Redshark if you want, too.
Here's some more background and information/rules on the project:
Because I plan to promote this project on multiple sites, I created an intermediate Wordpress page to hold all of the card images and spoilers. Click here to go to it!
Please use this thread to discuss the information above, the cards, what the metagame would be, what decks you want to use, what good engines for the game would be, and anything relating to this project in general!
If this project takes off and everybody expresses a lot of genuine interest in it, I'll see what I can do to make it PB-sponsored and be able to have some forums on here to discuss the cards or something.
(Note: if you want to read over the thread I mentioned above for more history on this project, it can be found here. http://www.pokebeach.com/forums/thread-more-input-needed-see-post-126-does-pokemon-need-to-go-back-to-basics)
Unfortunately, it was very hard to put together a team of artists who could pump out realistic-looking cards fast enough to create great-looking cards. Instead, cards look like this:
In order to play with these cards, print off the cards you want to use, put them in sleeves in front of rotated/un-needed cards, and you'll have a realistic-feeling deck ready to use! Playing the game is literally as expensive as buying 15 sheets of printer paper! Of course, you'll also have to find a friend who's into the game. You guys can use this thread to organize games with other members over Skype/Redshark if you want, too.
Here's some more background and information/rules on the project:
Many competitive players of the Pokemon TCG have become frustrated with the past few formats. Big, bulky, self-sufficient Basic beatsticks have begun to dominate, and have essentially phased out the idea of an evolution attacker. There’s no point in evolving into a Stage 2 when it won’t be doing any more damage than a Basic will.
It seems this approach works well for TPCi as a marketing strategy, because it makes the game faster and easier to learn. However, it has created a plethora of problems in the competitive playing and deckbuilding side of the game. Ultimately, TPCi should do what works best for them and makes them the most money, which is targeting the little kids and new players.
In order to improve the overall game experience for more competitive players (and casual players itching for new cards to play with), myself and a few other people have started creating our own version of the game. This version will be different for a few reasons:
1) We will attempt to make it slower. Each player should have the opportunity to set up and use their strategy; one player shouldn’t be able to dominate because of a slightly superior start.
2) Almost every card will be designed with a competitive purpose in mind and cards are designed to create a diverse metagame, promote strategic thinking, and interesting interactions. This means less overall luck and coin-flipping, too.
3) We’re not perfect. Nobody is. If we accidentally make a card or group of cards too powerful and they’re dominating the game, we’ll change them or ban them. Hopefully this will be a very infrequent occurrence, but the point is that we’ll be making efforts to maintain our game and keep it healthy.
4) Instead of releasing one huge set every three months, we’ll release small sets (approximately 20 cards per set) every 2-3 weeks. This should keep the game fresh.
5) This version of the game will be completely free. Instead of mass-producing cards, we’ll provide card scans players can print out, put in a sleeve in front of a basic energy or unneeded card, and play with against their friends or over Skype. Eventually, we hope to gain a large enough following to be able to hold tournaments at Nationals, Worlds, and maybe even Regionals.
6) The design of the cards will be very simple. The art will just be enough to tell one card apart from the next – usually no more than a sprite. Making the cards look realistic would require more time, and an entirely new group of people working. If you’re the type of person who cares more about how our cards look than what their effect are, you’re probably not the type of player who would be interested in this game. Just keeping it real.
7) NOTE THAT WE ARE SIMPLY FANS OF THE GAME CREATING OUR OWN CARDS. WE DO NOT CLAIM TO REPRESENT ANYBODY FROM PCL, TPCI, OR ANYWHERE ELSE. WE ARE NOT TRYING TO SELL ANYTHING OR MAKE ANY MONEY. CARD NAMES AND EVERYTHING ELSE ASSOCIATED WITH POKEMON IS COPYRIGHT/PROPERTY OF NINTENDO.
We tried to keep the game’s rules and mechanics as similar to the real thing as possible. We went with the B&W rulings, which means Trainers have the sub-categories of Items, Supporters, and Stadiums, etc. However, one rule in particular clearly needed changing. The following things have changed about the game:
1) The player who goes first cannot play any Trainer cards on his or her first turn.
2) Pokemon-EX still exist in the same way they always have. They are normal Pokemon but two prizes are taken when one is Knocked Out, assuming there are no other modifiers to this.
3) Pokemon “Star” are back, but one of every Pokemon “Star” can be used in a deck now, not just one Pokemon “Star” total. Pokemon “Star” can also be evolved Pokemon in this version of the game.
4) The Lost Zone has returned and functions the same way it always did. Place the Lost Zone above your Prize Cards. Cards in the Lost Zone cannot return to the game in any way.
Lastly, just to ensure everybody that I actually know what I’m doing, I’ll list a few of my biggest accomplishments in the game:
2009 Regional Champion
2011 Fall Regional Champion
Top 16 2009 U.S. National Championships
Worlds Invite 2009
I’ve been playing for about two years right now; I got competitive for the 2008-2009 season but quit after States of 2010 and finally got back into the game for the 2011-2012 season. I’m clearly not the world’s greatest player, but I certainly know what I’m doing and I know enough about card design to be able to create healthy formats.
This site is where we’ll post all of the updates regarding new cards/sets released, erratas, and everything else to do with the game, so be sure to check back here every week or so for updates!
Because I plan to promote this project on multiple sites, I created an intermediate Wordpress page to hold all of the card images and spoilers. Click here to go to it!
Please use this thread to discuss the information above, the cards, what the metagame would be, what decks you want to use, what good engines for the game would be, and anything relating to this project in general!
If this project takes off and everybody expresses a lot of genuine interest in it, I'll see what I can do to make it PB-sponsored and be able to have some forums on here to discuss the cards or something.