• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Backlash (Lucario ND/Druddigon NV)

Emopanda133

Aspiring Trainer
Member
I thought since Lucario and Druddigon have built in Rocky Helmet's (NV), I'd see if there was a decent deck you could build out of it.

Lucario (Next Destinies 64/99) x4
Riolu (Next Destinies 63/99) x4
Druddigon (Noble Victories 89/101) x4
Mienshao (Next Destinies 68/99) x1
Mienfoo (Next Destinies 67/99) x2

Rocky Helmet x4
Exp. Share x1

Pokemon Communication x3
Switch x3
Great Ball x2
Poke Ball x1

P.O.N.T x3
Pokemon Collector x2
Professor Elm's Training Method x2
N x2
Cheren x2
Interviewer's Questions x2
Engineer's Adjustments x2
Fisherman x2
Flower Shop Lady x1

Fighting Energy x14

The main idea is to get Mienshao active, get the Rocky Helmet's, three benched Lucario and two Druddigon, built up quick, switch Lucario out with two energy and a Rocky Helmet, do 50, snipe their bench with 20 damage per attack, if they attack Lucario, they take 40 damage. If you need to throw Druddigon out, they still take the 40 (20 without the RH) if they attack it, do 60 and they can't retreat now. Mienshao is used to get the Rocky Helmet's out quick (Haul In: Search deck for two Poke-Tool's and put them into your hand; 1 Colorless Energy), but if you have to attack with him, the damage on the bench from Lucario adds up plus the Rocky Helmet damage adds up.

On a side note, this deck has only been in three battles, won against Donphan/Dragons and Raichu/Eeletrik, the third was my sister's rogue Electric deck (Possible deck list coming soon).

Tips and suggestions welcome, thank you for reading.
 
I don't think that getting out energy will be a problem so I'd get rid of IQ and Engineer's because they aren't that good. PETM is also definitely not as good as communication. I'd add a collector or two for more consistency, and replace Cheren with Juniper because you run fisherman anyways and is better than engineers. Pokeball, great ball is not needed in my opinion because Poke. Comm. is better. I'd add Junk Arm and catcher too because if you catcher up a tech or something like eelektrik or terrakion with no energy on it, then it will be hard for them to retreat for a while. Twins could also do well since these pokemon have relatively low hp.
 
Ok, I will explain my reasoning later...

-2 PETM
-2 Interviewers Questions
-1 FSL
-2 Great Ball
-1 Poke Ball

+2 N
+1 Pokemon Communication
+2 Collectors
+3 Rescue Energies/Revive.

Reasoning:
N is a great card. Keep it around, in case your in trouble when your face is getting pounded by Kindra decks, or Feraligatr. Like Jirachi said, you need ways of getting guys back. If they do get ko'd, then you have the issue of losing(duh) and having a strategy ruined. Also, just because they can deal damage after being attacked, you have the issue of snipers. I.E Raikou EX, it can just run past that. Decks that run Outrage are going to just attack, Out Rage FTW. I would suggest a Reunc. line. Thus allowing you to move damage as you see needed.

When you do have Vileplum, wait until you know your ready. Ive seen this happen, and I win because of it. Don't go crazy.

Well that's my two-bits of all this. Hope it was helpful :D
 
Jirachi: The Interviewer's are in there because it's easy to build up everyone one the bench and with the low Hp that they have, I have to hit quick and heavy, and having energies helps a lot. The engineer's is for draw power only of I know I can spare the energy. I hate Juniper, flat out, I will never run it, it's just a waste of cards you might need later. I have the two collector in there because I have to focus more on getting the RH's and energy out (Pokemon aren't a problem since I have the P.C and G.B's in there. I like the Cather idea though, I will probably trade out the Poke Ball for a Catcher. Thanks for the advice.:)

Martini: First off, I want them to Outrage me, it's how I beat the Donphan/Dragons deck, they outraged themselves to death, and when I ran out of Rocky Helmets, Mienshao dominated them. Riuniclus is just, to weak and slow for this deck to be honest, and my Pokemon don't have the health to move damage everywhere. I already know that Chandalure is going to rip this deck to shred (working on a way to fix that, doesn't really seem to be a way to stop it though), same with Kindra, potentially. I don't really want to take anything Pokemon building out (explained above^) but I possibly might do a Cheren for another N or a Twins. Thanks for the help though.:)
 
well, usually getting out energy won't be that hard but if you really want it then I think cilan would be better. In the past for my testing, IQ didn't help nearly as well as cilan did.
 
-1 Pokeball
-2 Great Ball
-3 Fighting Energy

+2 Collector
+3 DCE
+1 PONT

More Collector and PONT are needed for a really fast setup. The DCE are for Druddigon to attack wothout wasting as much energy.
 
Jirachi said:
well, usually getting out energy won't be that hard but if you really want it then I think cilan would be better. In the past for my testing, IQ didn't help nearly as well as cilan did.

That's actually a great idea, I didn't think I had spare Cilan's to use, so the idea never occurred to me, but it turns out I do, so I'll try that thanks.:)

VictiniMan said:
-1 Pokeball
-2 Great Ball
-3 Fighting Energy

+2 Collector
+3 DCE
+1 PONT

More Collector and PONT are needed for a really fast setup. The DCE are for Druddigon to attack wothout wasting as much energy.

I don't need more collectors because I need to get Lucario and Mienshao out quick, as for the DCE, Druddigon is the only one who needs it, do I might throw one in, but I need the fighting energy.
 
Well, more collectors is more consistent and is probably going to be drawn faster to get the basics needed to evolve Lucario and mienshao. Poke. Comm. is needed in this deck very much because you can use collector or some other supporter and communication in one turn. PETM takes too long and can sometimes not get the pokemon you need most even if it is a basic. I run 4 collector in every deck to be more consistent. Its just my preference.
 
Jirachi said:
Well, more collectors is more consistent and is probably going to be drawn faster to get the basics needed to evolve Lucario and mienshao. Poke. Comm. is needed in this deck very much because you can use collector or some other supporter and communication in one turn. PETM takes too long and can sometimes not get the pokemon you need most even if it is a basic. I run 4 collector in every deck to be more consistent. Its just my preference.

My vendetta against collector is that: A, it's a supporter so you lose a turn to PONT if you despratly need it. B, after the first collector, you might need another late game, but I'd rather use that supporter turn to get stage 1 or energies. In a deck where basics aren't major priority, (once you have Mienfoo, Druddigon and a Riolu out, it becomes less priority). Personally, I just think that there's more disruption and build room with only two collectors.

Now, I run a Durant deck, I know how important collector is in that deck, but just like that deck, once collector has run it's use, it becomes wasted card space.
 
Back
Top