There is something about Pokemon that has been picking at me and that would be the dual typing many Pokemon. It doesn't really matter which type comes first, the damage will ultimately be made, sometimes even being 4 times total. There are much more things that come to mind outside of battle that I wish I could fix in Pokemon. So I plan to post periodically in this thread my thoughts and how to fix some things in Pokemon. I hope to hear about what you guys and gals think and discuss them.
To start off, I want the battle system to improve, and by this, I mean making dual types have more importance in battles. It's been said that the simplest answers are usually the most genius: The secondary typing of a pokemon will no longer be treated equally to it's main type when calculating damage. I mean that if your pokemon is Water and Fighting type, then a Psychic attack wouldn't do 2 times the damage. I propose that, instead, a 1.6 of the damage would be the result. This would only influence the secondary type and not the main type of a pokemon. So if the same water and fighting pokemon were struck with a grass type attack, it would take the usual 2 times damage. This would possibly keep Bug and Flying type pokemon to last slightly longer in battles, but would also allow more variations of Pokemon to be created.
A Steel and Rock pokemon would be different from a Rock and Steel Pokemon. Where complete immunity to poison will be reduced to .4 of the calculated poison damage. A fire type attack would do more damage to a Steel/Rock type versus a Rock/Steel type. And STABs should build on this as well. This could potentially allow weaker Base Stat pokemon more use in battles.
To further explain immunity, if a pokemon would naturally have immunity to a type and that type is its secondary type, it would lose the immunity. However, it wouldn't take complete damage but rather a drastically reduced totally damage. Again, let's say a Pokemon is Water and Steel type: Empoleon. This pokemon isn't entirely made of steel from looking at it. Empoleon resembles an organic creature. Poison moves would do normal damage to Empoleon's water typing then the damage would be reduced due to it's secondary typing of Steel. Becuase of it's typing of steel, Empoleon cannot be poisoned but can take slight poison damage.
I think this would open a lot of options and allow for a variety of new Pokemon. What are your thoughts over this?
To start off, I want the battle system to improve, and by this, I mean making dual types have more importance in battles. It's been said that the simplest answers are usually the most genius: The secondary typing of a pokemon will no longer be treated equally to it's main type when calculating damage. I mean that if your pokemon is Water and Fighting type, then a Psychic attack wouldn't do 2 times the damage. I propose that, instead, a 1.6 of the damage would be the result. This would only influence the secondary type and not the main type of a pokemon. So if the same water and fighting pokemon were struck with a grass type attack, it would take the usual 2 times damage. This would possibly keep Bug and Flying type pokemon to last slightly longer in battles, but would also allow more variations of Pokemon to be created.
A Steel and Rock pokemon would be different from a Rock and Steel Pokemon. Where complete immunity to poison will be reduced to .4 of the calculated poison damage. A fire type attack would do more damage to a Steel/Rock type versus a Rock/Steel type. And STABs should build on this as well. This could potentially allow weaker Base Stat pokemon more use in battles.
To further explain immunity, if a pokemon would naturally have immunity to a type and that type is its secondary type, it would lose the immunity. However, it wouldn't take complete damage but rather a drastically reduced totally damage. Again, let's say a Pokemon is Water and Steel type: Empoleon. This pokemon isn't entirely made of steel from looking at it. Empoleon resembles an organic creature. Poison moves would do normal damage to Empoleon's water typing then the damage would be reduced due to it's secondary typing of Steel. Becuase of it's typing of steel, Empoleon cannot be poisoned but can take slight poison damage.
I think this would open a lot of options and allow for a variety of new Pokemon. What are your thoughts over this?