The Deck
Mons
x 1 Oranguru (Instruct)
x1 Buzzwole (Sledgehammer)
x2 Buzzwole GX
x1 Dawn Wings Necrozma
x4 Poipole
x3 Naganadel GX
Trainers
x1 Field Blower
x 3Max Elixir
x2 Nest Ball
x1 Pal Pad
x1 Rescue Stretcher
x3 Ultra Ball
x2 Ultra Space
x1 Parallel City
x2 Acerola
x4 Cynthia
x3 Guzma
x2 N
x4 Professor Sycamore
x3 Choice Band
x3 Float Stone
Energy
x1 Beast Energy
x3 Strong Energy
x9 Fighting Energy
I don't usually play standard but since I like Naganadel as a Pokemon I thought I'd give it a spin there since I don't think he's expanded material. Turns out this deck is pretty fun as an aggressive and efficient deck.
Naganadel has one good attack worth supporting but needs Ultra Beasts to use it for it's 2hko potential and being able to one-shot opposing Buzzwoles. Buzzwole GX was chosen as a partner because of his bulk, matchup against dark types, and his ability to go tall with his more expensive attacks. Baby Buzzwole provides a one prize attacker, a Hoopa counter, and a high power, one energy attacker. He's easy to turn on, just bring him out when your GX dies. Oranguru was chosen as a bench warmer since our relatively high item count gives him lots of opportunities to use Instruct. No Lele because we don't want too many non-ultra beasts clogging our bench.
Supporter line up is pretty standard with 2 Acerola to help deny prizes since Naganadel can be pretty bulky. Our attackers are easy to recover as well since they only require one energy. No Briggete since I find it's more efficient to just draw my mons while also drawing other things. Briggete is also dead late game when I want more control options. Parallel City over Ultra Space since opposing Parallel Cities really hurt and we can prevent them by landing ours first. I've also noticed many other standard decks get really hurt by Parallel City by denying them important bench warmers like Malamar and Zoroark GX but that's probably not new information to anyone.
The high basic energy count is for Max Elixir to be as live as possible. Strong Energy would give Buzzwole a much appreciated boost but at the cost of Max Elixir and the ease of being able to attach any energy to Naganadel. It's something to keep in might though.
This deck has game against other Buzzwole decks and Zoroark but struggles with opposing psychic decks since all my mons are weak to it. Dawn Wings Necrozma is a big problem since it's usually run along side Malamar for easy set up. Ultra Necrozma is a pain but Dawn Wings can keep firing off attacks with no charge up time to one-shot our guys. Overall it's a fun, aggressive deck. It has a few weakness but enough good matchups and counterplay to be competitive. The numbers feel correct so I hope you have as much fun as I have with it
Mons
x 1 Oranguru (Instruct)
x1 Buzzwole (Sledgehammer)
x2 Buzzwole GX
x1 Dawn Wings Necrozma
x4 Poipole
x3 Naganadel GX
Trainers
x1 Field Blower
x 3Max Elixir
x2 Nest Ball
x1 Pal Pad
x1 Rescue Stretcher
x3 Ultra Ball
x2 Ultra Space
x1 Parallel City
x2 Acerola
x4 Cynthia
x3 Guzma
x2 N
x4 Professor Sycamore
x3 Choice Band
x3 Float Stone
Energy
x1 Beast Energy
x3 Strong Energy
x9 Fighting Energy
I don't usually play standard but since I like Naganadel as a Pokemon I thought I'd give it a spin there since I don't think he's expanded material. Turns out this deck is pretty fun as an aggressive and efficient deck.
Naganadel has one good attack worth supporting but needs Ultra Beasts to use it for it's 2hko potential and being able to one-shot opposing Buzzwoles. Buzzwole GX was chosen as a partner because of his bulk, matchup against dark types, and his ability to go tall with his more expensive attacks. Baby Buzzwole provides a one prize attacker, a Hoopa counter, and a high power, one energy attacker. He's easy to turn on, just bring him out when your GX dies. Oranguru was chosen as a bench warmer since our relatively high item count gives him lots of opportunities to use Instruct. No Lele because we don't want too many non-ultra beasts clogging our bench.
Supporter line up is pretty standard with 2 Acerola to help deny prizes since Naganadel can be pretty bulky. Our attackers are easy to recover as well since they only require one energy. No Briggete since I find it's more efficient to just draw my mons while also drawing other things. Briggete is also dead late game when I want more control options. Parallel City over Ultra Space since opposing Parallel Cities really hurt and we can prevent them by landing ours first. I've also noticed many other standard decks get really hurt by Parallel City by denying them important bench warmers like Malamar and Zoroark GX but that's probably not new information to anyone.
The high basic energy count is for Max Elixir to be as live as possible. Strong Energy would give Buzzwole a much appreciated boost but at the cost of Max Elixir and the ease of being able to attach any energy to Naganadel. It's something to keep in might though.
This deck has game against other Buzzwole decks and Zoroark but struggles with opposing psychic decks since all my mons are weak to it. Dawn Wings Necrozma is a big problem since it's usually run along side Malamar for easy set up. Ultra Necrozma is a pain but Dawn Wings can keep firing off attacks with no charge up time to one-shot our guys. Overall it's a fun, aggressive deck. It has a few weakness but enough good matchups and counterplay to be competitive. The numbers feel correct so I hope you have as much fun as I have with it
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