• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Beautifly/Espeon Combo

ElectricLime

Aspiring Trainer
Member
I have found a love for the Beautifly/Espeon combo. Here's the set-up that I've got...

Pokemon:

{G} Beautifly x3 'Colorful Powder'
{G} Silcoon x3 'Ascension'
{G} Wurmple x4
{P} Espeon x3 'Solar Suggestion'
{C} Eevee x4 'Signs of Evolution'
{C} Farfetch'd x2 'Go and Collect'
{C} Zangoose x2 'Invite and Strike'

Energy:

{G} Grass x10
{P} Phsycic x6
{C}{C} Dbl Colorless x4

Supporters:

Bebe's Search x3
Pokemon Communication x3
Pokemon Collector x2
Interviewer's Questions x3
Fisherman x2
Team Rocket's Trickery x3
Professor Pak's New Theory x2
Flower Shop Lady x1

Start off with Farfetch'd to use 'Go and collect' to get whatever supporters I need, then use Zangoose's 'Invite and Strike' to bring out a different pokemon then what the opponent wanted to use. By this time I usually have Espeon and/or Beautifly ready to go. I retreat, then I pull up Beautifly to do initial damage and poison burn & sleep the defending pokemon with 'Colorful Powder'. On the next turn, if they were still asleep and could not attack then I attack again, or if they woke up between turns and attacked Beautifly, then I retreat w/ 0 retreat cost and put Espeon out there to use 'Solar Suggestion' to heal Beautifly and either knock out the defending pokemon, or snipe the bench. From here I either keep throwing the damage they put on my back at them while I get a 2nd beautifly started, or retreat and use Zangoose to once again switch there pokemon up, or chop up to do 50 damage, and 10 damage to any benched pokemon w/ damage already on it.

(I know that Zangoose is not really popular, but before you poo-poo it right away, I just have to say that it is very debilitating, and cannot tell you how many times 'invite and Strike' has foiled my opponent's plans, allowed me to take controle of the game, and gave me a chance to pick away at opponents pokemon until I have all my prizes) :p

Over all this deck is not an AMAZING deck per say, but it is really fun to play. It may be missing heavy hitters, but what it lacks in BIG damage it makes up for by being light and annoying. After weeks of trying, practice and tweaking my deck, I finally found a set-up that helped me take 3rd place at my local Pokemon tournament with this deck against other decks I have never been able to beat before.

I guess the one thing I'm still not 100% happy with is my Trainers/Supporters. I am totally open to suggestions, or different points of view & feedback is welcome. ^_^
 
Replace Farfetch'd with Sableye(it lets you not only get a supporter, but use it too, and all on the same turn). You also have WAY too many energy
Unfortunately, although Beautifuly attacks for 1, you need to have at least 4 grass on it to inflict 3 status conditions. If i were you, I'd try to spam Silver Scale as much as possible. Use TechGoose to drag up a manz with resistance(as long as it's not grass, lol), then smack them in the face with Silver Scale. Apply expert belt's liberally so you can do 80 for 1 to a resistanced manz. If you also add the 3 Sunny Day Cherrim's to your bench, you can do 110 for 1 to a resistanced manz. Only use Colorful Powder as a last resort because it costs alot and is ultimately slow. Espeon is also ultimately not as useful as it seems. The easy thing to do here would be to set up Beautifly as soon as possible, get a TechGoose on the bench, and as many Cherrim's as possible. Solar Suggestion is nice, but it ends up being a waste of space. You should really remove it.
So, here are the changes:
-2 Farfetch'd, +2 Sableye SF
- 3 Espeon, 2 Eevee, + 2 Expert Belt, and 1 more Sableye(starter for supporterz), 1 Luxury ball.
- 3 Team Rocket's Trickery( really crappy supporter, TBH), + 3 Professor Oak's Visit(no Claydol means you NEED other means of draw power like WHOA!)
- 1 Flower Shop Lady, + 1 Palmer's Contribution(just more flexible)
- 3 Psychic energy, - 3 Interviewer's Questions(too hit-or-miss), + 3-3 line of Cherrim SF(sunny day. It also can do 30 dmg for free, and heal 20 from one of yer manz)
Yer final line should look something like this: (some changes i post here i didn't mention above. I also have a lot of loose ends that i'll close up down here. Just try to fit stuff in as best you can.
Pokemon: 21
4-2-4 Beautifly PL{G}
3-3 Cherrim SF
3 Sableye SF{D}
2 Zangoose PL(TechGoose!){C}

T/S/S: 26
3 Bebe's Search
2 Pokemon Collector
3 Professor Oak's Visit
1 Palmer's Contribution
2 Judge(dissruption)
1 Fisherman(you really only need one)
1 Luxury Ball
3 Pokemon Communication
2 Expert Belt(more damage=g00d. Just only apply it when you need it)
2 Broken Time-Space(speed up set-up)
2 Warp Point(gets you out of paralysis and forces switches)
4 Rare Candy

Energy: 13
9{G}
4{C}{C}
 
Back
Top