Pokemon:
Also believe it or not the 1 float stone does come in handy. Everything has 1 retreat or less in this deck, as its sometimes nice to keep that one energy on Tropius for later. Switches aren't super important as Virizion is suppose to stop status effects.
Atm i have 2 cards i know probably wont help. Thats the Cherrim line. I'm not sure what to do with them though. I could go with consistency in some way, like additional mr mime or virizion ex incase 1 gets prized. Catches to be more aggressive since 120 to an Ex is probably not going to knock it out and they will probably retreat if possible. Another bangle could help, or virbank city to win stadium wars. Another tool scrapper to stop the garbotoxins. An actual switch might be nice to be able to search for. Energy search is also another option since i have drawn dead once, and thats pretty scary for a rogue deck.
I'm not super worried about the competition since last Battleroads i took 4th with a terrible Keldeo/Blastoise deck that focused on abusing Milotic with like 20 water energy to make 3 seriously scary keldeo exs.
The biggest threat is probably going to be Darkrai/Garbodor to this deck. Without Mr Mime or Virizion's ability. Darkrai decks are pretty dangerous. ViriGen/Mewtwo is another thing i need to be aware of since Beedrill without Poison/Confuse isn't that dangerous.
Blastoise/Keldeo is a pretty laughable match up. Beedrill swoops in for 180 with bangle to keldeo and 120 to blastoise then poison knock out. Black Kyurem is a problem since max potion wont help, but the prize trade is good enough for me.
Tool Drop is pretty even, just depends on who sets up first, Beedrill OHKOs everything in that deck and since its with poison damage, Exp Share does nothing. I have also beaten every other rogue i have faced with this deck so far.
Empoleon/Leafeon isnt even that much of a threat with Empoleon's 2 retreat cost and this deck generally being able to run one maybe a 2-3 bench no problem. Not to mention this deck generally only has 2-3 energy in play at a time. The deck would need Keldeo Ex for Rush In to even face this deck and it gets OHKOed if i decide to run catchers.
Edited to coincide with the rules! ~Kecleon
- 4-2-4 Beedrill PLF
- 1 Virizion Ex PLB
- 2 Tropius PLB
- 1 Mr Mime PLS
- 1-1 Cherrim PLS
- 4 Professor Juniper
- 4 N
- 3 Skyla
- 1 Bianca
- 4 Rare Candy
- 4 Max Potion
- 3 Bangle
- 2 Level Ball
- 2 Ultra Ball
- 2 Virbank City Gym (Stadium)
- 2 Super Rod
- 1 Float Stone
- 1 Tool Scrapper
- Dowsing Machine (Ace)
- 10 Grass
Also believe it or not the 1 float stone does come in handy. Everything has 1 retreat or less in this deck, as its sometimes nice to keep that one energy on Tropius for later. Switches aren't super important as Virizion is suppose to stop status effects.
Atm i have 2 cards i know probably wont help. Thats the Cherrim line. I'm not sure what to do with them though. I could go with consistency in some way, like additional mr mime or virizion ex incase 1 gets prized. Catches to be more aggressive since 120 to an Ex is probably not going to knock it out and they will probably retreat if possible. Another bangle could help, or virbank city to win stadium wars. Another tool scrapper to stop the garbotoxins. An actual switch might be nice to be able to search for. Energy search is also another option since i have drawn dead once, and thats pretty scary for a rogue deck.
I'm not super worried about the competition since last Battleroads i took 4th with a terrible Keldeo/Blastoise deck that focused on abusing Milotic with like 20 water energy to make 3 seriously scary keldeo exs.
The biggest threat is probably going to be Darkrai/Garbodor to this deck. Without Mr Mime or Virizion's ability. Darkrai decks are pretty dangerous. ViriGen/Mewtwo is another thing i need to be aware of since Beedrill without Poison/Confuse isn't that dangerous.
Blastoise/Keldeo is a pretty laughable match up. Beedrill swoops in for 180 with bangle to keldeo and 120 to blastoise then poison knock out. Black Kyurem is a problem since max potion wont help, but the prize trade is good enough for me.
Tool Drop is pretty even, just depends on who sets up first, Beedrill OHKOs everything in that deck and since its with poison damage, Exp Share does nothing. I have also beaten every other rogue i have faced with this deck so far.
Empoleon/Leafeon isnt even that much of a threat with Empoleon's 2 retreat cost and this deck generally being able to run one maybe a 2-3 bench no problem. Not to mention this deck generally only has 2-3 energy in play at a time. The deck would need Keldeo Ex for Rush In to even face this deck and it gets OHKOed if i decide to run catchers.
Edited to coincide with the rules! ~Kecleon