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Beedrill PLF

Ivy_Profen

Aspiring Trainer
Member
Pokemon
  • 4-2-4 Beedrill
  • 1 Virizion Ex
  • 2 Tropius
  • 1 Mr Mime
Trainers
  • 4 Professor Juniper
  • 4 N
  • 3 Skyla
  • 1 Bianca
  • 4 Rare Candy
  • 3 Pokemon Catcher
  • 4 Max Potion
  • 3 Bangle
  • 2 Level Ball
  • 2 Ultra Ball
  • 2 Virbank City Gym
  • 1 Super Rod
  • 1 Float Stone
  • 1 Tool Scrapper
  • 1 Dowsing Machine

Energy
  • 11 Grass
Strategy

Basic Beedrill deck plan. Hit for 60 with fresh beedrill, with bangle for 30 more and 30 more for poison damage with confusion. After it takes damage, max potion it and reattach energy. Virizion Ex to protect it from Lasers or othat status effects.
Tropius is a good starter that helps set up, and take out pokemon like darkrai, that stack a ton of energy.

Gold potion is my current i ace spec. Since I lack comp search or dowsing machine on the TCGO.

Other than that, theres not too much special for this deck from other beedrill decks. Though Virizion and Tropius can make a huge difference to the success of this deck.
Thoughts?
 
I've actually been looking at Beedrill a bit closely due to his ability to OHKO Keldeo and such, but I have never had the privilege to play it. From your decklist I would say that perhaps you could use some more search, so why not try the Genesect that searches for Grass Pokemon as a sort of CFF (Call for Family) user. Of course, Tropius can also be used much differently in the fact that he can use Energy Press to punch Keldeo in the face for massive damage, but I don't think you need that for this deck; you're already doing really well against Keldeo decks. I might try the Genesect for a bit and see how he turns out; after all, you're only running four Pokemon Search cards.

Have you considered another Max Potion? For, like, a Bangle, say? IMO Bangle isn't as good in this deck as you might think. For instance, you do 120 with a Virbank and a Bangle with full HP, thus 2HKOing EXs. But without a Bangle, you do a solid 90, also 2HKOing EXs. A matter of preference, but still.

Something else is bothering me about this deck; Kyurem. You suffer a pretty hard plasma Matchup. Have you any thoughts on what to counter with?
 
I get what your saying.

Tropius atm is huge for my deck for a few reasons. Tropius is a really good starter, and in general great for refilling my hand when a beedrill takes a hit to the face and i have no other attackers. Thus helping me search out for max potions, silver bangles, skylas to basically help set up and heal beedrill. Its basically a weak tropical beach that does 10 damage. I feel like beedrill almost needs tropical beach, if not needing virbank. It also works amazingly when my opponent sets up before me. Its second attack is a lot stronger than you might think. A lot of Exs use like 3 or 4 energy a to attack. WIth bangle it does 20 + 20 x 3 + 30= 110 damage if they have 3 energy. If beedrill happened to take a shot at them previously, with or without virbank, thats a solid 180 damage, koing many threats. It also can protect me from late game Ns. If i still have one with an energy, i can refill my hand after and do an almost pointless 10 damage. But with this deck, any damage is good damage as long as it helps out in some way.

Also the bangles are quite amazing with beedrill, regardless of still being a 2HKO. On ex pokemon it does 90 + poison confuse. With virbank that puts them at 120. If they try to attack through it and hit themselves thats 150 then poison again for 180. If they try to attack and it goes through. Then beedrill cant attack again. But they still take 30 poison damage coming to my turn putting them at 150. Then i can switch to tropius attack with return to refill my hand, and they get knocked out from the poison going back to their turn. So basically if they aren't able to switch, its a death sentence regardless of being able to attack or not. Without the bangle it would give them another turn to retreat. But yeah with bangles, keldeo ex goes down with or without virbank from beedrill.

But yes the plasma match up is pretty bad. As my deck is now, i have pretty close games with plasma if i play smart. But the spread damage and thundurus being able to Super effect tropius. It makes it quite difficult. Mr. Mime would greatly help.

I kinda want to put in Mr. Mime and another max potion if i ever get one on the PTCGO. Not sure what to take out for mr. mime. Im thinking one of the virizion exs.

As of right now my win/loss is currently 6-1. The one being TDK, but i made it close. I also fought darkrai/hydreigon, darkrai/garb, blastoise/keldeo/BKE, and tool time decks.
 
Cool! You run a Beedril Deck too! I use Shaymin EX in mine, instead of Tropius and Virizion EX. You might consider switching between the two. Shaymin EX is rather risky early game, but it can thin the Deck of some Energy using Synthesis, giving you a higher chance of encountering other cards you need (like Rare Candy and Beedril!).

You should add a fourth Catcher. It really is an excellent card. You're already hitting the magic 90 even without Bangle, so I assume you can toss 1 of them out of your Deck in exchange.

Consider Potion as well. Yes, Potion. Good ole' average Joe healing. It works against Landorus EX, for instance, and even Thundurus EX and Kyurem (PLF). It may seem rather primitive at first, but there might be turns were you can't get that one grass Energy.

If you decide to try Shaymin EX, I think you can toss off 1 or 2 Grass Energy and replace them with say, another Potion, or Max Potion.
 
Idk why everyone hates on tropius. It's so good.

Also Idk, but I don't think I need 4 catchers. 3 is good. I almost want to add a 4th bangle. It's just so good in this deck.
-1 Virizion Ex
+1 Mr Mime
 
Ivy_Profen said:
idk why everyone hates on tropius. its so good.

Also idk i dont think i need 4 catchers. 3 is good. I almost want to add a 4th bangle. its just so good in this deck.
-1 Virizion Ex
+1 Mr Mime

Are you talking about me? I was just talking about flipping between Virizion EX and Shaymin EX. I wasn't suggesting to toss out Tropius. That Mewtwo EX -ish attack comes in handy sometimes.
 
Na virizion is vital to this deck. It prevents hypnotoxics. As said earlier, lasers are pretty deadly to this deck. Also shaymin ex takes 2 turns to charge up, unless you somehow accelerate energy on to it. Either way. Its too frail and i dont ever plan on using it. The only deck i would ever use shaymin ex in, is my darkrai/hydreigon deck with blend energy.
 
I think what he's saying for Shaymin is the fact that you can accelerate one energy (which is all Beedrill needs) for one energy with Synthesis, as well as being a backup attacker in the end-game. I'm not so sold; that 110 HP is a real downer.

Another thing I'm noticing is the fact that you have very little search in this deck, and only two Tropius. The odds of you starting with Tropius or Weedle + Float Stone + Ultra Ball are rather non-existent, don't you agree? What I might do is bump up those counts or something to search out some of those cards.
 
Oh wow! took me awhile to find the pokemon that goes with beedrill;But i finally found it!
Cherrim PLS! It is a stage One and has an ability that heals pokemon for 20HP that have Grass Energy.
Mega-potion is a Must for this deck!

Note: Gold Potion/Max Potion and Potion = Mega-Potion (final fantasy reference)
 
I thought of cherrim. The only problem is that it would take up 4 card slots at least if i were to run cherrims. Which means i would have to drop all of my tech pokemon. It would just be 4-2-4 Beedrill 2-2 cherrim, and that wouldn't be good imo.

Also i have no idea what you mean by starting with tropius, weedle, float stone, and ultra ball. The single float stone is just because. i might even take it out for a switch, since i barely use it. I honestly rather start with tropius weedle and some energy, i don't "need" additional pokemon search. 4 is more than my decks usually have. Most decks of mine usually have 3.
 
Ivy_Profen said:
I thought of cherrim. The only problem is that it would take up 4 card slots at least if i were to run cherrims. Which means i would have to drop all of my tech pokemon. It would just be 4-2-4 Beedrill 2-2 cherrim, and that wouldn't be good imo.

I will run a test with 4-2-4 Beedrill 2-2 Cherrim plus,your deck list and let you know ASAP :p
 
i think you will need more supporters without tropius. Probably drop an energy or 2, float stone, and gold potion. With only 1 energy attacker, 9 energy is probably fine. Float stone isnt that important since you dont have the Ex pokemon acting as catcher bait. Maybe add 1 more super rod for the cherrims that will probably get catchered out. Gold potion is switched out for dowsing machine for an extra rare candy or other items. Add at least 1 more draw supporter, bianca or colress. The last extra card could probably be a catcher. With cherrims, you are hoping to not have to use max potion all the time so 3 might be okay.
 
Ah yeah, the folks above me are right in saying Shaymin EX puts you at risk because of its low HP. Maybe I'm just thinking too much of having Multiple Shaymin EX to "corner" the opponent, in a way, when you combine Revenge Blast with N!

But yeah, I've never owned a Virizion EX of my own at all yet, so I can't really say how much it does, but Virizion DOES seem to do a better job at protecting Beedril from lasers as you said.

Hmm....
 
Updated deck list.

Anyway, i've been thinking about testing genesect as a 2 card tech in and editing the deck to support it. I need something to help against virizion. It just out right counters this deck.

I was thinking of adding something along the lines of.

2 Genesect Ex
1 G Scope
2 colress machine
3 plasma energy
1 Skyarrow bridge

removing
3 catchers
1 float stone
1 Silver Bangle
1 Beedrill
1 Kakuna
1 Weedle
1 grass energy

mostly just to test. Mainly planned for the catcher format change. Using Genesect as catcher, and it can be used to snipe the bench after they flee from Beedrill's status effects. It can also take out Garbodor in one shot to use abilities once more. Though idk if i like ruining Beedrills consistency for 1 match up that is almost a complete instant loss. Just so it can be slightly better.
 
Does it when the bad match up will win nearly 100% of the time? As the deck is now. There is no way for it to deal with virizion, let alone multiple of the popular Virizion Genesect decks.
 
If you have Silver Bangle, you deal 90 damage with Swift Sting. That's enough to net the 2-hit KO if they don't heal.
 
Clownshateu2 said:
Consistency prevails over a bad match-up. Never sacrifice consistency...

I have to agree with this. I tried modifying my Tornadus deck to favor the Plasma Matchup more by adding in Colress Machine and Plasma Frigate, but that turned into a disaster and a half.

This may seem dumb, but I've been wanting to try this for a while and it might work well in this deck, but have you thought about Clefable? Like, a 1-1 or a 2-2 line of 'em? Here's what Clefable is:

98-clefable.jpg

I know, I know, it may seem odd and inconsistent, but I wonder how it might work? Considering the fact that Weedle is outright slaughtered by Kyurem, I wonder if it could help you get more HP on the field faster and a faster setup...

Just a thought, but anyway, how about this:

-1 Float Stone: Bee has free retreat, so this may not even warrant a spot in your decklist.

-1 Bianca: Bianca isn't as good in this deck as a Skyla, per-say, but it is your preference after all. I personally don't like Bianca in this deck not because it is bad by any means, just that it is outclassed by other supporters.

-2 Grass Energy: 11 is a lot of energy for a deck that only needs one to attack with. I get the fact that you're discarding them when you get damaged by using Max Potion, but at maximum, you're only using up five with all of your Max Potions, including the use of your Dowsing Machine.

And here is what I might add in in their steads:

+1 Skyla: Skyla is a saving grace in stage 2 decks, so four is nigh a necessity.

+3 Random Reciever: This card has helped me quite a bit in the past, and I think that RR is also a really good card in stage 2 decks as well. I mean, just look at the guy who won worlds: He only ran eight supporters, but he ran four Random Reciever to guarantee the N or the Juniper every time he played one. Of course, he ran Sableye to get them back, but still, the fact remains on how good this card is.

I think with the heavy supporter-based gameplay that it is now, I think that this will maximize your consistency potential.
 
I currently run 10 energy and it seems good. I still sometimes run low on energy, but generally 10 is enough. idk if i would want to go 9 since tropius and virizion have to discard one if they dont have the float stone.

Speaking of Float Stone, i have 1 just because its really helpful for tropius if i get it out. Being able to free retreat after using return is great, It usually doesnt get OHKOed so being able to bring it back and return again is pretty amazing. Plus the 1 float stone helps bait the tool scrapper so i can more safely drop the silver bangle on to beedrills. I kind of understand why people go complete aggro against float stone when it comes out, since it can mean some tricky plays, and that it has so much hate for constantly being on Garbodor.

Also Bianca is kind of a toss up i'll be honest. But i like it a lot more than colress or skyla. I often need to draw cards, and sometime running on only a single beedrill for like 4-5 turns, doing perfectly fine with max potions and what not. Colress is pretty bad in this deck, as while i do sometimes have like 2-3 beedrills out, i usually dont have a full bench, just to prevent having catcher bait where i have to burn energy to retreat, or attack with a weak or unneeded attack. Plus it's currently my only irl FA supporter so i throw her in my deck for swag reasons.

I also dont have too much trouble getting beedrill out. So Clefable is kind of a waste, and it doesn't really group well with my low energy attacking pokemon.

Tropius is by far much better than RR in this deck. Granted i have to attack for 10 damage sometimes. But a lot of the time i have a beedrill or candy sitting in my hand while im searching for the other. Its a lot easier getting those to together if i can use a few cards from my hand, and draw like 3-4 more. Nothings worse than having a Juniper with tons of stuff you dont want to discard, using RR only to get another juniper. Now you have to discard 2...
 
Yeah, I kind of figured Clefable wouldn't fly. (especially with those tacky wings!) Again, just a random thought I had while posting that.

It's all about preference, though, and all the points you brought up are true, especially the one about RR; I have found that happen to me on a multitude of occasions.

Either way, I might reserve judgement until you test it out, but until then I think that, hypothetically speaking, it might make things a bit more consistent.
 
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