Decidueye GX is a lot like Greninja, but more consistent at the cost of decking out quicker and giving up more prizes. When thinking about Decidueye partners, think about the limited space you have as well as the chances that you prize several Decidueye pieces. Can his partner clear out the field for you if need be?
In this order, Decidueye pairs well with any card that can:
-Output damage for low energy
quickly, though not necessarily high damage, both as a main attacker or just to counteract games where your owls start slow
-Help you maintain your Decidueye line by searching out cards or locking up your opponent
-Address its glaring Volcanion weakness
-Likes abilities and can put some to good use
You ideally want something that is NOT COMPLEX. No stage 2s. No Big breaks. Can charge in 1 turn, or has item cards that provide similar bonuses. Vileplume, while cool, is out unless you tech rare candy. Chesnaught BREAK, don't hold your breath, is out.
Suggestions:
- As previously stated, Lugia EX or Yveltal EX. Both can get moving fairly quickly and capitalize on your opponent's energy. It's no secret that the 20 damage per energy attack has been absolutely killer since Mewtwo EX's X Ball.
- As previously stated, Tauros GX attacks for a DCE and does so aggressively. He will be sponging hits and then charging onwards like a madman.
- Lurantis GX. Everyone loves energy acceleration, and Lurantis is an all around feel-good buddy who can get your owls attacking on their own two wings. While this strategy pays off more late game, that kind of field is where Decidueye GX shines. After two of Lurantis's first attack, each of your owls can have one energy a pop, and this may/ may not just be basic grass.
- Latios EX. This guy is built to donk. With 4 decidueye and 40 damage, you hit 120 T1, going first, enough to KO an Oranguru or lower. This combo is frankly ludicrous, however, Decidueye is generally not going to get this big donk in every game, and afterwards, Latios may prove lackluster. He may just be a 1-of tech for MLG plays UNTIL choice band comes out.
- Espeon GX. Hear me out. His GX attack puts 10 damage counters wherever you want on the board, like a free turn of Decidueye resets. You can position multi-KOs with your birds to aim to quickly clear the field, and win. Just win. You can also use Espeon as a fairly stable main attacker with a 1 energy attack whose previous evolution's ability lets him evolve turn one. Steam Siege Drifblim also does roughly this as a one prize attacker, but is less useful overall and with an energy discard drawback. Really, the goal here is a big end game.
- M Sceptile EX Really a good thing to have for the mirror. This bad boy's mega evolution, with ancient trait theta stop, will prevent opposing big birds from KOing it with their abilities. Whoops. It also shares an attacking type, an attack that heals your own guys AND attaches energy to them... Seriously, this makes the mirror a no-brainer.
- Bunnelby. You're going to be running lots of deck laxative. With no Lysandre's Trump card, you've got a very ugly situation where you like playing a late game, but you don't have the cards left to finish off the endurance of your birds. This forest friend helps you out and is a quick one prize attacker who can also mill the mirror. While by no means a major partner, this could be a fun tech. Coincidentally, his attack is like a slightly weaker Hollow Hunt.
- Mega Alakazam. This guy, while a more resource-needy build, screams to be paired with some damage acceleration. The deck would focus much more on Alakazam than Decidueye, but you could be dealing 40-80 damage from Decidueye, plus 20 + 30 from the mega evolution without even using an attack. Big if true.
- My personal favorite, Trevenant EX. Forgot about him, right? Well, I did too. This tree deals damage on a model much like Keldeo EX with a one energy attack that stops the foe from retreating. The gist of Trevenant is that you use Lysandre to lock in an opponent's Pokemon to the active, and use bench damage to take KOs while they dig for switch cards. Where have we seen a strategy like this? Fright Night Yveltal, and boy, was he a big threat recently, as well as one of my favorite cards. Trevenant is hands down the best partner for Decidueye because he gives you almost complete control of the board, and he can still use some big attacks with customizable damage. Just give it a try and realize this tree is where your favorite salad bird should roost.
Decidueye decks will definitely crave the new timer ball item, as well as old staples level ball, Broken-Time Space (of Giant Plants), ultra ball. Revitalizers will prove key to streaming birds should one succumb to a stray ember. Devolution spray will be big in this deck, but is not a necessity. Puzzle of time as well as hammers may see some love, but ultimately this bird is for late game, and you need to not deck out once you get there.
Poor choices you may be tempted to make:
- Vespiquen. No. You already play 12 pokemon designed to permanently stay on the field, which leaves you about 10-12 more slots for the usual Pokemon count in a bees deck. Don't do it.
- Araquanid. No. The deck is so full of stuff as it is even a 1-1 line is a little heavy for a tech against just ONE big matchup. If you can't get it out, then its a waste of space! bad card for Decidueye unless we get a grass type Dewpider, in which case, this tech is still bad. Weakness policy is better, especially vs Hex maniac or even a garb if your opponent is crazy.
- Vileplume. No. You already play 12 OTHER pokemon you usually want out T1. Vileplume added on to this is just a resource eater. You like trainer cards, probably more than you care to admit
- Shiinotic. No. Just because it is in sun and moon doesn't make it good. If you search for this guy off of one of your search cards, you're literally wasting everyone's time by not searching for more owls. Anyone who decides after playtesting that this is worth keeping is clearly on shrooms.
EDIT: I now know that Vileplume works with Decidueye. The strategy I had in mind was abusing as much extra damage per turn as possible, and did not really think about how great the item lock could be. THAT SAID, I stand by my original claim, because running 2 stage 2s can make your deck brick, then lose.