Hi there,
I am building a stage 2 deck and am having a hard time getting a quick, consistent deck engine built. I have tried the standard Sycamore, Birch/Shauna, ultraball, level ball, VS seeker, rare candy, etc. but just seemed to find myself sitting in the active position as a basic, with usually a basic or stage 1 on my bench looking for more draw cards or evolutions. This has been very frustrating to say the least. I have also started testing Tierno's, deoxys (ROS?), lucky helmet, Skyla, etc. to try and increase the size of my hand in order to get the cards required. It has helped out a bit, but I feel there is something I am missing...
So, my question is, is there a better engine to use when building a stage 2 deck that will help it to perform more quickly and consistently and be able to at least put up a fight against other decks? Or are stage 2 decks just not really playable on a competitive level?
Any thoughts ideas and feedback are hugely appreciated!!!
Thanks!
I am building a stage 2 deck and am having a hard time getting a quick, consistent deck engine built. I have tried the standard Sycamore, Birch/Shauna, ultraball, level ball, VS seeker, rare candy, etc. but just seemed to find myself sitting in the active position as a basic, with usually a basic or stage 1 on my bench looking for more draw cards or evolutions. This has been very frustrating to say the least. I have also started testing Tierno's, deoxys (ROS?), lucky helmet, Skyla, etc. to try and increase the size of my hand in order to get the cards required. It has helped out a bit, but I feel there is something I am missing...
So, my question is, is there a better engine to use when building a stage 2 deck that will help it to perform more quickly and consistently and be able to at least put up a fight against other decks? Or are stage 2 decks just not really playable on a competitive level?
Any thoughts ideas and feedback are hugely appreciated!!!
Thanks!