Iron Crown ex HP 230 Metal
Basic Pokémon
Future
[M][M] Amped-Up Horns 50
Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
[M][M][C] Tachyon Cutter 210
You can use this attack when your turn would otherwise end by the effect of an Ability, Trainer card, or Energy card. Discard an Energy from this Pokémon.
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire x2
Resistance: Grass -30
Retreat: 2
Basic Pokémon
Future
[M][M] Amped-Up Horns 50
Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
[M][M][C] Tachyon Cutter 210
You can use this attack when your turn would otherwise end by the effect of an Ability, Trainer card, or Energy card. Discard an Energy from this Pokémon.
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire x2
Resistance: Grass -30
Retreat: 2
Raging Bolt ex HP 230 Lightning
Basic Pokémon
Ancient
[L][C] Thunderclap 160
If any of your non-[L] Pokémon in play have any Energy attached to them, this attack does nothing.
[L][L][C] Strike Twice 100
During your next turn, your [L] Pokémon's attacks also do 100 damage to 1 of your opponent's Benched Pokémon (don't apply Weakness and Resistance for Benched Pokémon). Ignore this effect if that attack already does damage to your opponent's Benched Pokémon.
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting x2
Resistance: None
Retreat: 3
Basic Pokémon
Ancient
[L][C] Thunderclap 160
If any of your non-[L] Pokémon in play have any Energy attached to them, this attack does nothing.
[L][L][C] Strike Twice 100
During your next turn, your [L] Pokémon's attacks also do 100 damage to 1 of your opponent's Benched Pokémon (don't apply Weakness and Resistance for Benched Pokémon). Ignore this effect if that attack already does damage to your opponent's Benched Pokémon.
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting x2
Resistance: None
Retreat: 3
Surskit HP 40 Grass
Basic Pokémon
[.] Surskidadle
If you go first, you can use this attack during your first turn. Search your deck for a basic Energy card and attach it to 1 of your Benched Pokémon, and then shuffle your deck. If you attached any Energy in this way, switch in the Pokémon you attached the Energy card to.
From the tips of its feet, Surskit secretes an oil that enables it to walk on water as if it were skating. This Pokémon feeds on microscopic organisms in ponds and lakes.
Weakness: Fire x2
Resistance: None
Retreat: 1
Basic Pokémon
[.] Surskidadle
If you go first, you can use this attack during your first turn. Search your deck for a basic Energy card and attach it to 1 of your Benched Pokémon, and then shuffle your deck. If you attached any Energy in this way, switch in the Pokémon you attached the Energy card to.
From the tips of its feet, Surskit secretes an oil that enables it to walk on water as if it were skating. This Pokémon feeds on microscopic organisms in ponds and lakes.
Weakness: Fire x2
Resistance: None
Retreat: 1
Masquerain HP 100 Grass
Stage 1 - Evolves from Surskit
/Ability/ ~ Swirling Wings
Once during your turn, when you attach a basic Energy card from your hand to this Pokémon, you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
[C][C] Air Slash 90
Discard an Energy from this Pokémon.
The antennae have distinctive patterns that look like eyes. When it rains, they grow heavy, making flight impossible.
Weakness: Fire x2
Resistance: None
Retreat: 1
Stage 1 - Evolves from Surskit
/Ability/ ~ Swirling Wings
Once during your turn, when you attach a basic Energy card from your hand to this Pokémon, you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
[C][C] Air Slash 90
Discard an Energy from this Pokémon.
The antennae have distinctive patterns that look like eyes. When it rains, they grow heavy, making flight impossible.
Weakness: Fire x2
Resistance: None
Retreat: 1
Scatterbug HP 40 Grass
Basic Pokémon
[G] Bug Call
Search your deck for up to 2 [G] Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
[G] Scritchy Powder
Your opponent's Active Pokémon is now Confused.
This Pokémon scatters poisonous powder to repel enemies. It will eat different plants depending on where it lives.
Weakness: Fire x2
Resistance: None
Retreat: 1
Basic Pokémon
[G] Bug Call
Search your deck for up to 2 [G] Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
[G] Scritchy Powder
Your opponent's Active Pokémon is now Confused.
This Pokémon scatters poisonous powder to repel enemies. It will eat different plants depending on where it lives.
Weakness: Fire x2
Resistance: None
Retreat: 1
Spewpa HP 80 Grass
Stage 1 - Evolves from Scatterbug
/Ability/ ~ Colorful Powder
You must reveal an Energy card from your hand and put it on the bottom of your deck in order to use this Ability. Once during your turn, you may draw 2 cards.
[G][C] Struggle Bug 30
Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
The beaks of birds can't begin to scratch its stalwart body. To defend itself, it spews powder.
Weakness: Fire x2
Resistance: None
Retreat: 2
Stage 1 - Evolves from Scatterbug
/Ability/ ~ Colorful Powder
You must reveal an Energy card from your hand and put it on the bottom of your deck in order to use this Ability. Once during your turn, you may draw 2 cards.
[G][C] Struggle Bug 30
Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
The beaks of birds can't begin to scratch its stalwart body. To defend itself, it spews powder.
Weakness: Fire x2
Resistance: None
Retreat: 2
Vivillon ex HP 290 Dragon
Stage 2 - Evolves from Spewpa
Tera
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
/Ability/ ~ Draco Pattern
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 basic Energy cards of different types and attach them to your Pokémon in any way you like. Then, shuffle your deck.
[G][C] Shiny Scales 120
Discard up to 2 Energy from this Pokémon. Then, put 6 damage counters on your opponent's Benched Pokémon in any way you like for each Energy card discarded in this way.
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: None
Resistance: None
Retreat: 1
Stage 2 - Evolves from Spewpa
Tera
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
/Ability/ ~ Draco Pattern
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 basic Energy cards of different types and attach them to your Pokémon in any way you like. Then, shuffle your deck.
[G][C] Shiny Scales 120
Discard up to 2 Energy from this Pokémon. Then, put 6 damage counters on your opponent's Benched Pokémon in any way you like for each Energy card discarded in this way.
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: None
Resistance: None
Retreat: 1
Rellor HP 50 Grass
[C] Llab Effect
Draw a card for each [G] Pokémon in your discard pile (Up to 5). This Pokémon can't use Llab Effect during your next turn.
[C] Rollin' 10
Siht Nomékop setaerc a dum llab yb gnixim dnas dna trid htiw cihcysp ygrene. tI serusaert sti dum llab erom naht sti nwo efil.
Weakness: Fire x2
Resistance: None
Retreat: 1
[C] Llab Effect
Draw a card for each [G] Pokémon in your discard pile (Up to 5). This Pokémon can't use Llab Effect during your next turn.
[C] Rollin' 10
Siht Nomékop setaerc a dum llab yb gnixim dnas dna trid htiw cihcysp ygrene. tI serusaert sti dum llab erom naht sti nwo efil.
Weakness: Fire x2
Resistance: None
Retreat: 1
Rabsca HP 70 Grass
Stage 1 - Evolves from Rellor
[G] Revitalize
Put a [G] Pokémon from your discard pile onto your Bench. During your next turn, that Pokémon may attack twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.
[C][C] Bug Buzz 60
The body that supports the ball barely moves. Therefore, it is thought that the true body of this Pokémon is actually inside the ball (Rabsca is a baller).
Weakness: Fire x2
Resistance: None
Retreat: 2
Stage 1 - Evolves from Rellor
[G] Revitalize
Put a [G] Pokémon from your discard pile onto your Bench. During your next turn, that Pokémon may attack twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.
[C][C] Bug Buzz 60
The body that supports the ball barely moves. Therefore, it is thought that the true body of this Pokémon is actually inside the ball (Rabsca is a baller).
Weakness: Fire x2
Resistance: None
Retreat: 2
Slugma HP 70 Fire
Basic Pokémon
[R] Molten Cornucopia
Choose up to 2 of your Benched Slugma. For each of those Pokémon, search your deck for a basic [R] Energy card and attach it to that Pokémon. Then, shuffle your deck.
[R][R] Hot Coals 30
These group together in areas that are hotter than normal. If it cools off, its skin hardens.
Weakness: Water x2
Resistance: None
Retreat: 2
Basic Pokémon
[R] Molten Cornucopia
Choose up to 2 of your Benched Slugma. For each of those Pokémon, search your deck for a basic [R] Energy card and attach it to that Pokémon. Then, shuffle your deck.
[R][R] Hot Coals 30
These group together in areas that are hotter than normal. If it cools off, its skin hardens.
Weakness: Water x2
Resistance: None
Retreat: 2
Magcargo HP 130 Fire
Stage 1 - Evolves from Slugma
[R] Exploding Lava Shell 40
If this Pokémon is Knocked Out by an opponent's attack during your opponent's next turn, you may discard 2 [R] Energy from your Pokémon (excluding this Pokémon). If you do, put 18 damage counters on the attacking Pokémon.
[R][R][C] Heat Crash 130
Its body is as hot as lava and is always billowing. Flames will occasionally burst from its shell.
Weakness: Water x2
Resistance: None
Retreat: 3
Stage 1 - Evolves from Slugma
[R] Exploding Lava Shell 40
If this Pokémon is Knocked Out by an opponent's attack during your opponent's next turn, you may discard 2 [R] Energy from your Pokémon (excluding this Pokémon). If you do, put 18 damage counters on the attacking Pokémon.
[R][R][C] Heat Crash 130
Its body is as hot as lava and is always billowing. Flames will occasionally burst from its shell.
Weakness: Water x2
Resistance: None
Retreat: 3
Miraidon HP 120 Lightning
Basic Pokémon
Future
[C] Super Accelerator 20
You can use this attack only when your turn would otherwise end by the effect of an Ability, Energy, or Trainer card. Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
[L][L][C] Thunderbolt 190
Discard all Energy from this Pokémon.
This seems to be the Iron Serpent mentioned in an old book. The Iron Serpent is said to have turned the land to ash with its lightning.
Weakness: Fighting x2
Resistance: None
Retreat: 1
Basic Pokémon
Future
[C] Super Accelerator 20
You can use this attack only when your turn would otherwise end by the effect of an Ability, Energy, or Trainer card. Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
[L][L][C] Thunderbolt 190
Discard all Energy from this Pokémon.
This seems to be the Iron Serpent mentioned in an old book. The Iron Serpent is said to have turned the land to ash with its lightning.
Weakness: Fighting x2
Resistance: None
Retreat: 1
Blitzle HP 60 Lightning
Basic Pokémon
/Ability/ ~ Blitztart
During your first turn, your Pokémon's Retreat Cost is [C] less.
[L][C] Booming Kick 20
Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.
Weakness: Fighting x2
Resistance: None
Retreat: 1
Basic Pokémon
/Ability/ ~ Blitztart
During your first turn, your Pokémon's Retreat Cost is [C] less.
[L][C] Booming Kick 20
Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.
Weakness: Fighting x2
Resistance: None
Retreat: 1
Zebstrika ex HP 260 Lightning
Stage 1 - Evolves from Blitzle
[L][C] Lightning Lock 60
Prevent all effects of your opponent's Item cards done to their Pokémon during your opponent's next turn.
[L][C] Zapper Run 90
During your next turn, each of this Pokémon's attacks do 90 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting x2
Resistance: None
Retreat: 1
Stage 1 - Evolves from Blitzle
[L][C] Lightning Lock 60
Prevent all effects of your opponent's Item cards done to their Pokémon during your opponent's next turn.
[L][C] Zapper Run 90
During your next turn, each of this Pokémon's attacks do 90 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting x2
Resistance: None
Retreat: 1
Gastly HP 50 Psychic
Basic Pokémon
[P] Blursed Drop
Flip a coin. If heads, put 3 damage counters on your opponent's Pokémon in any way you like. If tails, your opponent puts 3 damage counters on their Pokémon in any way they like.
[P][C] Night Shade 30
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Basic Pokémon
[P] Blursed Drop
Flip a coin. If heads, put 3 damage counters on your opponent's Pokémon in any way you like. If tails, your opponent puts 3 damage counters on their Pokémon in any way they like.
[P][C] Night Shade 30
Born from gases, anyone would faint if engulfed by its gaseous body, which contains poison.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Haunter HP 70 Psychic
Stage 1 - Evolves from Gastly|
/Ability/ ~ Haunting Trade
You must discard a card from your hand in order to use this Ability. Once during your turn, you may put 1 damage counter on 1 of your opponent's Pokémon.
[P] Hypnoblast 10
Your opponent's Active Pokémon is now Asleep.
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Stage 1 - Evolves from Gastly|
/Ability/ ~ Haunting Trade
You must discard a card from your hand in order to use this Ability. Once during your turn, you may put 1 damage counter on 1 of your opponent's Pokémon.
[P] Hypnoblast 10
Your opponent's Active Pokémon is now Asleep.
It likes to lurk in the dark and tap shoulders with a gaseous hand. Its touch causes endless shuddering.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 1
Gengar HP 120 Psychic
Stage 2 - Evolves from Haunter
[P] Shadow Spill
Quadruple the number of damage counters on the Pokémon in play with the highest number of damage counters on it, except for this Pokémon. (If multiple Pokémon are tied, choose one.)
[P] Leaky Fingers 30
Put 3 damage counters on 1 of your opponent's Pokémon.
It hides in shadows. It is said that if Gengar is hiding, it cools the area by nearly 10 degrees F.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 0
Stage 2 - Evolves from Haunter
[P] Shadow Spill
Quadruple the number of damage counters on the Pokémon in play with the highest number of damage counters on it, except for this Pokémon. (If multiple Pokémon are tied, choose one.)
[P] Leaky Fingers 30
Put 3 damage counters on 1 of your opponent's Pokémon.
It hides in shadows. It is said that if Gengar is hiding, it cools the area by nearly 10 degrees F.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 0
Mew HP 40 Psychic
Basic Pokémon
[C] Quickly Copy
If your opponent's Pokémon last turn was their first turn and your opponent's Pokémon used an attack during their last turn, use it as this attack.
[P][C] Psybeam 30
Your opponent's Active Pokémon is now Confused.
Because it can learn any move, some people began research to see if it is the ancestor of all Pokémon.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 0
Basic Pokémon
[C] Quickly Copy
If your opponent's Pokémon last turn was their first turn and your opponent's Pokémon used an attack during their last turn, use it as this attack.
[P][C] Psybeam 30
Your opponent's Active Pokémon is now Confused.
Because it can learn any move, some people began research to see if it is the ancestor of all Pokémon.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 0
Deoxys ex HP 210 Psychic
Basic Pokémon
[C] Mutating Boost 60
If you go first, you can use this attack during your first turn. During your first, this attack does no damage and draw cards until you have 6 cards in your hand.
[P][P][C][C] Star Beam 250
Discard an Energy from this Pokémon.
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Basic Pokémon
[C] Mutating Boost 60
If you go first, you can use this attack during your first turn. During your first, this attack does no damage and draw cards until you have 6 cards in your hand.
[P][P][C][C] Star Beam 250
Discard an Energy from this Pokémon.
When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Spectrier HP 110 Psychic
Basic Pokémon
/Ability/ ~ Phantom Canter
Once during your turn, when you put a Stage 2 [P] Pokémon from your hand onto 1 of your Pokémon in play to evolve it, you may put 3 damage counters on 1 of your opponent's Pokémon. You can't use more than 1 Phantom Canter Ability during your turn.
[C][C] Grim Neigh 50
Search your deck for a card and put it into your hand. Then, shuffle your deck.
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Basic Pokémon
/Ability/ ~ Phantom Canter
Once during your turn, when you put a Stage 2 [P] Pokémon from your hand onto 1 of your Pokémon in play to evolve it, you may put 3 damage counters on 1 of your opponent's Pokémon. You can't use more than 1 Phantom Canter Ability during your turn.
[C][C] Grim Neigh 50
Search your deck for a card and put it into your hand. Then, shuffle your deck.
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude.
Weakness: Darkness x2
Resistance: Fighting -30
Retreat: 2
Hisuian Qwilfish HP 80 Darkness
Basic Pokémon
[C] Neutralizing Toxins
If you go first, you can use this attack during your turn. You can only use this attack during your first turn. During your opponent's next turn, your opponent's Pokémon in play have no Abilities.
[D] Poison Sting 10
Your opponent's Active Pokémon is now Poisoned.
Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.
Weakness: Fighting x2
Resistance: None
Retreat: 2
Basic Pokémon
[C] Neutralizing Toxins
If you go first, you can use this attack during your turn. You can only use this attack during your first turn. During your opponent's next turn, your opponent's Pokémon in play have no Abilities.
[D] Poison Sting 10
Your opponent's Active Pokémon is now Poisoned.
Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.
Weakness: Fighting x2
Resistance: None
Retreat: 2
Hisuian Overqwil HP 140 Darkness
Stage 1 - Evolves from Hisuian Qwilfish
[D] Overflow Stinger 10
Your opponent's Active Pokémon is now Poisoned. Put 1 more damage counter on that Pokémon for each Benched Pokémon (both yours and your opponent's) during Pokémon Checkup (including Pokémon that come into play while that Pokémon is Poisoned).
[C][C][C] Dark Spike 80+
If this Pokemon only has basic [D] Energy attached to it, this attack does 80 more damage.
Its lancelike spikes and savage temperament have earned it the nickname "sea fiend." It slurps up poison to nourish itself.
Weakness: Fighting x2
Resistance: None
Retreat: 3
Stage 1 - Evolves from Hisuian Qwilfish
[D] Overflow Stinger 10
Your opponent's Active Pokémon is now Poisoned. Put 1 more damage counter on that Pokémon for each Benched Pokémon (both yours and your opponent's) during Pokémon Checkup (including Pokémon that come into play while that Pokémon is Poisoned).
[C][C][C] Dark Spike 80+
If this Pokemon only has basic [D] Energy attached to it, this attack does 80 more damage.
Its lancelike spikes and savage temperament have earned it the nickname "sea fiend." It slurps up poison to nourish itself.
Weakness: Fighting x2
Resistance: None
Retreat: 3
Spinning Energy - Energy - Special Energy - [SE]
As long as this card is attached to a Pokémon, it provides [C] Energy.
When the Pokémon this card is attached to is Knocked Out, you may choose either player. That player counts the number of cards in their hand, shuffles their hand and puts it on the bottom of their deck, then draws that many cards.
As long as this card is attached to a Pokémon, it provides [C] Energy.
When the Pokémon this card is attached to is Knocked Out, you may choose either player. That player counts the number of cards in their hand, shuffles their hand and puts it on the bottom of their deck, then draws that many cards.
All I really feel like putting out there right now, these ones are the coolest on their own I think. Others I have are neat but are not as cool without other dudes. Will probably post more later.
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