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Standard Bizarre Energy Moving Deck (Bronzong / Zoroark / Camerupt EX)

EmisterEdoubleE

Aspiring Trainer
Member
Hello, this is my first deck I'm posting here. To give a quick background I'm brand new to this game but want to get into it competitively-I played yugioh competitively a while back when I was about 12-13, switched into poker for many years, and now have had a lot of fun playing a TCG again in Pokemon. Thanks for any feedback, especially about things that clearly don't work that I might not see yet!

Pokemon: 16
  • 3 Camerupt EX
  • 2 Zorua BKT
  • 2 Zoroark BKT
  • 2 Bronzor PHF
  • 2 Bronzong PHF
  • 2 Smeargle BKT
  • 3 Shaymin EX
Trainers: 33
  • 4 Professor Sycamore
  • 1 Judge
  • 1 Professor Birch's Observations
  • 3 Blacksmith
  • 1 Lysandre
  • 4 Battle Compressor
  • 4 VS Seeker
  • 4 Ultra Ball
  • 1 Level Ball
  • 2 Acro Bike
  • 2 Float Stone
  • 2 Muscle Band
  • 1 Professor's Letter
  • 1 Sacred Ash
  • 2 Sky Field
Energy: 11
  • 6 Fire Energy
  • 3 Metal Energy
  • 2 Burning Energy
Strategy:

The goal of the deck is to set up into a position where I have a lot of flexibility in how I respond to the opponent. Camerupt works nicely with Bronzong, Zoroark, and Smeargle in that I can attach metal energy to Camerupt on the bench to later switch out for fire with Smeargle, or, ideally, attach a metal to Zoroark (with a float stone), stand in, swap out the metal for a fire, and retreat once per turn. Between that and 3 Blacksmith, 4 VS seeker, and 4 Battle compressor, the goal is to be able to either attack with Zoroark or power up Camerupt to deal out 170/220 damage a turn with a muscle band.

The trainers are mostly in groups of 4 to get the deck moving as quickly as possible. Ultra ball + shaymin is very helpful in dealing with dead hands or searching out missing pieces. 4 Battle compressors get energy & supporters in the discard pile as quickly as possible. Sky field is useful in helping build my bench out if I already have 1-3 shaymins down, getting rid of opponents' stadiums, but is usually not necessary beyond the initial turn I play it because removing it means I can just discard the shaymins.


Biggest questions with the deck are:
-How can I improve the consistency in getting it up and running?
-Are there too many pieces to make this worthwhile?
-What is the right combination of pokemon & energy counts?
-I've only really thought about cards that help build my offense up-am I missing obvious counters to the current regularly played decks?

Other cards I've thought about including are energy switch, fiery torch/scorched earth, ninetales, trainers' mail, brigette, DCE, pokemon catcher, houndoom, 1 more zoroark/float stone. Also it looks like max potion, max elixer, and probably some others I'm forgetting in the new set might fit in too.

Thanks for the help!
 
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