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Alt. Format (BKT-FBL) What Fates Collide Should Have Brought Us (Zygarde GX/Zoroark GX/Diancie Prism Star)

John InCENAroar

Praising the Vish, Praying for Sableye V
Member
Big reveal means that there are lots of cogs spinning in the ol' brain of mine right now. First and foremost, I saw this Zygarde GX and knew that there was opportunity, like a Buzzswole deck, which did see a fair amount of play. I think everything Irons itself out in the end, so here we go.

Pokemon (11):
  • Zygarde GX (3)
Zygarde-GX – Fighting – HP200
Basic Pokemon

[C][C] Cell Connector: 50 damage. Attach 2 [F] Energy from your discard pile to this Pokemon.

[F][F][C][C] Land’s Wrath: 130 damage.

[F][F][C][C] Judgment GX: 150 damage. During your opponent’s next turn, this Pokemon takes no damage from the attacks of your opponent’s Pokemon-GX and Pokemon-EX. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: None
Retreat: 3
  • Diancie Prism Star (1)
Diancie Prism Star – Fighting – HP120
Basic Pokemon

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Ability: Princess Veil
If this Pokemon is on your Bench, your [F] Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon.

[F][F][F] Diamond Rain: 90 damage. Heal 30 damage from each of your Benched Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2
  • Tapu Lele GX (2)
  • Zorua (2)
  • Zoroark GX (2)
  • Spiritomb ULP (1)
Trainer (26):
  • Brooklet Hill (4)
  • Bonnie (4)
Bonnie – Trainer
Supporter

You can only play this card if there is a Stadium card in play.

Discard a Stadium in play. During this turn, your Zygarde-GX may use its GX attack even if you have already used a GX attack this game.

You can play only 1 Supporter card during your turn (before your attack).
  • Pal Pad (2)
  • Guzma (3)
  • Cynthia (3)
  • Fighting Fury Belt (3)
  • Brigette (1)
  • Lusamine (2)
  • Max Elixir (4)
Energy (13):
  • Fighting (9)
  • DCE (4)
So I know there are some weird inclusions in this deck. To start:
  • Zoroark GX: Used for three mains reasons. 1) Draw support (duh. This is the most obvious reason and is supposed to be a sort of stand in (;)) for something like Octillery.) 2) Back-up attacker (120 w/ a full bench is a really good attack to use right after a Guzma, especially if there is nothing you want to Guzma switch into) and 3) Energy Acceleration (This one is a bit backhanded. In theory, if you have energy in hand, you can use Trade to trash it and fuel your discard for Zygarde's first attack.)
  • No Regirock EX: I decided to neglect Regirock because I'll only be able to play with it for about three months, Diancie already adds twice as much damage, and it gives up two prizes. Overall, a crappy inclusion after the Prism star.
  • 1 Spiritomb: The goal of this deck is to Use Bonnie whenever you can for that sick GX attack. Spiritomb is like a beefier version of Pal Pad or Vs. Seeker almost, getting two supporters into hand. There is the drawback of being able to give up a prize, and it ending your turn, but I think that the effect evens it out. Also, between the damaging attack and Zygarde's GX, everything but Garchomp and Empoleon get absolutely rekt.
  • 4 Brooklet Hill: Even though I don't play that many fighting pokemon in retrospect, I still play four Brooklet Hill. This is because of the fact that Bonnie requires you to Discard a stadium for it to work . Lusamine helps recover these for it as well. I might work this into a 3-1 split between hill and Parellel City, but for right now i think 4 Hills is the way to go.
  • Fighting Fury Belt: The reason I am playing Fighting Fury Belt over Choice band is for the HP bonus. Being @ 240 Hp :)eek:) sounds like too good of a deal to pass up (even though with weakness Golisopod one-shots already. Just not from Armor Press with the belt.)
  • Max Elixir: Helps charge up Diancie if I ever have to retreat and/or use the attack on it. They can also charge a second Zygarde without the use of a DCE, which lowers the weakness to Barbaracle/E. Hammer.
  • No Strong Energy: Strong Energy is rotating and it can't be recovered by Zygarde's attack. Not good enough to play, especially since they can E. Hammer those off.

Feedback welcome.
 
Cool list. I would just get rid of the Spiritomb because it's really not as good as people think, and add either a Buzzwole GX or another Zygarde GX.
 
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