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Black Toxin (Darkrai/Yveltal/Garbodor)

Dark Espeon

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BLACK TOXIN

POKEMON (10):
  • 3 Darkrai Ex (beatdown)
  • 3 Yveltal Ex (beatdown)
  • 2 Garbodor (disable)
  • 2 Trubbish (evolve)

SUPPORTER / ITEM / STADIUM (38):
  • 4 Professor Juniper (draw)
  • 2 Colress (search)
  • 3 Shauna (draw)
  • 3 N (draw)
  • 4 Hypnotoxic Laser (beatdown)
  • 2 Random Receiver (search)
  • 1 Professor Letter (search)
  • 3 Dark Claw (beatdown)
  • 3 Float Stone (enable)
  • 4 Dark Patch (boost)
  • 3 Ultra Ball (search)
  • 2 Bicycle (draw)
  • 1 Dowsing Maschine (reuse)
  • 3 Virbank Gym (beatdown)

ENERGY (12):
  • 3 Double Colorless Energy
  • 9 Darkness Energy

STRATEGY:

Go first and start with Yveltal. Be sure to have a second one on the bench and Darkrai for free retreat until the Pokémon Abilities lock is in effect. Alter between Evil Ball and the second attack. Darkrai can be used when the second attack is more dominant and when weakness becomes and issue.

Garbodor became better with the new rules and the increased use of decks that focus on Pokémon Abilities. While this deck is fast even without him he is a nice addition since further slows the other side down. Float Stone is used on Garbodor but also works well on the main attackers to offset the free retreat lock. Unlike classic Basics Garbodor decks this deck even benefits somehow from the tool removal since it can now alter between attackers and shift resources around with Yveltal.

The deck runs a lot of draw cards and it relies on them. A lack of draw trainers over some turns can be a real issue since speed is the win condition for this deck. In fact this deck is akin to Rush Darkness decks with Garbodor added as a nuisance factor to slow others down.


NOTE:

The deck has two tech slots. One of the Virbank Stadiums can be removed for either Shadow Circle or Frozen City. Both counter different decks and are thus meta game calls. It can also fit in one switch card to counter status locks. All that needs to be done is to remove one Basic Darkness for the switch card of choice. Thus the version above is the unteched standard built.

An alternative Ace for the standard built could be Life Dew. Most decks run no more than two or three tool removal cards. When there are two benched Garbodor with Tools it can be hard to decide whether to remove the tools from the two benched Garbodor or Life Dew from the active Pokémon Ex. Not entire sure on this alternate Ace card but it looks nice at first glance. The second alternative Ace card would be Computer Search to obtain needed key cards rom the deck.

SPOILER:

Yveltal-EX - Darkness - HP170
Basic Pokémon
[D][C] Evil Ball: 20+
This attack does 20 more damage times the amount of Energy attached to both active Pokémon.
[D][C][C] Y Cyclone: 90
Move one energy from this Pokémon to one of your benched Pokémon.
When Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2

Shauna - Trainer (Supporter)
Shuffle your hand into your deck. Then, draw 5 cards.

Prof. Letter - Trainer (Item)
Search your deck for 2 Basic Energy cards, reveal them, and put them in your hand. Shuffle your deck afterwards.
 
Hi Luispipe8,

Modified the deck and included the standard Sableye count to ensure the deck can start with him. Would like to work in one Super Rod to retrieve lost Garbodor and other Pokémon in addition to an occassional Darkness Energy but have no idea what to take out for it.
 
Hi folks,

Edited the list above to make it more stable after some test runs. Still considering whether to run Random Reciever or Bicycle in this deck. Also thought about using two Rescue Scarf instead of one Float Stone and one Dark Claw but not sure about these ideas-
 
Several comments for your consideration:

  • Even though the Virbank City Gym provides extra damage output via the Hypnotoxic Laser, having at least 1 Shadow Circle Stadium can also help reduce damage inflicted upon your Poke.
  • I run Bicycle in most/all of my decks and in ALL of my Darkrai EX variant decks. Getting a Bicycle with either a Skyla or Junk Hunt is just too good. You also have ALOT of card drawing support:
    Dark Espeon said:
    SUPPORTER / ITEM / STADIUM (38):
    • 4 Professor Juniper (draw)
    • 2 Colress (draw)
    • 3 Shauna (draw)
    • 3 N (draw)
    • 2 Bicycle (draw)

    I'd suggest replacing 2 of the Shauna with Skylas and the last Shauna with another N or Bicycle. Or you could also replace the 3rd Shauna with an Absol too.
  • In my Big Basics with Garbodor deck, I ran 2 Rescue Scarf to enable faster Garbodor recovery.
 
Hi TuxedoBlack,

Thanks or the review. Will consider to run another stadium over the third Virbank but not entire sure. Will need to test whether the deck can do with two Virbanks and another stadium such as either Shadow Circle or Frozen City.

Also tend to run Bicycles in almost all decks. It was a late addition to this deck since it felt slower and less stable than the standard Speed Darkness deck. In addition I tend to burn the hand and the deck down and thus want to be able to refresh it at a reliable rate. How would Skyla be better than Shauna? Had that card in the deck until Shauna has been released and it felt slower to me for some reason. I assume that I use the deck less than optimal since most Dark Toxin decks tend to run her over Shauna to obtain needed items and tools.

Do like Rescue Scarf but not sure whether the deck can work well with two Dark Claws when i decide to break even on the three tools that seem to fit. Another option would be to replace either all or one Float Stone with Rescue Scarf. What are your experiences in terms of tools? Pokémon Catcher is not used much over here and Garbotoxin shuts own all other common Catcher effects used overe here in addition to Mr. Mime and status damage denial effects.
 
Dark Espeon said:
How would Skyla be better than Shauna? Had that card in the deck until Shauna has been released and it felt slower to me for some reason. I assume that I use the deck less than optimal since most Dark Toxin decks tend to run her over Shauna to obtain needed items and tools.
In my current Darkrai EX deck, I run:
4 Bicycle,
1 Colress,
3 N,
3 Professor Juniper, and
3 Skyla.

This mix has worked well for me/my playing style. Yes, I too use Skyla to get needed Items, Stadiums, Tools, etc. and a Bicycle when I have a "dead" or no hand.

Dark Espeon said:
Do like Rescue Scarf but not sure whether the deck can work well with two Dark Claws when i decide to break even on the three tools that seem to fit. Another option would be to replace either all or one Float Stone with Rescue Scarf. What are your experiences in terms of tools? Pokémon Catcher is not used much over here and Garbotoxin shuts own all other common Catcher effects used overe here in addition to Mr. Mime and status damage denial effects.
I like running Rescue Scarf to enable faster recovery of my Garbodor (by bypassing the Super Rod, Poké search, etc. cycle).

I've run only 2 Dark Claws in all of my Darkrai EX decks for awhile now. That number works well for me too; especially since it can also be Junk Hunt'd.

I run 5 additional Tools besides the 2 Dark Claws: 2 Float Stone, 2 Rescue Scarf and 1 Silver Bangle in my deck.
 
Hi TuxedoBlack,

Thanks for the assistance. Will need to check the smaller draw trainer line to see how it works for me. On usual I run the deck similar to Speed Darkness with Garbotoxin as an added bonus to shut down Mr. Mime and slow the other side down a little more than myself. Will also check the more teched tools line but it seems to need Skyla.
 
Hi TuxedoBlack,

How are these modifications:

- 2 Energy Switch
- 2 Colress

+ 2 Skyla
+ 1 Bicycle
+ 1 Float Stone / tech tool / 3rd Skyla / Tool Scrapper / Enhanched Hammer / Super Rod (not sure which one is best)

Please remember that I use the deck more offensive. Garbotoxin is a needed tech here to combat bench sitters and status denial. Thanks for the assistance in advance.


Hi folks,

Modified the list to turn it into a faster beatdown deck with Garbodor as a nuissance factor to slow them down a little and make sure the status and bench hunt tactic remains viable. With these modifications the deck also wants to start first. Starting second is not a problem but less optimal.

In test runs the deck was rather consistent unless it had either an energies or draw trainers drought for more than one or two turns. In essence the entire deck turned into a BBP beatdown deck with Garbodor to slow them and disable them once in a while.
 
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