Once thought ancient history, the battle for Unova breaks into a shattering new scene with the
Pokémon TCG: Black & White—Plasma Revival expansion! The enigmatic Colress sets the stage with
startling technological developments, but the region's researchers and scientists have united to stop him!
With familiar faces and newcomers alike, the vanguard stands ready to face Team Plasma in round two
of the most crucial battle Unova has ever faced! The war is revived. Can it be won again?
[card gallery]
===
Hi all! \o/
This is the thread for my new project, Plasma Revival — a fake set taking place in the late BW-era of the TCG. I love this format; I think Plasma cards are a really underrated mechanic and we almost never see them in the faking community, and it's been both a challenge and a treat to work out how to implement them for my set.
The idea for Plasma Revival goes back nearly a year now, to the last Fakers' Marathon, which was right after I made this and then started making a bunch more Plasma Pokémon because I enjoyed them so much. I started planning out the set, sketching out spoilers, collecting art permissions, and so on, for the better part of that year, and now that the set's nearly complete, I'm beginning to release it!
I find that I'm a bit old-fashioned, by which I mean that forum threads are my preferred method of showcasing cards. I'll put periodic updates in the faking community Discord server, and the entire thing will go up on dA once it's done, but until then the surest way to see all the cards is going to be right here in this thread.
Some specs:
- This set contains 117 cards, of which 95 are Pokémon, 19 are Trainers, and 3 are Special Energy.
- There are 6 Pokémon-EX. There are no Full Art versions of these (yet), and if I add them later, they'll be numbered 118/117 and up.
- There are a couple of new mechanics. We'll get to those.
- Wording-wise, I'm deliberately using "their" over "his or her". I'm also using "Multiprize Pokémon" as a term in some places, which means exactly what it says. Feel free to replace it with "Pokémon-EX" in your head, if you like.
- For the most part, the cards will be balanced for late BW. The exception is that Evolution Pokémon, particularly Stage 2s, tended to be really terrible in that era, so I've consciously made those a little bit better than they might otherwise be.
- The Pokémon blanks are @aschefield101's gorgeous 747x1038 BWXY ones, for which the Plasma modifications were done by me. The Trainer and Energy blanks were ripped from PTCGO by @Snoops.
- Holosheets, icons, symbols, etc are all by @aschefield101, except the Team Plasma text in the upper-right of each Plasma Pokémon card, which is by @Nekoban Ryo, and where otherwise noted.
- Art is credited on each card in the Illus. bar, and the artist's page (if applicable) is linked in the post where the card is posted. Some art (particularly for Plasma Pokémon) I have modified, and in some cases I have used stock art, images, or renders to do so. These are either free-use or credited appropriately.
- If there's anything I'm forgetting, I'll update this later. \o/
===
The first and most obvious mechanic from the set is Team Plasma Pokémon. Here are the first two of those:
Pinsir:
— Pinsir render by Arrancon on dA
— Background render by ArtReferenceSource on dA
Heracross:
— Heracross art by All0412 on dA
I don't see either of these being strong enough to define a deck all on their own, but together and with some other Basic Plasma Pokémon, they might have enough situational utility to form a sort of toolbox deck. Heracross's Teampact was last seen on Snorlax PLS, for five [C] Energy, and I think it's justifiable for three Energy here because Snorlax had (a) access to DCE, (b) 30 more HP, and (c) a really good Ability. There's some general Plasma support coming later on, but nothing that (imo, at least) breaks either of these Pokémon.
===
Meanwhile, the other big mechanic I'll be drawing from for this set is Fossil Pokémon (Plasma Revival, geddit?). Restored Pokémon never saw much use in the BW era, though, so I'll be taking a page out of the SM playbook and introducing an Unidentified Fossil card instead. Here's the Unidentified Fossil along with the Kabutops line and Aerodactyl.
Unidentified Fossil:
— fossil (trilobite) render by printable_models on Free3D
— background by me
Kabuto:
— Kabuto render by TheAdorableOshawott on dA
— background by WingsOfAHero on dA
Kabutops:
— art by EvilApple513 on dA
Aerodactyl:
— art by Mark331 on dA
Kabutops is one I'm potentially worried about, power-wise. It was one of the first ideas I had for the set, and based on a memory I have of taking four Prizes in a turn with Yveltal BKT's Pitch-Black Spear. Jagged Edge is crushing if used optimally, but since it only targets Multiprize Pokémon, it isn't enough to use it alone. Stage 2 Fossil Pokémon are hard to tech, so you'd probably want to run it alongside other Fossils (like this Aerodactyl). Would that be enough for a deck core? Dunno! There are other Fossils (and Fossil support) coming, though, so stay tuned for that.
Absorb on Kabuto and Kabutops is a nod to the original Kabutops, a famously bad Stage 2 with 60 HP and a 4-Energy attack that did 40 damage. I don't think Absorb will see much more use here, but it could have some situational utility.
On Aerodactyl, Invite and Strike is an attack on an old Zangoose from the DP era. I'm not sure whether it ever saw mainstream play, but a friend of mine used it as a tech in ... I want to say PalkiaLock? To pretty hilarious effect. In a format where switching is super easy (like the real-world late BW era), it wouldn't be all that useful, but it still lets you do damage to traditionally safe spots on your opponent's board.
===
Genesect-EX:
— Genesect render by @Nyan
— miscellaneous effects by me
Prehistoric Energy:
— Energy orb and miscellaneous effects by me
— Colorless star vector by @CardPone
— background by FlamingClaw on dA
How can we consistently play a bunch of Fossils that call for different types of Energy in the same deck? Why, with a new Special Energy made just for that purpose!
Genesect-EX lets you achieve even more utility with Prehistoric Energy by moving it around, and if you're willing to forgo the Rainbow Energy effect and attach it to a non-Fossil Pokémon, you can even get some powerful sniping damage out of it. Raw Blast is kinda similar to Kabutops's Jagged Edge in effect, which I like as a nod to the theory(?) that Genesect is a mechanized Kabutops.
At one point in development Genesect-EX was a Plasma Pokémon, but I ended up keeping Plasma Pokémon and Fossil Pokémon pretty strictly separate, and decided I'd rather have Genesect on the side of the Fossils for this one. (Plus it's already had a Plasma EX, so eh.)
===
And one last thing to close out this first batch of cards — a (minor) new mechanic!
Magikarp:
— Magikarp art by tatanRG on dA
Gyarados:
— Gyarados render by @Nyan
— background by ElenaDudina on dA
Attacks that do 0 damage are distinct from attacks that do no damage in that you can still modify the damage dealt by attacks that do 0 damage. For instance, if this Magikarp has a Muscle Band attached, Splash does 20 damage. There's also the combo with Gyarados, which is the main way I see them being useful.
There won't actually be that many Pokémon with 0-damage attacks in the set — I think right now, the number is 7, of which 6 are Basic. All Pokémon with 0-damage attacks either are Plasma Pokémon or evolve into Plasma Pokémon, which is how I'm explaining away the fact that this mechanic doesn't appear (yet) in any other sets. That's not a hard-and-fast rule, though; if anyone else wanted to make cards with 0-damage attacks for a different set, they could easily appear on non-Plasma Pokémon. And even for mine, the rule's pretty tenuous — this Magikarp, for instance, could easily evolve into a non-Plasma Gyarados.
It's a pretty small mechanic, and I don't see it making big waves, which is largely by design. It's just something where I thought, "hey, wouldn't it be cool if TPCi did this?" But I'm aware that, like with any new mechanic, there's a decent chunk of folks who won't like it. So apart from this Gyarados, it's designed to be pretty unnoticeable.
===
Aaaand that's the first batch of cards for the set! I'll try to keep relatively frequent updates coming — even though nearly all the cards are complete at this point, I'm releasing them in smaller (though still frequent) batches because it gives me more time to reflect on the set and notice any things I might want to change, and also because (I hope) it's more fun to see a set a little bit at a time.
As always, I'd welcome feedback! Let me know what you think of these cards, whether there's any errors you noticed, any concerns you have about power levels or anything else. Or just drop by to say hi and let me know you've seen 'em. That's good too.
Till next time, then! o/
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