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Blastgatr (HGSS-On)

Steve PK

YouTuber
Member
Pokemon: 22

3-2-2 Metagross (Undaunted)
2 Skarmory (Undaunted)
2 Bouffalant #91
3-2-2 Blastoise (Unleashed)
2-2 Wailord (Triumphant)

Energy: 21
8 Water
6 Metal
4 Special Metal
3 Double Colorless

Trainers: 17
4 Prof. Elm's Training Method
2 Interviewer's Questions
2 Junk Arm
4 Poke. Communication
1 Dual Ball
4 Rare Candy

Basically, I try to evolve Wailord and/or Metagross as fast as possible. I've chosen these two as the main Pokemon in my deck because they can take and dole out a lot of damage.


I started collecting cards again last year after leaving the game 10 years before. I've never actually competitively battled, so this is my first real deck. That's why my strategy is so weak :p Any changes/strategy suggestions at all will be helpful! I'm pretty much looking for high-HP Pokemon, and I do think I could use some more Trainers, but I don't know which ones. I have most of the cards from every HGSS set and BW (but not CoL), if that helps with suggestions.

Thanks for your help!

EDIT 2:
I decided that I wouldn't be able to get very far with this deck unless I had the extra Feraligatr Prime and Blastoise, so I just ordered them off eBay. Only cost me $10 total for 1 Prime and 2 Blastoise, so it wasn't too bad! Based off these acquisitions, I made some more changes

Pokemon (17)
3-2-3 Blastoise
2-1-2 Feraligatr Prime
4 Mantine OR Stantler

Energy (19)
2 Rescue
4 Double Colorless
13 Water

Trainers (24)
1 PK Collector (I only have 1, and I can't justify buying any more right now)
4 PONT
2 Junk Arm
4 Rare Candy
3 Elm
4 PK Communication
2 Dual Ball
2 Interviewer's
2 Twins

I have the 4 Stantler on hand, so I can use that if the 3 Mantine I just ordered don't get in in time. Stantler or Mantine act as my starter. With Stantler, I would search for Totodile/Squirtle. With Mantine, I would search for whatever Pokemon I needed, depending on the cards in my hand. From there, I build up a Feraligatr Prime and as many Blastoises as I can. If I have a Twins in my hand, I'll sacrifice the starter if I need any particular cards at this point.

Now, since I'll have 4 Blastoises, should I add another Squirtle & Blastoise to the deck, or is 3 enough? I figure it's probably enough, but I just want to make sure I have all of my bases covered.

Thanks to everyone for their help! Any more suggestions/comments/criticisms?
 
RE: Wailord/Metagross (HGSS-On)

no No NO! Silly boy :p you cant run two stage 2's without energy accelaration thats just asken to be slower then a turtle.. or a snail.. or a car out of gas.. anyways enough of the analogys haha.

The way I see it you should pick either wailord or bastoise as your main attacker and have the line be 3-2-3 (If blastoise) or 3-3 if its wailord.. Then Add in a 2-1-2 feraligator prime for energy accelaration also a few hand refreshment cards wouldnt hurt!
I would personally use Blastoise rather then wailord because they have the same maximum damage output but blastoise can snipe for 100 making him invaluble in sniping bench pokes that are getting ready to evolve! Also metagross may seem like a strong attacker.. but his attack is flippy its better to have a constant 100 dmg..

So that being said lets make these changes!

-3-2-2 metagross
-2 skarmory
-2-2 wailord or a 3-2-2 Blastoise (your preference)
-6 metal energy
-4 special metal energy
-1 dual ball
(31 spaces freed!)
Ok, now that we got the mess cleaned up lets make this place look nice!

+4 Pokemon collectors
+3 or 4 Proffesor oaks new theory
+1 interviewers question
+7 water energys
+1 double colorless energy
+4 cleffa HGSS
+3 pokemon reversals
(7 spaces free!!)
The pokemon collectors are there to get out your basics which is very useful for early game. You need those water energys to fuel blastoises attack, cleffa is a good starter and can make your deck run alot faster at the begging of your game (Shuffle your hand and draw 6 cards + a 50% change of taking no dmg next turn) PONT or Proffesor Oaks New Theory is also used for that same purpose hand refreshment. I think pokemon reversal would be a good card for this deck because you could bring someone up who has a high retreat cost and then just snipe around them! (If its not a main pokemon)
Maybe you want to get that extra 30 dmg to one hit ko that zekrom then go ahead and add in some plus powers!
+4 plus powers (3 spaces left...)

At this point Idk what to put in because I dont play a blastoise deck but I play them alot and hopefully I helped you out.

Halla.
`PokePhenom
 
RE: Wailord/Metagross (HGSS-On)

Honestly, you're going to need a strategy to have a chance at winning, not just mash together a bunch of Pokemon with different types and hope they do well. I'm going to suggest a few things, as you honestly can't do that well with this stuff.

I see you have several Blastoise. You can either run Blastgatr or Floatzel/Blastoise (Floatoise?) with those Blastoise. Basically, you'll need to get the cards online or at a local card shop.

Blastgatr: This is the more common use for Blastoise. You use Feraligatr Prime to attach energy to Blastoise every turn, since Blastoise's attack requires you to return the energy to your hand. It runs well, but since the errata on Rare Candy, it isn't as good as it used to be, since it runs on two Stage 2s.

Floatoise: This is the poor man's Blastgatr, but in a way, its easier to set up, as you don't need the second Stage 2. You use Floatzel Unleashed (UL) to exploit Blastoise's attack this time. Attach one energy manually to Blastoise, and then use Floatzel's PokePower to attach an extra water energy to itself. Then, by using Blastoise's PokePower, Wash Up, you attach the second water energy like that. There are some drawbacks to this though. If you don't have another Blastoise ready to go with a DCE (Double Colorless Energy) when your main one goes down, then you'll have a turn where you can't attack, since you have to power it up. This can be avoided by Feraligatr though, since you can attack as many Waters as you'd like per turn.

The Feraligatrs cost around 15 bucks per card, where as Floatzel is only $1-$3.

If you have any questions on this, PM me, as I'm experienced with both decks.

EDIT: @Pokephenom: NEVER run Pluspowers in a sniping deck. Never. You only get the benefit of Pluspower when you attack the active, and many times, you'll be killing things on the bench.
 
RE: Wailord/Metagross (HGSS-On)

Why thank you hat man, while I provided a list of what he should add in/take out.... ok.. Minus the plus powers :p
You provided the strategy that I didnt have! (because I dont play this deck o_O) and he still has 7 spots to fill..
 
RE: Wailord/Metagross (HGSS-On)

Thanks to both of you for your help!

So if I decide to go with Blastgatr or Floatoise, should I make the deck a mono-type or keep a second type (maybe change it to Fighting to cover Blastoise's weakness to Lightning)?
 
RE: Wailord/Metagross (HGSS-On)

I would say monotype because your good with pretty much all match ups except zekrom donk deck.. It can get set up by turn 1 or 2 doing 120.. with lighting so restitance is futile.. I think o.o.. plus your deck is just more consistent using souly water. So Idk you could try it though because you have spots to fill!
 
RE: Wailord/Metagross (HGSS-On)

Okay, so I edited the first post with an entirely new deck. Heck, it's so different, I should probably make a new thread!

...But I won't since this one here works just fine :p
 
RE: Wailord/Metagross (HGSS-On)

Kill the Wailod line, add another Blastoise, and then you have 2 options.

1. Drop the Feraligatr line and put in one more Buizel and one more Floatzel.
2. Drop the Floatzel line and put in only one more Feraligatr.


Now, I'm gonna mess with your trainer line.

-1 PONT (IMO, 4 is too much)
-1 Elm's (Too many again)
-2 Dual Ball (Meh, Collectors is better)

That gives us 10 extra cards if you picked Floatzel as your option, 11 if you chose Blastgatr.

+4 Mantine HS/Stantler UL/Smeargle UD/Manaphy UL (You'll need a starter, obviously. I covered the options in my PM, except Manaphy. Manaphy is basically just a PONT for a water energy every turn. I haven't experimented with it yet.)
+2 Collector's (Only run one of these if you choose Stantler as your starter, and fill it in with another Elm's)
+1 Twins (For those situations after your starter dies)
+3 Pokemon Catcher (They aren't actually released yet in America, but once it rolls around, it'll be awesome for Blastgatr. Just drag up a useless high retreat Pokemon and snipe around it.)

For a replacement of Catcher until we get it, use extra POkemon Communications, Collectors, Elms, PONTs, stuff like that.
 
RE: Wailord/Metagross (HGSS-On)

you should be ok without having to make a new thread for not having metagross in anymore as long as you change the title of the thread. right now it's misleading people into thinking there's still metagross in the deck lol.

as far as the deck, I have the same problem a lot when trying to make new decks and not having all the cards needed. but it'll be alright. floatzel is enough but it's nice to have feraligatr's option of setting up all the energies in one turn for blastoise instead of 2 (with just floatzel) but once you have the energies attached, floatzel's all you need. so running both will be ideal methinks until you get more feraligatr primes.
 
RE: Wailord/Metagross (HGSS-On)

3-2-3 Blastoise
2-2 Wailord
2-2 Floatzel
2-1-2 Feraligatr Prime

Trainers: 22
2 PONT
4 Poke Comm
4 Rare Candy
4 Professor Juniper
3 Elm

Energy: 19
4 Double Colorless
2 Rescue
11 Water

What I changed

-2 Dual Ball
-2 Junk Arm
-2 Water
-2 interviewers questions
-2 PONT

+1 Feraligatr Prime
+1 Blastoise
+4 Juniper
+4 Starter of your choice (cleffa, stantler, smeargle)

Why run 3-2-2 or 2-1-1? May as well run 3-2-3 and 2-1-2.

I took out junk arm and dual ball. You wont need to flip for basics if you have a good starter, and without dual ball your only trainer is rare candy or communication, so i took out junk arm. You have a LOT of water AND interviewers questions when you only, in reality, need 2-3... so I took out them and replaced them with Juniper. Juniper draws you 7 new cards, a very high chance you will get the cards you need anyway.

Lastly, you need a starter. You don't want to start with a wailmer and try to set it up while it's tanking hits. You don't want a totodile to evolve then have to retreat it, or to have a blastoise out with no energy, etc. People say Mantine HGSS, but I prefer 2 basics (stantler) (note: ON YOUR BENCH, so you can evolve next turn) to 1 into your hand.
 
RE: Blastgatr/Floatoise (HGSS-On)

Juniper is not the right choice for this deck... Also hatman he doesnt have collector.. but anyways keep your dual balls and the PONT (IMO) hand refreshment is key in this deck also take out 1 elms like hatman suggested... you should also try to pick one or the other (Floatzille or feraligator)

So if you choose Floatzille..
You will have 3 spaces left and I would suggest putting in pokemon reversal intill pokemon catcher comes out
 
I decided to just buy an extra Feraligatr Prime and a couple Blastoises, so I updated the original post to reflect these changes. Thanks to everyone for their help!
 
Another consideration for a starter is Manaphy, I'm playtesting it right now and it seems to work rather well. Although it does only have 60 HP, compared to Mantine's 80 and Stantler's 70 :/
 
I considered Manaphy, and I'll probably use it in the future, but Mantine was much cheaper :p I was able to get 4 for $2, whereas Manaphy would be at least $2 each. I can definitely see the usefulness, though.
 
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