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Blastzel: HGSS on.

scuba steveE

Absolute
Member
I'm trying to get back into the tcg, so here's my first deck I've made in around 8 years :p

*Pokemon* 22
4-3-4 Blastoise-UL
2-2 Floatzel-UL
4 Mantine-HGSS
1-1 Zoroark-BW
1 Cleffa-Promo

*Trainers* 22
1 Flower Shop Lady
2 I.Q.
2 Collector
2 Communication
3 PETM
2 PONT
3 Rare Candy
2 Switch
3 Dual Ball
2 Junk Arm

*Energy* 16
11 Water
3 DCE
2 Rescue

The strategy for this deck is to set up Blastoise and at least set up one Floatzel. Hopefully Blastoise will have a DCE, then have Floatzel use it's Poke-Power to attach a water energy to it from you hand and than use Blastoise's Power to move it to Blastoise to deal 100 damage- y'all should know how Blastoise works. I personally like Floatzel more than Feraligatr because it's a little bit faster. Mantine is a good starter.

Zoroark is a pretty amazing tech and it gives me a chance at least to win against Zekrom. Tbh, for this deck, there is no real 100% full proof tech against Zekrom for this deck; trust me I've tried everything and Zoroark is the only thing that gives me a chance.

Any help is much appreciated ^_^
 
i think u don't need dark energy, because u will not use the first attack of zoroark, change them to water en. also, remove the energy search, change to one interviewer's question+ one water energy+ one flowershop lady. if u want, u can add rescue energy. also, remove the switch( u do not want to switch blastoise, and floatzel is free retreat, change them to one rare candy(for consistency) + one PONT( it will be very useful in hgss on)

i run this deck too, i think it is a nice deck.
 
- 2 Sp. Dark, as said before you don't really want to be attacking with Zoroark.
+ 2 Rescue energy, Blastoise being in your hand is much more useful than in your discard :p
- 1-1 Floatzel line, 3 is a bit much, we don't want dead draws
+ 1 candy
+ 1 whatever you like, I would add a Flower Shop, but it's preference really. :)
 
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