• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

blazeboar(blaziken dark explorers emboar)

is this a good/fun idea


  • Total voters
    3

sonicboom

is addicted to sonic plushies :)
Member
well i have a nice deck idea abound blazeziken from dark explorers (bulbapedia's list for dark explorers says
that we get blaziken) here are the translations

blaziken stage 2 hp 140

(f)(c) Blaze Kick 40+

Flip a coin. If heads, this attack does 30 more damage. If tails, the Defending Pokémon is now Burned.


(F)(F)(C)Flamethrower 130

Discard an Energy attached to this Pokémon.


ultra ball item

Discard 2 cards from your hand. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).

heres the decklist


4-2-4 blazeziken dex
2-2-2 emboar bw
2 reshiram bw
4 pont
3 n
4 rare candy
3 pokemon collector
4 ultra ball
3 pokemon communucation
3 pokemon catcher
2 switch
3 junk arm
4 fisherman
12 fire energy

the strategy is to use blazikens flametrower over and over again
and since it hits the magical 130 you kan ohko zekrom and reshiram with blazeziken
emboar is for energy acceleration
 
-4 ultra ball (I'd rather not discard. I'd just stick with communication)
-2 fisherman (4 is just an overkill)
-3 fire energy (9 may be enough)

+1 communication (4 may be needed)
+1-0-0 emboar (consistency)
+2 sage's (to help get stage 2s out)
+1 cilan (helps)
+1 mewtwo EX (good attacker and counter)
+1 reshiram EX (good with attacking)
+2 DCE (could help)
 
I would suggest swapping out the Ultra balls for some heavy balls to help get the Pignite and emboars out. Drop it to two fisherman but add two energy retrieval for those turns when you want energy back and want to play another supporter.
 
Nice idea, but you'd need an EX in there, either the Mewtwo or the Reshiram EX, and not 4 ultraballs, unless you had something that you wanted in the discard pile (energies for eels, etc...) double colourless for the Resh, I'd suggest 1 more catcher, if you can, just for the sake of destroying their bench.
so...
+1 Mewtwo EX / Resh EX
+ colourless (however many you can spare, for the reshies
+1 catcher
-4 ultra

And the idea behind the heavy balls was novel, so I'd add those in too somehow :S
 
I'm not sure how useful Reshiram EX is in here. Blaziken can hit that magic number consistently as opposed to Reshiram/Zekrom who can only hit it with a Plus Power. I would put in Mewtwo over Reshiram, because with Emboar, you could load energies on him to get the KO (not ideal). And, of course, since you have Emboar, an RDL is a nice option.
 
Mora said:
I'm not sure how useful Reshiram EX is in here. Blaziken can hit that magic number consistently as opposed to Reshiram/Zekrom who can only hit it with a Plus Power. I would put in Mewtwo over Reshiram, because with Emboar, you could load energies on him to get the KO (not ideal). And, of course, since you have Emboar, an RDL is a nice option.

If you have the Mewtwo EX to tech in, then by all means do so. Otherwise a Reshiram EX would be a useful backup attacker. Both give you the option to drop it onto the bench, power it up with Inferno Fandango and immediately attack with it if you can get it active. It helps fill a gap if you need time to build up a Blaziken. The self damage can be an issue of course but it retains its fire energies.

Aside from that I would encourage you to add more switches if you can find the room. In my experience Catchering up a Pignite or Emboar as a delaying tactic is quite common and with their large retreat costs, that can be a costly delay if you can't switch out of it.
 
Blaziken is a perfect example of how just the existence of EXes make a lot of otherwise good cards not-so-good. Yes the magic number is 130, but the only deck that still really runs anything with the magic number is ZekEels. If you are determined to run the deck I would at least run Twins though. Any time setting up two stage 2's is going to be slow.
 
Yes, maybe the new magic number should be 180, lol. Though, all of the non-EX's have 130 or less. For EX's, a 2 for 1 trade isn't quite so bad except you lose the extra Pokemon you had set up...
 
Back
Top