• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Bombs Away (Golem / Machamp)

darkpulse24

Aspiring Trainer
Member
Pokemon (22):

  • Geodude - 3
    Graveler - 2
    Golem - 3
    Machop - 3
    Machoke - 2
    Machamp - 3
    Hitmontop - 2
    Dedenne - 2
    Miltank - 2
Trainers/Supporters/Stadiums (22):

  • Scramble Switch - 1
    Korrina - 3
    Rare Candy - 4
    Protection Cube - 3
    Professors Letter - 3
    Tierno - 2
    Evosoda - 2
    Lysandre - 2
    Pokemon Center Lady - 2
Energy (16):

  • Strong Energy - 4
    Double Colorless Energy - 4
    Fighting Energy -8

Strategy:

All cards except Scramble Switch and Rare Candy are from XY sets on.

This is my first deck, I just got into the TCG two weeks ago. With some doubt I used the 'Fun' prefix, since it's not actually fun when half my opponents on PTCGO concede within 5 minutes! This deck is seriously winning 80% of the time on Ranked. There are no EX Pokemon in this deck, as up until today I have been dead against them.

Golem will hit for at least 150 with Explosion, +20 boosted per each Machamp on the bench plus Strong Energy bonuses. So it isn't uncommon to hit for 200+ before resistance. Protection Cube = no recoil.
Hitmontop offers slight draw support and Helicoptero is handy to switch out once Golem is up and running.
Dedenne helps me get Machop and Geodude out quickly. Its attack can be surprisingly nifty as well.
Miltank is sort of like my scapegoat for when my Stage 2s are benched but not ready for attack. Hence Miltank can hit for 80 with one energy.

The trainers are self-explanatory. Draw support. Evolution support. Energy support. Korrina is super for fetching Protection Cube or Rare Candy. And I love screwing opponents with Lysandre, like getting their defenseless EX Pokemon out from the bench and OHKOing it for 2 Prize Cards.

I've noticed a lot of decklists have fewer Pokemon and Energy in exchange for 30+ Trainers. Is this a standard? My main concern is that Hitmontop, Dedenne and Miltank are being deadweights. Not really necessary. All of them have their useful points but I'm not able to exploit them each game.
 
RE: Bombs Away (Golem/Machamp)

darkpulse24 said:
I've noticed a lot of decklists have fewer Pokemon and Energy in exchange for 30+ Trainers. Is this a standard? My main concern is that Hitmontop, Dedenne and Miltank are being deadweights. Not really necessary. All of them have their useful points but I'm not able to exploit them each game.

Running lots of Pokemon can get you lots of bad top decks(cards drawn at the beginning of your turn). Hitmontop may be able to draw and switch, but the damage output isn't high enough to be useful, and 1 card isn't what it used to be. People usually run lots of Trainers so they can cycle through the deck as quick as possible to grab what you need. Supporter cards I recommend are Skyla, N, Colress, and depending on the kind of deck, Shauna.
 
RE: Bombs Away (Golem/Machamp)

Yes. Most competitive decks play about 12 Pokemon, 12 Energy, and 36 Trainers. While you will probably have more Pokemon just because you are using Stage 2's, you can still slim your Pokemon lines a lot. Here's what I recommend.

-2 Hitmontop
-2 Miltank
-1 Graveler
-1 Machoke
-2 Pokemon Center Lady; Not a good Supporter.
-2 Tierno; Not a good Supporter.
-3 Professor's Letter; When you play more draw, you tend to just draw into Energy , and you don't really need a way to search for them. Either way, three is way to many.
-4 Fighting Energy

+1 Hawlucha; Decent Fighting attacker with free retreat.
+4 Juniper; draw
+4 N; draw
+2 Pokemon Fan Club
+1 Colress
+3 Ultra Ball; Search and unlike Korina, it doesn't take up your Supporter for the turn.
+2 Switch; Being able to switch Pokemon would be nice, especially in a deck with a lot of heavy retreat costs.

Hope this helps
 
Thanks, your suggestions make it look way more pro! I'm not sorry to see Hitmontop or Miltank go. Hawlucha is useful with the free retreat for skirmishes against EX Pokemon. I don't know why I didn't have Switch before, it is essential in this deck.
 
Back
Top