Broken N, :( ...

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iisnumber12

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At states I've noticed that N has be ruining each game. Eighty percent of the games I watched were an N comeback making the fist ninety percent of the game pointless. Each game I saw was based on N and what was drawn after it. What I want to know is, is there a way to put N back in its place, as an okay draw card instead of a game changing luck factor? I lost cut at states yesterday because my opponent drew Juniper off of N. What can we do to stop that from making decks and skill almost useless.
 
I don't think they complained back in the days of Rocket's Admin.
It's exactly the same thing. If you don't like being lucksacked by N, play Eelzone.
 
Same thing happened to me.

The most I can say is have you board set up in a way that N will not leave you stranded for the rest of the game.
 
Glaceon said:
Same thing happened to me.

The most I can say is have you board set up in a way that N will not leave you stranded for the rest of the game.

Yeah, that's really hard because I'm running MTC which doesn't really have much of a set up. I do run Smeargle, but still.
 
Generally I try to run a decent count of PONT in my deck to deal with pesky Ns. If you can predict when they will happen (usually with a low amount of prizes left), pray for a Juniper or PONT and make sure your bench is well-managed.
 
iisnumber12 said:
Yeah, that's really hard because I'm running MTC which doesn't really have much of a set up. I do run Smeargle, but still.

Then all I can say is use more consistency cards.
 
N is in no way broken. It allows for mid game comebacks, so that games are not completely decided by the first few turns.

The only way around it is to just play more hand refresh cards, or play a deck that can work completely off the board, such as EelZone and TyRam.
 
I don't even run N. I hate it because while it lowers your opponents hand, it can also screw you over with a dead draw. And I figure my opponent will play an N for me, and I will be in a better position because I run more Supporter Draw cards.
 
N can go both ways so it's not entirely broken. Its also your supporter for the turn. Granted it can help with a comeback but so can other cards. Like others said if you are setup correctly it shouldn't be too much of an issue.
 
But, after your opponent has taken 4-5 prizes, you N, which allows you to make a comeback and them having no way to recover.
 
Often by the time you have taken 4-5 prizes you should have enough left to play entirely off of the field and still take that final prize or two, considering your opponent either is way behind or crippled just as bad if not worse by N. I don't see how its broken; it merely requires you to play around it. It makes for more complicated games but that requires more skill, not less.
 
iisnumber12 said:
But, after your opponent has taken 4-5 prizes, you N, which allows you to make a comeback and them having no way to recover.

Thats the point. As I said before, it makes it so games aren't decided in the first 2 to 5 turns.
 
alexmf2 said:
Thats the point. As I said before, it makes it so games aren't decided in the first 2 to 5 turns.

But it makes the first 2-10 turns not matter at all because people will totally recover during that time.
 
You can't recover every time it's not a given. Sure it might help but the player who is leading probably shouldn't need too much more to setup.
 
iisnumber12 said:
But it makes the first 2-10 turns not matter at all because people will totally recover during that time.

That isn't true at all. If you are set up, run a good, consistent amount of draw supporters, and know how to play skillfully even when crippled, you should easily be able to take your last 1-3 prizes before they take their 4-6.
 
All I can say is... what?

N is one of the best cards for the game they've ever printed. Do you WANT the first 60-70% of a game to decide the entire game? Do you WANT comeback wins to be impossible?

In Top 16, my opponent took five prizes before I took any. Should the game be over? Should I just have to scoop up my cards then? Or is the game more fun if I can play N and try to come back, or at least stand a fighting chance? I actually managed to win that game. I also lost a few games because I drew poorly off of N, but the card takes more skill than it appears. Timing is everything.

As a side note, in CTM, running a Virizion and keeping it on your bench with 1+ energy the whole game makes for a decent N counter and good early-game attacker.
 
Brendan said:
You can't recover every time it's not a given. Sure it might help but the player who is leading probably shouldn't need too much more to setup.

But, many of the decks in the current format involve putting down cards the turn you need them, not a ton of decks just need what they have in play.

alexmf2 said:
That isn't true at all. If you are set up, run a good, consistent amount of draw supporters, and know how to play skillfully even when crippled, you should easily be able to take your last 1-3 prizes before they take their 4-6.
How can you play strategically when you have nothing to work with?

Celebi23 said:
All I can say is... what?

N is one of the best cards for the game they've ever printed. Do you WANT the first 60-70% of a game to decide the entire game? Do you WANT comeback wins to be impossible?

In Top 16, my opponent took five prizes before I took any. Should the game be over? Should I just have to scoop up my cards then? Or is the game more fun if I can play N and try to come back, or at least stand a fighting chance? I actually managed to win that game. I also lost a few games because I drew poorly off of N, but the card takes more skill than it appears. Timing is everything.

As a side note, in CTM, running a Virizion and keeping it on your bench with 1+ energy the whole game makes for a decent N counter and good early-game attacker.

I'm, not saying N is a bad card, but I don't like it because it is way too based on luck. Like, yesterday at states, I had an N played on me and I lost because I had nothing to work with and my opponent came back. Then, in top cut, I played an N and my opponent topdecked a Juniper. It is just way too based on luck
 
iisnumber12 said:
I'm, not saying N is a bad card, but I don't like it because it is way too based on luck. Like, yesterday at states, I had an N played on me and I lost because I had nothing to work with and my opponent came back. Then, in top cut, I played an N and my opponent topdecked a Juniper. It is just way too based on luck

The game of pokemon is based off of luck. N is no more luck based than any other part of poekmon, whether it be your prizes, your start, or even what you topdeck. I'm sorry you lost because of it, but that doesn't mean it is a broken card.
 
alexmf2 said:
The game of pokemon is based off of luck. N is no more luck based than any other part of poekmon, whether it be your prizes, your start, or even what you topdeck. I'm sorry you lost because of it, but that doesn't mean it is a broken card.

I probably should've used a title more like "Stupid N". It has a lot more to do with luck than those other things you listed. Usually, a late game N decides the win because one player (The one that's behind) should be way more set up. This player will win IF the opponent doesn't get lucky on N. This takes a lot of skill out of the game.
 
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