Pokemon:
Trainers/Supporters/Stadiums:
Energy:
Strategy:
It's a pretty straight forward deck, use brutal bash after you fill your bench and Yveltal EX with Darkrai EX for the big damage. I think that the nasty plot Zoroark has a lot of potential. Also, Darkrai's Cloak will help out a lot. The numbers on the supporters are a little odd, I'm just trying to make more room for things. The Evosodas are there so that I can try to avoid using ascension and ending my turn, although I'm thinking they may not be needed and could go to something else. 3 Lasers is something I'm warey of, because I don't know if I absolutly need 3, they provide a lot of KO power. And the Rock Guard is an add-in for a Zoroark to be brutal bash + incentive not to attack for a turn (maybe all I need). All help is welcome and thanks!
- 4 Zoura (2 LTR and 2 XY)
- 3 Zoroark (2 Brutal Bash 1 Nasty plot)
- 3 Darkrai EX
- 2 Sableye
- 2 Yveltal EX
- 2 Yveltal
Trainers/Supporters/Stadiums:
- 4 Professor Juniper
- 3 Colress
- 3 Bianca
- 2 Random Reciver
- 2 Virbank City Gym
- 3 Ultra Ball
- 2 Level Ball
- 2 Muscle Band
- 4 Dark Patch
- 1 Rock Guard - Ace
- 3 Hypnotoxic Laser
- 2 Evo Soda
- 1 Escape Rope
- 1 Professor's Letter
Energy:
- 9 Darkness
- 2 Double Colorless
Strategy:
It's a pretty straight forward deck, use brutal bash after you fill your bench and Yveltal EX with Darkrai EX for the big damage. I think that the nasty plot Zoroark has a lot of potential. Also, Darkrai's Cloak will help out a lot. The numbers on the supporters are a little odd, I'm just trying to make more room for things. The Evosodas are there so that I can try to avoid using ascension and ending my turn, although I'm thinking they may not be needed and could go to something else. 3 Lasers is something I'm warey of, because I don't know if I absolutly need 3, they provide a lot of KO power. And the Rock Guard is an add-in for a Zoroark to be brutal bash + incentive not to attack for a turn (maybe all I need). All help is welcome and thanks!