Hello Pokebeach people! I'm here on Deck Garage, a few months after finally dropping Wobbuffet/Bats for Yanmega Break. After 2+ months of testing, I boiled down my decklist to this:
Pokémon - 18
1 Spinarak AOR 5
1 Ariados AOR 6
2 Yanmega BREAK STS 8
4 Yanma STS 6
4 Yanmega STS 7
3 Pikachu BKT 48
3 Raichu XY 43
Trainer Cards - 38
4 Professor Sycamore BKP 107
3 N DEX 96
3 Professor Birch's Observations PRC 134
1 Lysandre AOR 78
1 Pokémon Ranger STS 104
4 Trainers' Mail ROS 92
1 Super Rod BKT 149
3 Lucky Helmet AOR 77
1 Escape Rope PLS 120
1 Special Charge STS 105
4 Level Ball AOR 76
2 Revitalizer GEN 70
3 Ultra Ball FAC 113
3 VS Seeker PHF 109
4 Forest of Giant Plants AOR 74
Energy - 4
4 Double Colorless Energy FAC 114
Total Cards - 60
To those unfamiliar (because the deck is sort of...uncommon), Yanmega has the Ability "Sonic Vision" that allows it to ignore the energy costs of its attacks if its owner has exactly four cards in his/her hand. Its attack, "Assault Boom" hits for 50, or 120 if the Defending Pokemon has a Tool attached. Yanmega-BREAK gives it the solid boost from a measly 50 base damage (if no Tool) to a reliable 100 base damage, unaffected by the effects on the opponent's opposing Pokemon. This cuts through Glaceon-EX's "Crystal Ray" attack, which would normally safeguard it from the attacks of any evolved Pokemon for one turn. Raichu is imperative as a speedy and reliable counter for cards that lock down Abilities, namely Greninja, Garbodor, and Hex Maniac. It additionally hits as a Lightning-type, which helps secure a few clutch KO's based on Lightning Weaknesses that Yanmega misses against M Rayquaza-EX and Yveltal. Ariados has the "Poisonous Nest" Ability, which poisons the Defending Pokemon, and helps set up two-hit KO's by tacking on an extra 20 damage after a turn starts and ends.
To summarize the deck, I essentially aim to pressure the opponent heavily with an early Yanmega, or, at best, Yanmega-BREAK to force them into a corner early game while setting up Raichu as backup. Professor Birch's Observations is an entertaining card to throw in; both outcomes of the coin flip are favorable, but it's generally better to land heads early to mid game, when you can dump out those three extra cards to activate "Sonic Vision". This is a budget deck-no Shaymin-EX. There are definitely a few times when I'd really like one during a game, but I generally feel that I have a solid Supporter engine to compensate. Bench space is also important. I think Lucky Helmet is very useful-not only is it another form of draw power (those two cards can be very clutch), but it acts as a minor deterrent if your opponent really regrets giving you those two extra draws. Escape Rope is interesting early or late game as disruption, and helps get an unlucky Spinirak out of the Active spot.
Are there any tech cards that can make the deck a little more viable? Any general comments? The deck is brutal if it sets up well; turn 1 Yanmega-BREAKS are super special awesome!!
I also have a fetish for Trainer's Mail and Level Ball. They help set up the field so quickly. It's surprising how quickly a Level Ball can turn into a Yanmega-BREAK in one turn with Forest of Giant Plants.
Pokémon - 18
1 Spinarak AOR 5
1 Ariados AOR 6
2 Yanmega BREAK STS 8
4 Yanma STS 6
4 Yanmega STS 7
3 Pikachu BKT 48
3 Raichu XY 43
Trainer Cards - 38
4 Professor Sycamore BKP 107
3 N DEX 96
3 Professor Birch's Observations PRC 134
1 Lysandre AOR 78
1 Pokémon Ranger STS 104
4 Trainers' Mail ROS 92
1 Super Rod BKT 149
3 Lucky Helmet AOR 77
1 Escape Rope PLS 120
1 Special Charge STS 105
4 Level Ball AOR 76
2 Revitalizer GEN 70
3 Ultra Ball FAC 113
3 VS Seeker PHF 109
4 Forest of Giant Plants AOR 74
Energy - 4
4 Double Colorless Energy FAC 114
Total Cards - 60
To those unfamiliar (because the deck is sort of...uncommon), Yanmega has the Ability "Sonic Vision" that allows it to ignore the energy costs of its attacks if its owner has exactly four cards in his/her hand. Its attack, "Assault Boom" hits for 50, or 120 if the Defending Pokemon has a Tool attached. Yanmega-BREAK gives it the solid boost from a measly 50 base damage (if no Tool) to a reliable 100 base damage, unaffected by the effects on the opponent's opposing Pokemon. This cuts through Glaceon-EX's "Crystal Ray" attack, which would normally safeguard it from the attacks of any evolved Pokemon for one turn. Raichu is imperative as a speedy and reliable counter for cards that lock down Abilities, namely Greninja, Garbodor, and Hex Maniac. It additionally hits as a Lightning-type, which helps secure a few clutch KO's based on Lightning Weaknesses that Yanmega misses against M Rayquaza-EX and Yveltal. Ariados has the "Poisonous Nest" Ability, which poisons the Defending Pokemon, and helps set up two-hit KO's by tacking on an extra 20 damage after a turn starts and ends.
To summarize the deck, I essentially aim to pressure the opponent heavily with an early Yanmega, or, at best, Yanmega-BREAK to force them into a corner early game while setting up Raichu as backup. Professor Birch's Observations is an entertaining card to throw in; both outcomes of the coin flip are favorable, but it's generally better to land heads early to mid game, when you can dump out those three extra cards to activate "Sonic Vision". This is a budget deck-no Shaymin-EX. There are definitely a few times when I'd really like one during a game, but I generally feel that I have a solid Supporter engine to compensate. Bench space is also important. I think Lucky Helmet is very useful-not only is it another form of draw power (those two cards can be very clutch), but it acts as a minor deterrent if your opponent really regrets giving you those two extra draws. Escape Rope is interesting early or late game as disruption, and helps get an unlucky Spinirak out of the Active spot.
Are there any tech cards that can make the deck a little more viable? Any general comments? The deck is brutal if it sets up well; turn 1 Yanmega-BREAKS are super special awesome!!
I also have a fetish for Trainer's Mail and Level Ball. They help set up the field so quickly. It's surprising how quickly a Level Ball can turn into a Yanmega-BREAK in one turn with Forest of Giant Plants.