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Busting out the Mountain Rings (M Gallade EX / Forretress)

Vari

Aspiring Trainer
Member
Pokemon:

  • 3 Gallade EX EMB
    3 M Gallade EX EMB
    3 Pinceo FLF
    3 Forretress FLF
    1 Deoxys RSK EMB
    2 Absol EMB
    1 Shaymin EX EMB
Trainers/Supporters/Stadiums:

  • 3 N
    3 Professor Sycamore
    1 Lysandre's Trump Card
    2 Colress
    2 Lysandre
    2 Skyla
    2 VS Seeker
    4 Super Scoop Up
    3 Ultra Ball
    1 Dowsing Machine
    1 Sacred Ash
    3 Gallade Spirit Link
    2 Mega Turbo
    2 Switch
    1 Battle Compressor
    3 Dimension Valley
Energy:

  • 9 Psychic Energy

Strategy:

It is quite simple. I saw someone post a thread earlier with a deck similiar to what I had in mind, but I was not a huge fan of it so I decided to post my list that I created. The whole Idea behind this deck is to have masses amount of damage on your opponents Pokemon before they even hit the active slot. This puts your opponent into some super awkward situations. Could you Imagine... Turn 3 taking 4 Prizes? with 1 move.. then your opponent having to put an active Pokemon up with 100 dmg all ready on it! Its Lando x2. The scoop ups are necessary, and this deck is 110 anti Jirachi. Tell me what you guys think. I would like some ideas because I would like to have a better Gallade Consistency.

Specs:
M Gallade-EX – Psychic – HP220
Mega Evolution – Evolves from Gallade-EX

[P][P][C] Mudou Blade: 110 damage. This attack does 30 damage to each of your opponent’s Benched Pokemon that already have any damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Absol – Darkness – HP100
Basic Pokemon

Ability: Cursed Eyes
When you play this Pokemon from your hand onto your Bench, you may move up to 3 damage counters from 1 of your opponent’s Pokemon to another of your opponent’s Pokemon.

[D][C] Mach Claw: 30 damage. This attack’s damage isn’t affected by Resistance.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1

Forretress – Metal – HP100
Stage 1 – Evolves from Pineco

Ability: Rain of Spikes
When you play this Pokemon from your hand to evolve 1 of your Pokemon, put 1 damage counter on each of your opponent’s Pokemon.

[C][C] Iron Fall: 20+ damage. This attack does 20 more damage times the amount of Energy in your opponent’s Active Pokemon’s Retreat Cost.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1
 
Yea, don't play Deoxys, it's just gonna slow things down. And I think you got this idea from my post? It's just plain XD isn't it? I would use the sky field Shaymin system because it allows you to remove scoop up so you don't have to rely on a coin flip while at the same time letting you speed things up with chain draws. Also switch dowsing machine for computer search and add another VS seeker instead of Skyla.
 
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