Originally I liked the idea of Beast Box but after watching a few streamers and testing both metal and fighting versions I quickly had to realise that the general idea of the archetype was bad. (Or at least for the time being it is bad.) BuzzNaga easily gets destroyed by Dawn Wings because you don't have Garbodor and Dusk Mane is still in a weird position in the meta and honestly it doesn't need Naganadel.
BuzzGarb is still a good deck but I've often found that despite being able to block both Mews, Malamar and Dawn Wings it can still lose to psychic too easily just because Buzz needs too many energies to retaliate after a KO and you can't always hit Elixirs or as of the release of FLI Beast Rings. The reason I decided to stick with Naga is that it can 1-shot psychic weak threats for 1 attachment while you can still accelerate to a Buzz on the bench and set it up to get a a KO on your following turn. I decided to try to combine the "best of both worlds" so to speak. (Altough I'm not sure there's much 'best' about Beast Box right now but whatever.) There are also BuzzGarb lists that run a Zygarde-EX in order to try to make up for the psychic weakness but I'm with the people who say that it's bad since it can't 1-shot anything without a lot of investment and generally you'd want to invest into Buzzwole instead.
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1 Buzzwole
3 Buzzwole-GX
3 Poipole
2 Naganadel-GX
1 Tapu Lele-GX
2 Trubbish
2 Garbodor (Garbotoxin)
4 Mysterious Treasure
1 Lillie
2 N
1 Super Rod
4 Cynthia
3 Guzma
3 Max Elixir
4 Choice Band
3 Professor Sycamore
4 Float Stone
4 Ultra Space
3 Beast Ring
1 Beast Energy
9 Fighting Energy
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Yes, no Ultra Balls! There reason for that is that Mysterious Treasure can grab anything in the deck for only 1 discard other than Buzzwole, and you don't want to discard too much in the beginning since you need your basic energies, Elixirs, Rings and the Super Rod for later. It's also better than Nest Ball because it grabs both Trubbish and Garbodor and also thins your deck with the discard effect. Treasure doesn't get you a Buzzwole but you get those out with Ultra Space. Only 2 Naganadels because other than being able to 1-shot psychic threats it sucks and you still want to concentrate on Buzzwole. Still 3 Poipoles because of consistency and you need as many UBs on the bench as possible to be able to retaliate with Naganadel and get a KO at the same time.
4 Cynthias to keep the aforementioned resources in the deck and Sycamore when it's time to go full aggro and draw into as many Beast Rings as possible. N is used only to get your opponent down to 1-3 which you will probably only do once per game, that's why I decided to include only 2 copies. I'm thinking about cutting 1 Cynthia and adding another Rod just because it's more consistent and being able to get those basic energies back is really important for the Elixirs/Rings. Another option would be to swap a Cynthia for a 10th basic energy.
Baby Buzzwole for obvious reasons. (Good non-GX attacker, can also get a KO after you spread once or twice with Jet Punch.)
No Field Blower because you are the one doing the Garbotoxin'.
4 Ultra Space again because of consistency. Compared to "classic" BuzzGarb the deck loses Parallel City, so maybe you could do a 2-2 split but then you lose out on consistently getting out both Buzzwoles when you need them so not sure about that. Parallel City can still be clutch, but then again Malamar/Necrozma can still do well against you with just 2 Malamars and 2 Dawn Wings out but then you can block their abilities in return so I'm really not sure whether a 2-2 split or 4 Ultra Space is better. If you get Paralleled yourself it's not that big of a deal because you have 4 Stadiums to counter it and you don't always need Naga. With the combination of Ultra Space and Treasure you can also constantly keep thinning your deck to ensure a better "hitrate" for your Elixirs.
Another thing the deck loses is Strong Energy, but Beast Energy can sort of make up for that, as you generally don't want to attach Strong Energy unless you can follow up the attachment with a KO and BE is perfect for that as it adds 10 extra damage and can also be attached to Naga if needed.
Anyway, just putting the idea out there, it is perfectly possible that straight up BuzzGarb is still better, but during my online testing I never found it to be an issue to get T2 Garbotoxin while also setting up Buzzwoles and Naga generally pulls its weight against stuff like Mew-EX, (even though you already block it but Field Blower still exists) Espeon and opposing Buzzwoles.
Thanks for reading and feel free to share any thoughts you have about the idea!
BuzzGarb is still a good deck but I've often found that despite being able to block both Mews, Malamar and Dawn Wings it can still lose to psychic too easily just because Buzz needs too many energies to retaliate after a KO and you can't always hit Elixirs or as of the release of FLI Beast Rings. The reason I decided to stick with Naga is that it can 1-shot psychic weak threats for 1 attachment while you can still accelerate to a Buzz on the bench and set it up to get a a KO on your following turn. I decided to try to combine the "best of both worlds" so to speak. (Altough I'm not sure there's much 'best' about Beast Box right now but whatever.) There are also BuzzGarb lists that run a Zygarde-EX in order to try to make up for the psychic weakness but I'm with the people who say that it's bad since it can't 1-shot anything without a lot of investment and generally you'd want to invest into Buzzwole instead.
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1 Buzzwole
3 Buzzwole-GX
3 Poipole
2 Naganadel-GX
1 Tapu Lele-GX
2 Trubbish
2 Garbodor (Garbotoxin)
4 Mysterious Treasure
1 Lillie
2 N
1 Super Rod
4 Cynthia
3 Guzma
3 Max Elixir
4 Choice Band
3 Professor Sycamore
4 Float Stone
4 Ultra Space
3 Beast Ring
1 Beast Energy
9 Fighting Energy
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Yes, no Ultra Balls! There reason for that is that Mysterious Treasure can grab anything in the deck for only 1 discard other than Buzzwole, and you don't want to discard too much in the beginning since you need your basic energies, Elixirs, Rings and the Super Rod for later. It's also better than Nest Ball because it grabs both Trubbish and Garbodor and also thins your deck with the discard effect. Treasure doesn't get you a Buzzwole but you get those out with Ultra Space. Only 2 Naganadels because other than being able to 1-shot psychic threats it sucks and you still want to concentrate on Buzzwole. Still 3 Poipoles because of consistency and you need as many UBs on the bench as possible to be able to retaliate with Naganadel and get a KO at the same time.
4 Cynthias to keep the aforementioned resources in the deck and Sycamore when it's time to go full aggro and draw into as many Beast Rings as possible. N is used only to get your opponent down to 1-3 which you will probably only do once per game, that's why I decided to include only 2 copies. I'm thinking about cutting 1 Cynthia and adding another Rod just because it's more consistent and being able to get those basic energies back is really important for the Elixirs/Rings. Another option would be to swap a Cynthia for a 10th basic energy.
Baby Buzzwole for obvious reasons. (Good non-GX attacker, can also get a KO after you spread once or twice with Jet Punch.)
No Field Blower because you are the one doing the Garbotoxin'.
4 Ultra Space again because of consistency. Compared to "classic" BuzzGarb the deck loses Parallel City, so maybe you could do a 2-2 split but then you lose out on consistently getting out both Buzzwoles when you need them so not sure about that. Parallel City can still be clutch, but then again Malamar/Necrozma can still do well against you with just 2 Malamars and 2 Dawn Wings out but then you can block their abilities in return so I'm really not sure whether a 2-2 split or 4 Ultra Space is better. If you get Paralleled yourself it's not that big of a deal because you have 4 Stadiums to counter it and you don't always need Naga. With the combination of Ultra Space and Treasure you can also constantly keep thinning your deck to ensure a better "hitrate" for your Elixirs.
Another thing the deck loses is Strong Energy, but Beast Energy can sort of make up for that, as you generally don't want to attach Strong Energy unless you can follow up the attachment with a KO and BE is perfect for that as it adds 10 extra damage and can also be attached to Naga if needed.
Anyway, just putting the idea out there, it is perfectly possible that straight up BuzzGarb is still better, but during my online testing I never found it to be an issue to get T2 Garbotoxin while also setting up Buzzwoles and Naga generally pulls its weight against stuff like Mew-EX, (even though you already block it but Field Blower still exists) Espeon and opposing Buzzwoles.
Thanks for reading and feel free to share any thoughts you have about the idea!
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