I think this deck has potential (maybe even being a darkhorse for Memphis)... Because of its speed, I think this deck is very solitaresque in the meta. (It doesn't really matter what your opponent is playing maybe besides Greninja)... If you set up you win. I apologize in advance for the length below, but I figured I'd give the deck list early on.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 15
* 4 Zorua SLG
* 3 Zoroark-GX SLG
* 2 Buzzwole-GX CIN
* 1 Regirock CIN
* 1 Mewtwo EVO
* 2 Tapu Lele-GX GRI
* 1 Remoraid BKT
* 1 Octillery BKT
##Trainer Cards - 33
* 3 Brigette
* 2 Professor Sycamore
* 2 N
* 2 Guzma
* 1 Acerola
* 1 Professor Kukui
* 4 Ultra Ball
* 4 Max Elixir
* 4 Puzzle of Time
* 3 Field Blower
* 3 Choice Band
* 2 Float Stone
* 2 Evosoda
##Energy - 12
* 1 Double Colorless Energy
* 1 Strong Energy
* 10 Fighting Energy
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
I've posted this deck elsewhere- and I get the same comment: "You dont need Octillery if you have Zoroark"...its not about needing it... its about being able to have it.
I've also heard people say- "Only 2 Buzzwole?? You need more Buzzwole in a Buzzwole deck" I'll counter that by saying- its really not a Buzzwole deck- It's and Absorbtion-GX deck.
This game seems to be about numbers- and if you can hit them quicker than your opponent- you win! Lets start at the beginning: 9! (4 UB, 3 Brigette & 2 Lele) are the outs that you'll get your T1 Brigette...(70% you'll be starting optimally)
Now because of Puzzles- you see much lower supporter counts-Only 2 N and 2 Sycamore- adds another (14% of an average start) If you do have a Puzzle piece in your hand- that might be your emergency- start but that adds in another 8% of chance to get your deck moving, but probably a turn behind where you want to be. (In total a 92% non-opening brick)
It seems like a LOT of decks in the meta want to either chip or steady 2HKO; while having a lot of healing options on their end. (Max Potion in Brokenvoir or Acerola in Zoroark/Buzz/Gollisiopod)...This isnt one of those decks. I'm literally trying to open this game to a 4-2 lead.
The Buzz/Lycanroc's that placed in London- were MaxElixir & Octillery as a draw engine. I feel that IF you assume in a match you'll be using Absorbtion-GX as your GX attack; the Draw Power of Zoroarks severely out classes the Pull power from Lycanroc's Blood Thirsty Eyes. (Zoroark can get you the Guzma+Float+ChoiceBand)
So back to where I started- If you get a T1 Brigette... you'll probably have a double Zorua, Remoraid, Buzzwole board staring at your opponent... You may or may not have had an opening hand MaxElix (40%)- but if you did; and had an attachment. Your Buzzwole is looking primed to attack.
You can hit 240 right away, follow it up with a 210...230 if you also have Kukui & Strong energy.
Deck Techs
I'm currently bouncing between about 5 tech attackers for about 2 deck space:
1) Regirock CIN- I think this outclasses a Zygarde (More HP to a critical 130 as opposed to 120, Doesnt damage bench, still OHKO's both Hoopa & Safeguard additionally can be used vs Zoroarks)
2) Mewtwo EVO: Can be good in the mirror; but I think a lot of the time because of Zoroark- this deck is faster to MaxElixir's, and you'll get a Buzz before he gets you. The other pokemon that this is good with is Gallade, but needs Kukui.
3) Zoroark BKT; Stand in... The variable damage that most opponents know about- make it so that it could be played around. And at one point I only had a single non-GX/EX attacker (Regi) and I was worried about a lone baby ninetales just destroying me.
4) Espeon-EX BKP: In the early game, I'm either going to Jet Punch a Zorua for a KO, or keep building for the Absorbtion; this really isn't too much of a devolve play... however I thought it might be ok to KO with Buzz, KO with Buzz, hit with Riotous Beating; and devolve that for Prize #5...and then maybe Guzma something small for game?
5) Giritina Promo: Greninja seems like a tough matchup that I havent been able to win. You're not getting ahead in prize trade- especially when you're not able to chain Knucle Impacts- and you're quite reliant on Abilities
Energy Tech
Could see a cut to 9 basic with either another DCE or Strong
Supporter Techs
I think the 3rd Field Blower might be a card that I'd be ok to live with losing, but Garbotoxin can really put a hamper on your draw- and you need to have it in hand in order to make sure you're ready for it. I do item blast a lot; Buzz is also weak to Trash, but the 120 is in range of Zoroark.
2nd Kukui- Especially vs Gardy- I think you need the "Wombo Combo" to get the 2nd KO on him. (Knuckle+CB+Strong+Kukui) ... I havent played a game with the Mewtwo yet- but thats another spot where you need that get the Gallade. But also he helps Zoroark to OHKO a Mewtwo (who probably just got a Buzzwole)
And finally- maybe even a 3-3 split between UltraBall & Evosoda... At times I'm getting 2 UBs, and like ok- these cards are gone to get Brigette, and then those cards are gone to get Octillery next turn. Whereas if I had a UB & Evosoda... I might be able to keep a Guzma or Float stone and get attacking quicker.
Thanks to anyone who read it all- and any other suggestions are appreciated.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 15
* 4 Zorua SLG
* 3 Zoroark-GX SLG
* 2 Buzzwole-GX CIN
* 1 Regirock CIN
* 1 Mewtwo EVO
* 2 Tapu Lele-GX GRI
* 1 Remoraid BKT
* 1 Octillery BKT
##Trainer Cards - 33
* 3 Brigette
* 2 Professor Sycamore
* 2 N
* 2 Guzma
* 1 Acerola
* 1 Professor Kukui
* 4 Ultra Ball
* 4 Max Elixir
* 4 Puzzle of Time
* 3 Field Blower
* 3 Choice Band
* 2 Float Stone
* 2 Evosoda
##Energy - 12
* 1 Double Colorless Energy
* 1 Strong Energy
* 10 Fighting Energy
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
I've posted this deck elsewhere- and I get the same comment: "You dont need Octillery if you have Zoroark"...its not about needing it... its about being able to have it.
I've also heard people say- "Only 2 Buzzwole?? You need more Buzzwole in a Buzzwole deck" I'll counter that by saying- its really not a Buzzwole deck- It's and Absorbtion-GX deck.
This game seems to be about numbers- and if you can hit them quicker than your opponent- you win! Lets start at the beginning: 9! (4 UB, 3 Brigette & 2 Lele) are the outs that you'll get your T1 Brigette...(70% you'll be starting optimally)
Now because of Puzzles- you see much lower supporter counts-Only 2 N and 2 Sycamore- adds another (14% of an average start) If you do have a Puzzle piece in your hand- that might be your emergency- start but that adds in another 8% of chance to get your deck moving, but probably a turn behind where you want to be. (In total a 92% non-opening brick)
It seems like a LOT of decks in the meta want to either chip or steady 2HKO; while having a lot of healing options on their end. (Max Potion in Brokenvoir or Acerola in Zoroark/Buzz/Gollisiopod)...This isnt one of those decks. I'm literally trying to open this game to a 4-2 lead.
The Buzz/Lycanroc's that placed in London- were MaxElixir & Octillery as a draw engine. I feel that IF you assume in a match you'll be using Absorbtion-GX as your GX attack; the Draw Power of Zoroarks severely out classes the Pull power from Lycanroc's Blood Thirsty Eyes. (Zoroark can get you the Guzma+Float+ChoiceBand)
So back to where I started- If you get a T1 Brigette... you'll probably have a double Zorua, Remoraid, Buzzwole board staring at your opponent... You may or may not have had an opening hand MaxElix (40%)- but if you did; and had an attachment. Your Buzzwole is looking primed to attack.
You can hit 240 right away, follow it up with a 210...230 if you also have Kukui & Strong energy.
Deck Techs
I'm currently bouncing between about 5 tech attackers for about 2 deck space:
1) Regirock CIN- I think this outclasses a Zygarde (More HP to a critical 130 as opposed to 120, Doesnt damage bench, still OHKO's both Hoopa & Safeguard additionally can be used vs Zoroarks)
2) Mewtwo EVO: Can be good in the mirror; but I think a lot of the time because of Zoroark- this deck is faster to MaxElixir's, and you'll get a Buzz before he gets you. The other pokemon that this is good with is Gallade, but needs Kukui.
3) Zoroark BKT; Stand in... The variable damage that most opponents know about- make it so that it could be played around. And at one point I only had a single non-GX/EX attacker (Regi) and I was worried about a lone baby ninetales just destroying me.
4) Espeon-EX BKP: In the early game, I'm either going to Jet Punch a Zorua for a KO, or keep building for the Absorbtion; this really isn't too much of a devolve play... however I thought it might be ok to KO with Buzz, KO with Buzz, hit with Riotous Beating; and devolve that for Prize #5...and then maybe Guzma something small for game?
5) Giritina Promo: Greninja seems like a tough matchup that I havent been able to win. You're not getting ahead in prize trade- especially when you're not able to chain Knucle Impacts- and you're quite reliant on Abilities
Energy Tech
Could see a cut to 9 basic with either another DCE or Strong
Supporter Techs
I think the 3rd Field Blower might be a card that I'd be ok to live with losing, but Garbotoxin can really put a hamper on your draw- and you need to have it in hand in order to make sure you're ready for it. I do item blast a lot; Buzz is also weak to Trash, but the 120 is in range of Zoroark.
2nd Kukui- Especially vs Gardy- I think you need the "Wombo Combo" to get the 2nd KO on him. (Knuckle+CB+Strong+Kukui) ... I havent played a game with the Mewtwo yet- but thats another spot where you need that get the Gallade. But also he helps Zoroark to OHKO a Mewtwo (who probably just got a Buzzwole)
And finally- maybe even a 3-3 split between UltraBall & Evosoda... At times I'm getting 2 UBs, and like ok- these cards are gone to get Brigette, and then those cards are gone to get Octillery next turn. Whereas if I had a UB & Evosoda... I might be able to keep a Guzma or Float stone and get attacking quicker.
Thanks to anyone who read it all- and any other suggestions are appreciated.