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Standard Buzzwole Gx / Drampa Gx

SilverSurfer1956

Aspiring Trainer
Member
Would like some input on this deck that I created.

4 Buzzwole Gx
2 Drampa Gx
2 Tapu Koko
2 Tapu Lele Gx
1 Espeon ex
1 Orangaru

4 N
3 Sycamore
3 Guzman
4 Ultra Ball
3 Choice band
2 Field blower
1 Arceola
3 Po Town
1 Special charge
1 Bridgett
1 Rescue Stretcher
1 Super rod
2 Enhanced Hammers
1 Lusamine
3 FFB
3 Float Stones


4 Dbl Energy
4 Strong Energy
4 Fighting Energy

I think this is a pretty straight forward deck, pile on damage from Buzzwole and Po Town, take damage to Buzzwole Gx , Guzma back or float , retreat then use Drampa Gx to hit for 150 plus , band or Fighting fury belt, would like to know what you guys think, been playing online, been pretty decent.
 
Oooh I quite like this! You do, however, have no way of getting ensured damage onto your own bench in the same turn as Drampa goes Berserk which may be a problem.
 
Oooh I quite like this! You do, however, have no way of getting ensured damage onto your own bench in the same turn as Drampa goes Berserk which may be a problem.
My idea is that when damage occurs to Buzzwole gx , I can either Guzama him back or float him back . Does that make sense? I thought about using some rainbow energy but I hate the idea of running so many of those , especially when enhanced hammers seem to be played a lot.
 
The deck looks ok, but I just don't get the overall idea. First, you have to rely on your opponent to activate berserk. Second, you need to manually attach to your buzzwole and drampa, which makes this deck quite slow. And if you want to retreat your buzzwole, acerola seems a much better choice than just float stone and guzma.
 
If you are really into this combo, maybe consider silvally (probably also elixirs), which may or may not make this thing work more smoothly.
 
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