3-3 Electrode Prime
3 Cobalion (Noble Victories)
3 Kyurem
2 N
4 Pokemon Collector
2 Twins
2 Super Rod
2 Research Record
2 Junk Arm
1 Professor Elm's Training Method
2 Sage's Training
3 Professor Oak's New Theory
3 Pokemon Catcher
3 Eviolite
2 Pokemon Communication
1 PokeGear 3.0
2 Rainbow Energy
4 Special Metal Energy
3 Basic Metal Energy
7 Water Energy
Goal of this deck is to blow up an Electrode or two to fully set up Cobalion/Kyurems by turn 2. Research Record is for before I play Electrode, I can make sure that I only get energy.
Problem is, I'm having a really hard time setting up by turn 2. Even with Collector, it seems that I can't get it in my first hand, and when I do, I've already gotten set up or played a Supporter card already.
I've also had the idea of replacing Collector with Dual Ball to avoid this, but I also just need to set up almost always by turn 2, or else I won't have a chance at cities. Advice?
3 Cobalion (Noble Victories)
3 Kyurem
2 N
4 Pokemon Collector
2 Twins
2 Super Rod
2 Research Record
2 Junk Arm
1 Professor Elm's Training Method
2 Sage's Training
3 Professor Oak's New Theory
3 Pokemon Catcher
3 Eviolite
2 Pokemon Communication
1 PokeGear 3.0
2 Rainbow Energy
4 Special Metal Energy
3 Basic Metal Energy
7 Water Energy
Goal of this deck is to blow up an Electrode or two to fully set up Cobalion/Kyurems by turn 2. Research Record is for before I play Electrode, I can make sure that I only get energy.
Problem is, I'm having a really hard time setting up by turn 2. Even with Collector, it seems that I can't get it in my first hand, and when I do, I've already gotten set up or played a Supporter card already.
I've also had the idea of replacing Collector with Dual Ball to avoid this, but I also just need to set up almost always by turn 2, or else I won't have a chance at cities. Advice?