• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

CakeTwo

Disengager

Human Drive in Hi Fi
Member
Caketwo
Goal: Outspeed opponents looking to set up eel-based decks (what I feel like will be played the most at states) . Use Mewtwo only late in the game or when an opportunity to delivery a crushing KO presents itself.

Pokemon (14)
3-Kyurem NVI
3-Cobalion NVI
1-Shaymin UL
3-Voltorb TM
3-Electrode Prime TM
1-Mewtwo-EX ND

Supporters (14)
2-Twins TM
4-PONT CL
3-N NVI
3-Pokemon Collector HS
2-Sage Training UD -

Trainers (16)
3-Pokemon Catcher EPO
3-Eviolite NVI
1-Super Rod NVI
1-Switch BW
3-Junk Arm TM
3-Pokemon Communication HS
2-Research Record CL

Energy (16)
4 Water Energy
4-Metal Energy
4-Prism Energy ND
4-Special Metal Energy

This is the deck I've put together for states (I'll be attending 2 different states tourneys). We all know what CAKE is and what it does, so I don't have to go over too much. I realized two things while building this deck.

1. I'm going to be facing a lot of Eel based decks
2. I think people are going to splash MewTwo into a lot of decks as a main attacker

So what I've set out to do is create an CAKE deck that could also handle Mewtwo with one of my own. I've "splashed" a Mewtwo into this deck as well as provide another counter for CMT. Mixed with Shaymin and Twins, the combo can be a late game changer that's tough to prepare for. I've been playing with this deck online and I like the results, but it still could use work. It crushes through Reshiboar without trouble. Against Zekeel I think it's 3-3.

Currently things I'm tinkering with is the idea of is removing a steel energy, both sage training and the super rod in favor of 2 DCE and 2 Super Scoop Ups. I'm not sure if I like the change yet. I felt like Sage Training was a weak supporter for this deck and that the two DCE's might help a little with retreat costs and turn 1 attacks. Super Scoop Up is a nice way to get Shaymin back in my hand if I'm forced to start him or to get a well damaged Mewtwo off the field.

Thoughts?
 
One thing I've had a little experience with for this deck is the twins count. If your only running two, and you usually get t2 explode, there's not a whole lot of chance of getting it.
I'd at probably bump twins to three or even four, if mewtwo happens t be more of a help since it gives two prizes.
 
I'd
-1 steel
+1 collector (consistency)

-1 water (there is prism already)
+1 Junk arm (can be very helpful)

Hope I helped :D
(and if you can I'd add a mew two. Can be good as a starter and a attacker)
I'd add some DCE too if you can
 
try to put in a 1-1 line of dcl then you can use kyurem to spread and then dcl to put all of the damage to one pokemon to ko it
 
But the main attacker in this deck is cobalion and DCL will just be OHKOd for 2 prizes and will be a dead card once the active pokemon. If that is put, then psychic energy or rainbow energy will also have to be put in and maybe 1 more switch will too for DCL.
 
I don't care for the DCL idea mostly because yeah, too easy to get catchered into losing two prizes.

I played around with the double colorless energy and super scoop up idea over the weekend. While I liked Scoop Up a lot, I didn't really see much sense in the DCE and found myself using it to pay retreat costs. It didn't make the deck any faster. Also, removing the Super Rod was a terrible idea since it provided no way to get Shaymin back in the deck if he had been ditched through explosion. Another Mewtwo could be a possibility but then the only problem with that is I'm using 2 mewtwos as attackers in a CAKE deck, which is already giving up a prize on Turn 2 or 3 optimally.

Played a few more matches and while I still like the deck against other cake decks, Reshiboar and rogues, I'm batting about .500 against Durants and have been on the losing side of more eels then any other decks. Maybe Eel decks are just BDIF and I shouldn't be worrying so much about a counter if it's an uphill battle?
 
I think you should put in a second shaymin because you will discard it sometimes with Electrode and you want to use a least 1 per game.
 
If you like, play a Reshiram EX or a Moltres for the durant matchup. You only need to put in one, and they bothe help deal more damage as well.
 
^Well, Cobalion already OHKOs durant if it doesn't have an eviolite attached and durant isn't going to attack cobalion because he has higher hp.
 
Durant only has 70 hp while cobalion can deal 80 damage. You can only attack once per turn. If you really do, then victini v create will take less time to set up than either of those.
 
I think they would be more focused on discarding. Moltres could also be put. Victini only take 2 energies to setup, but either would be fine.
 
No, thats why durant runs Black belt, to pull out a surprise KO on threats like victini.
 
Well, even with a black belt durant wouldn't be able to OHKO cobalion. And cobalion could have an eviolite attached.
 
Well, first someone brung up durant and said that he needed molters or reshiram for it, but then I said that durant won't be able to OHKO cobalion. Its in one of my previous posts. Thats how the conversation about it started.
 
Jirachi said:
Well, first someone brung up durant and said that he needed molters or reshiram for it, but then I said that durant won't be able to OHKO cobalion. Its in one of my previous posts. Thats how the conversation about it started.

But cobalion can't easily OHKO durant
 
Well, not easily but if you catcher up one that doesn't have an eviolite attached to it... I don't think that they can get a special dark and an eviolite on the durants every turn, but 1 moltres could be added.
 
Back
Top