Caketwo
Goal: Outspeed opponents looking to set up eel-based decks (what I feel like will be played the most at states) . Use Mewtwo only late in the game or when an opportunity to delivery a crushing KO presents itself.
Pokemon (14)
3-Kyurem NVI
3-Cobalion NVI
1-Shaymin UL
3-Voltorb TM
3-Electrode Prime TM
1-Mewtwo-EX ND
Supporters (14)
2-Twins TM
4-PONT CL
3-N NVI
3-Pokemon Collector HS
2-Sage Training UD -
Trainers (16)
3-Pokemon Catcher EPO
3-Eviolite NVI
1-Super Rod NVI
1-Switch BW
3-Junk Arm TM
3-Pokemon Communication HS
2-Research Record CL
Energy (16)
4 Water Energy
4-Metal Energy
4-Prism Energy ND
4-Special Metal Energy
This is the deck I've put together for states (I'll be attending 2 different states tourneys). We all know what CAKE is and what it does, so I don't have to go over too much. I realized two things while building this deck.
1. I'm going to be facing a lot of Eel based decks
2. I think people are going to splash MewTwo into a lot of decks as a main attacker
So what I've set out to do is create an CAKE deck that could also handle Mewtwo with one of my own. I've "splashed" a Mewtwo into this deck as well as provide another counter for CMT. Mixed with Shaymin and Twins, the combo can be a late game changer that's tough to prepare for. I've been playing with this deck online and I like the results, but it still could use work. It crushes through Reshiboar without trouble. Against Zekeel I think it's 3-3.
Currently things I'm tinkering with is the idea of is removing a steel energy, both sage training and the super rod in favor of 2 DCE and 2 Super Scoop Ups. I'm not sure if I like the change yet. I felt like Sage Training was a weak supporter for this deck and that the two DCE's might help a little with retreat costs and turn 1 attacks. Super Scoop Up is a nice way to get Shaymin back in my hand if I'm forced to start him or to get a well damaged Mewtwo off the field.
Thoughts?
Goal: Outspeed opponents looking to set up eel-based decks (what I feel like will be played the most at states) . Use Mewtwo only late in the game or when an opportunity to delivery a crushing KO presents itself.
Pokemon (14)
3-Kyurem NVI
3-Cobalion NVI
1-Shaymin UL
3-Voltorb TM
3-Electrode Prime TM
1-Mewtwo-EX ND
Supporters (14)
2-Twins TM
4-PONT CL
3-N NVI
3-Pokemon Collector HS
2-Sage Training UD -
Trainers (16)
3-Pokemon Catcher EPO
3-Eviolite NVI
1-Super Rod NVI
1-Switch BW
3-Junk Arm TM
3-Pokemon Communication HS
2-Research Record CL
Energy (16)
4 Water Energy
4-Metal Energy
4-Prism Energy ND
4-Special Metal Energy
This is the deck I've put together for states (I'll be attending 2 different states tourneys). We all know what CAKE is and what it does, so I don't have to go over too much. I realized two things while building this deck.
1. I'm going to be facing a lot of Eel based decks
2. I think people are going to splash MewTwo into a lot of decks as a main attacker
So what I've set out to do is create an CAKE deck that could also handle Mewtwo with one of my own. I've "splashed" a Mewtwo into this deck as well as provide another counter for CMT. Mixed with Shaymin and Twins, the combo can be a late game changer that's tough to prepare for. I've been playing with this deck online and I like the results, but it still could use work. It crushes through Reshiboar without trouble. Against Zekeel I think it's 3-3.
Currently things I'm tinkering with is the idea of is removing a steel energy, both sage training and the super rod in favor of 2 DCE and 2 Super Scoop Ups. I'm not sure if I like the change yet. I felt like Sage Training was a weak supporter for this deck and that the two DCE's might help a little with retreat costs and turn 1 attacks. Super Scoop Up is a nice way to get Shaymin back in my hand if I'm forced to start him or to get a well damaged Mewtwo off the field.
Thoughts?