Card Creation Center

Palmer

Innovative Roleplayer
Member
Create your own cards! Just copy the Stencils here.
We can rate your creations from 1-5 (if you let us)

For pokemon;
Name:
HP:
Delta/*/Ex:
Type:
Stage:
Attacks/Pokemon Powers:
Weakness:
Resistance:
Retreat Cost:
Picture(if any):
Flavor Text(if any)
Level(if any):
Rarity(if necessary):
Checklist number(if you can make a whole expansion!):

For Trainer cards;
Name:
Type(Supporter,Technical Machine, Stadium etc.):
Effect:
Checklist number(if you can make a whole expansion!):

For Energy;
Name:
Type(Basic or Special):
Element:
Effect(if any):

Bloopers:
No need for Stencils, if you are making bloopers, just identify them as bloopers.
Name: Hariyama Ex
HP: 100
Delta/*/Ex: Delta
Type: Metal
Stage: 1
Attacks/Pokemon Powers: Temporary Wounds:
Once during your turn, you can put as much as damage counters as you would like on Hariyama Ex. If Hariyama Ex is knocked out this way, your opponent takes 1 prize card instead of 2. If you put 1-3, remove them at the end of your turn. If you put 4 or more remove them at the end of your opponent's next turn.

3Fighting-Brick Break: 50, this attacks damage isn't affected by resistance and any other effects on the defending pokemon.

3Colorless-Retaliate: This attack does 10 damage times the number of damage counters on Hariyama Ex.

2Metal1Fighting-Bellydrum: Hariyama Ex does 50 damage to its self. Hariyama Ex's attacks do 50 more damage.

Weakness: Fire, Psychic
Resistance: Lightning
Retreat Cost: 4
 
Name:Crobat
HP:120
EX
Type:Grass/Metal
Stage 2
Attacks:(C)(C) Wing Clap 30+
Flip a coin, if heads,this attack does
20 more damage.
(C)(C)(G)(G)(G)Locust Swarm 100

Weakness resistence(P)(F)(L) Retreat cost none.
Checklist number:(Ex)
 
let me try:

manectric*
hp:100
type:lightning
stage: basic

poke power: static shocks
you may play one more supporter this turn(only once every 5 turns)
this does nothing if manectric* has a special condition.

(L)(L)(C) magnetic wave 30
you may search your deck for a lightning energy and put it in your hand.

(L)(L)(L)(C) zapping thunder 60+
you may discard two lightning energy attached to manectric*.
if you do this attack does 20 damage more to the defending pokemon.

weakness:fight resistance:  retreat cost: (C)
 
Omastar ex
160HP
Fighting
Stage 2
Poke Body: Ancient Sheild
If your opppenent attack a Kabuto, Kabutops, Omanyte, Omastar or Aerodactly is reduce half that damage to the nearest 10.
[W][C] Extra Bind 50
Flip a coin. If head the defending pokemon is now paralyzed. If the defending pokemon is a pokemon ex this attack base damage is 70 instead (Done apply resistence for pokemon ex and pokemon *).
[W][W][C] Spike Barrage 60+
Flip a coin equal to the number of [W] energy attach Omastar ex this attack does 60 plus 30 more damage for each heads.
Weakness: [G][L]
Resistance:
Retreat Cost: [C][C][C]
 
Name: Farfetch'd search team
Type: Supporter
Effect: Declare pokemon, trainer, or energy. Look at the top card of your deck. If it is that card that you declared, repeat this process until your guess is wrong. Put those cards into your hand, shuffle your deck afterward.
 
Name: Draw Energy
Type: Special
Element: Colorless
Effect: This card provides(c) energy. When you attach this card from your hand onto one of your pokemon, you may draw upto 2 cards. If you would like your opponent may draw 5 cards instead, but you don't draw 2 cards.
 
Name: Aggron
HP: 110
Type: Metal
Stage: 2
Attacks/Pokemon Powers:
Poke-power: Breakdown- Once during your turn(before you attack) you may discard the top card of your opponent's deck. This power can't be used if Aggron is burned.
Earthquak
Weakness: Fire
Resistance: Grass
Retreat Cost: (C)(C)(C)
Flavor Text: AGGRON is surprisingly protective of its environment. If its mountain is ravaged by a landslide or a fire, this POKéMON will haul topsoil to the area, plant trees, and beautifully restore its own territory.
Level: 42
 
Name: DaVinci's Smeargle
HP: 70
Type: Normal
Stage: Basic
Attacks/Pokemon Powers
Pokemon Power Energy Sketch: During your turn ( before you attack) declare on type of basic energy. Until the end of the turn all energys attatched to Smeargle are treated as the chosen energy type. This power stops working if DaVinci's Smeargle is asleep, confused or paralyzed.

Power Sketch: Choose one pokemon in your oppenent playing area and choose one of it's attacks. As long as DaVinci's Smeargle is your active pokemon Power Sketch is replaced by the chosen attack.

Weakness: |Fighting
Resistance: Fire, Water and grass
Retreat Cost: 2
Picture(if any):N/a
Flavor Text: This pokemon is know for it's great paintings like the Mona Pika.
Level(if any): 47
Rarity(if necessary): Rare
Checklist number(if you can make a whole expansion!) n/a
 
DaVinci said:
Name: DaVinci's Smeargle
HP: 70
Type: Normal
Stage: Basic
Attacks/Pokemon Powers
Pokemon Power Energy Sketch: During your turn ( before you attack) declare on type of basic energy. Until the end of the turn all energys attatched to Smeargle are treated as the chosen energy type. This power stops working if DaVinci's Smeargle is asleep, confused or paralyzed.

Power Sketch: Choose one pokemon in your oppenent playing area and choose one of it's attacks. As long as DaVinci's Smeargle is your active pokemon Power Sketch is replaced by the chosen attack.

Weakness: |Fighting
Resistance: Fire, Water and grass
Retreat Cost: 2
Picture(if any):N/a
Flavor Text: This pokemon is know for it's great paintings like the Mona Pika.
Level(if any): 47
Rarity(if necessary): Rare
Checklist number(if you can make a whole expansion!) n/a

I like your Idea, its pretty good! Although the maximum number of resistances you can have is 2. 3 is too much even if it were allowed, remember, Smeargle is just a basic pokemon even if its DaVinci's!:D
 
Name: Double Multi Energy
Type: Special
Effect: This card provides any energy but provide 2 energy at a time.
If there are any special energy card in your play area (excluding Darkness Energy, Metal Energy and React Energy) this energy only provide 1 (C) energy.
 
That would be really useful, I like it!

Name: Brock and Misty's Gym
Type: Stadium
Effect: Each player may remove one damage counter from their (R) and (W) pokemon between turns. (only one pokemon each turn)
Checklist number 1/?
 
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