Darkrai L.40 – Darkness – HP80
Basic Pokemon
[C] Dark Direction: 10 damage. You may switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. (Your opponent chooses the Benched Pokemon to switch.)
[D][D][C] Sleep Hall: 40 damage. If the Defending Pokemon is Asleep, this attack does an additional 40 damage. If it isn’t Asleep, the Defending Pokemon is now Asleep.
Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1
Darkrai L.X – Darkness – HP100
Level Up
Poke-Body: Dark Shadow
All Basic Darkness Energy cards attached to your Darkness type Pokemon gain the following text: “If the Pokemon this card is attached to does damage to any Active Pokemon, that damage is increased by 10.” This Body stops working if another of your Pokemon’s Dark Shadows is already in effect.
[D][D][C] Eternal Darkness: 40 damage. The Defending Pokemon is now Asleep. In between turns, the opponent flips 2 coins, and the Pokemon doesn’t wake up unless both are heads. If both are tails, the Defending Pokemon is Knocked Out.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1