Help Card Suggestions for Necrozma GX/Malamar?

Pankace04

All Hail Lord Goomy!
Member
I am playing a Necrozma GX/Malamar deck, because everyone is right now, and I need help. Obviously the idea is to get as many energy into the discard as possible, and I am working at making that work better. One strategy I have is to put energy on my Lunala (Regular). I do as much damage as possible with it, then use Wings of the Moone to move the energy to either Dawn Wings or Necrozma GX. It works pretty well. That said, it's not enough. I am looking for standard trainer cards that will help me get energy into my discard pile quicker. Does anything like this exist? Also, is Lusamine worth using?
Edit: Lusamine isn't really in context, I am just interested in it's effect.
Edit 2: I said contact, not context.
 
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You really only need to get the first two energy in the discard to get the engine up and running. If you have 8 discard options (ultra ball and mysterious treasure), then sometimes the difficult part is getting the energy in your hand at the same time as discard options. Some people have played professor's letter to get the energy in hand, and then ultra ball/mysterious treasure/sycamore to discard them. I've also seen some max elixir plays to help get the first necrozma set up. Once that happens, its a simple attack, discard, recharge combo going forward. I'm sure there are more elegant solutions that more experienced players can come up with though.
 
Elixir is the play. No need to complicate things.
 
Elixir is the play. No need to complicate things.
With elixir rotating soon, I would prefer to stay with cards that will continue to work.

Sycamore, Ultra Ball, Mysterious Treasure...
That’s all I can think of.
All hail Lord Goomy! I actually did chant Goomy while opening up a Burning Shadows pack and got a Rainbow Golisopod GX. Funny how that worked out. I run Ultra Ball and Mysterious Treasure, but I tend to avoid cards that will soon rotate, hence my choice to not use Sycamore.

You really only need to get the first two energy in the discard to get the engine up and running. If you have 8 discard options (ultra ball and mysterious treasure), then sometimes the difficult part is getting the energy in your hand at the same time as discard options. Some people have played professor's letter to get the energy in hand, and then ultra ball/mysterious treasure/sycamore to discard them. I've also seen some max elixir plays to help get the first necrozma set up. Once that happens, its a simple attack, discard, recharge combo going forward. I'm sure there are more elegant solutions that more experienced players can come up with though.
Thanks Sethy! The first two energy thing is a good point, but I prefer to have more than that in the discard for Dawn Wings, who I actually attack with a fair bit.
 
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Don't attack with Dawn Wings unless you're using Moon's Eclipse GX. Both Necrozma can attack for the same amount of attachments, and both do far more damage than Dawn Wings's paltry 120.

You didn't mention you wanted to build for next year. Post rotation, you can probably replace Sycamore with Sophocles. Run four each of Ultra Ball and Mysterious Treasure to maximize your discarding ability. To get Energy in your hand, just run more. I can't think of any other Energy-searching cards other than Lady post-rotation (don't use Oricorio, you need every Bench space you can get).
 
I would play with the cards that are available right now to learn the deck in and out. Sorry about the rotation when it comes since the meta will likely shift come that time.
 
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