Cards that might be in Triumphant that may change the Meta

Lucario_aura_wielder

Aspiring Trainer
Member
So, here's some cards I saw, just looking through, that might seriously change how the game is played. I'd like to hear opinions on any or all of them

Celebi (Prime) - Grass - HP 60

Poke-Power: Breath of the Forest
You can use this power once during your turn if this Pokemon is your Active Pokemon. Attach 1 Grass Energy card from your hand to one of your Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.

[G][P][C] Time Circle: 30 damage. During your opponent’s next turn, this Pokemon takes no damage from the attacks of your opponent’s Stage 1 Evolved Pokemon and Stage 2 Evolved Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

Thoughts: I feel like this card, Mewtwo Lv. X, and Houndoom UD could make a really ugly, really annoying deck. Energy Acceleration and attack prevention could be annoying.

Machamp (Prime) - Fighting - HP 150
Stage 2 - Evolves from Machoke

Poke-Power: Fighting Touch
You can use this power once during your turn if this Pokemon is on your Bench. Move all Fighting Energy attached to your Active Pokemon onto this Pokemon. If you move any Energy, switch this Pokemon with your Active Pokemon.

[F][C][C] Crush Punch: 60 damage. Discard 1 Special Energy attached to your opponent’s Active Pokemon.
[F][F][C][C] Macho Buster: Does 100 damage plus an additional 10 damage times the number of your Benched Pokemon with damage counters on them.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3

Thoughts: This card was made as a brother for Donphan Prime. Send out Donphan, hold the opponent for a minute while damaging your bench, then send out Machamp with his Power for a quick and ugly 140-150 damage, or as high as 210 with Machamp Lv. X. I can see Donchamp Prime being BDIF if somebody makes the right build. Machamp prime also helps versus non sp decks

Cubone - Fighting - HP 40
Basic Pokemon

Poke-Body: Lonely Bone
Any damage done to this Pokemon by attacks is reduced by 20 times the number of Marowak cards in your discard pile.

[C][C] Bone Rush: Flip a coin until you get tails, this attack does 20 damage times the number of heads.

Weakness: Water (x2)
Resistance: Lightning (-20)
Retreat: 1

Thoughts: Okay, it's silly, but the fact is this card, in the right deck, could be unbelievably annoying. This card can prevent up to 80 damage by itself. Even if it's on the bench. Put this with Nidoqueen RR and Donphan, and you have a deck that will win simply by attrition. Yes, there are cards that can get around it with place damage counters, but this makes Luxchomp cry. The only problem might be consistently getting 4 Marowak in the discard, but that never stopped Gyarados.

Bronzong - Metal - HP 90
Stage 1 - Evolves from Bronzor

[C] Legendary Ritual: Show your opponent 1 set of Legendary Pokemon from your deck, then put it in your hand. Shuffle your deck afterward.
[C][C] Reflect Energy: 30 damage. Move 1 Energy attached to this Pokemon to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

Thoughts: It may make Legend decks viable. It may not though, this'll need testing.

Black Belt
Supporter

You can only use this card when you have more Prize cards remaining than your opponent.
On this turn, your Pokemon’s attacks do an additional 40 damage to your opponent’s Active Pokemon.

You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.

Twins
Supporter

You can only use this card when you have more Prize cards remaining than your opponent.
Put any 2 cards from your deck into your hand. Shuffle your deck afterward.

You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon and discard it at the end of your turn.

Thoughts: These cards can suddenly turn around a game that's been going poorly. It also makes an early sacrifice of a pokemon a viable way to win.

Magnezone (Prime) - Lightning - HP140
Stage 2 - Evolves from Magneton

Poke-Power: Electromagnetic Draw
You can use this power once during your turn. Draw cards from your deck until you have 6 cards in your hand. This power can’t be used if this Pokemon is affected by a Special Condition.

[L][C] Lost Burn: 50x damage. Place any number of Energy attached to your Pokemon in play into the Lost Zone. This attack does 50 damage for each of those Energy cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 3

Thoughts: Inferior Claydol... Maybe it'll be important? I dunno, I'm skeptical. Nice attack though in certain decks if played right.

Gengar (Prime) – Psychic – HP130
Stage 2 – Evolves from Haunter

Poke-Body: Catastrophe
As long as this Pokemon is your Active Pokemon, if an opponent’s Pokemon is Knocked Out, that Pokemon is placed in the Lost Zone. (All cards other than Pokemon cards are discarded.)

[P] Plunge Into Darkness: Look at your opponent’s hand, choose a number of Pokemon up to the number of Psychic Energy attached to this Pokemon, and place them in the Lost Zone.
[P][C] Cursed Droplets: Place 4 damage counters on your opponent’s Pokemon in any way you like.

Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 0

Lost World - Stadium

Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone.

Thoughts: They're together because they go together. This is apparently doing amazingly well in Japan, and I expect it'll do just as well here. Not personally a deck I'd want to run, but definitely a deck I'll be planning to play against.

Hunter - Supporter

Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. You return your cards first.

Thoughts: I can't really list all the uses for this card. It will be played. A lot. In a lot of decks.

Lost Remover - Goods (Trainer)

Place 1 Special Energy attached to an opponent’s Pokemon in the Lost Zone.

You can use any number of Goods cards during your turn.

anti special energy card good versus flygon machamp and steellix also good facing any deck with dce


Junk Arm
Goods (Trainer)

Discard 2 cards from your hand, then show 1 Goods card from your discard pile to your opponent, and put it in your hand.
You can’t choose any Junk Arm card from your discard pile with this card’s effect.

You can use any number of Goods cards during your turn.

This card is good in stage 2 rush decks and sps being able to get rid of 2 cards from your hand for a candy a tgi or any other good trainers this will see alot of play if trainer lock isn`t very popular next set




I'm sure I've missed some, so if you'd like to add your own, please do. I'd also like to hear opinions (I'm sure I'll hear quite a bit on the Cubone). I'm just bored and want some discussion
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I don't think the Cubone will work as well as it appears. The defense seems nice, but in the end it only has 40 HP and can still receive damage counters via Crobat. Plus, its only attack isn't necessarily awesome. You might win due to wearing your opponent out, but really, they'll build a way to do high damage to you and then just take out your Cubones. Also, remember Gyarados had the help of Felicity, which I'm pretty sure can no longer be played.
 
Lost Remover. Put a Special Energy attatched to the active to the Lost Zone. With Dialga G X, this works pretty nice.
 
Machamp, Magnezone, Bronzong, and DPL are the only Pokemon in the set that is significant.

Celebi has too low HP, can be Power Sprayed, and does not guard SP's.

Cubone will not cut it. What Gyarados good is that it could sweep with no energy. Cubone will stall until there DGX disable its body and it ends up being KO'd.
 
are u serious hunter twins blackbelt and junk arm will see way more play magnezone and dpl magnezone removes energy forever and dpl`s to slow
 
You just made me realize how annoying Celebi Prime/Mewtwo LV.X would be. You can only play that or Dialga G.
 
I think the only cards that would matter competitively are Gengar Prime, Mew Prime and Lost World. The other cards make good rogue decks and that's about it.

T1 start with Mew, attach energy, attack which sends Gengar to Lost Zone. T2 attach energy, use Gengar's attack and send two Pokemon from your opponent's hand to the Lost Zone. Too ideal? Think about this: By removing your opponent's Pokemon, you are disrupting him. If he tries to keep his Pokemon safe by shuffling them away or discarding them, he is also limiting his own options. Secondly if he kills you, which won't be too hard since Mew Prime only has 60 HP, you can easily send another one up because you probably use Pokemon Collector on T1/2, and you'd have a bunch of Combees and Pokemon Rescue. Then, since you die so easily and your opponent's hope is to keep killing you, you will always be behind on prizes meaning Twins will always be effective. You can abuse this to search for more Hunters, Mews, Uxies, Twins and whatever. Thirdly while this is going on you'll be setting a Gengar on your bench so if Lost World fails, you put 4 damage counters across the field and Compound Pain the living hell out of the unfortunate soul.


And since the deck is relatively simple you have a ton of space for more broken cards like Lost Remover (aka Energy Removal Reborn mk.ii Ultra), or heck Cyrus's Initiative.
 
tried that exact same deck out. got destroyed by my gf's combee deck. she never holds pokemon in her hand. instead she uses sunflora to get what she needs when she needs it. since i never do damage with mew prime, im just bait. once i get gengar out, she just enrage assaults me. i spread some damage to her bench combees for knockouts, but she has rescue energy on them, so they just go right back in her hand. gengar is now poisoned and gets KO next turn.
gengar prime is really disruptive if the opponent uses stage 2 pokemon decks.
otherwise, its epic fail, at least again combee.
 
ogeray thats whay hunter is for. and against a combee deck hunter would be quite distuptive.

(both player return a pokemon from there bench to their hand.)

this insures they have a pokemon in their hand aswell
 
yes, but doing 1 or 2 hunters wont disrupt anything.
in real gamplay, youll be able to use hunter only a few times. even if you do get all 4 hunters out and are able to use them, ull only have 4 pokemon in the lost zone. in the meantime, gengar will die from combees
 
they would only have 4 combees in there deck. the so you could quite easily with hunters eliminate 2-3 of them and they have to have an active combee and a benched vespiqeen with damage to do 80+poison. so your genger will eliminate them being able to do that
 
lucario_aura_wielder said:
Bronzong - Metal - HP 90
Stage 1 - Evolves from Bronzor

[C] Legendary Ritual: Show your opponent 1 set of Legendary Pokemon from your deck, then put it in your hand. Shuffle your deck afterward.
[C][C] Reflect Energy: 30 damage. Move 1 Energy attached to this Pokemon to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

Thoughts: It may make Legend decks viable. It may not though, this'll need testing.


Why is this on the list? The card is bad. It has 3 retreat and costs 1 energy. It has a pretty garbage attack. It just isn't a good card.



Magnezone will never be a replacement claydol. It is a stage 2 and it doesn't allow for bottom decking. It will not see too much competitive play. Celebi will be an annoyence at most. The problem is that warp point can get through it, and it has only 60 HP. I'm just saying. The rest of the list is right on the money...
 
@zero
lucario_aura_wielder Wrote:Bronzong - Metal - HP 90
Stage 1 - Evolves from Bronzor

[C] Legendary Ritual: Show your opponent 1 set of Legendary Pokemon from your deck, then put it in your hand. Shuffle your deck afterward.
[C][C] Reflect Energy: 30 damage. Move 1 Energy attached to this Pokemon to one of your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3

Thoughts: It may make Legend decks viable. It may not though, this'll need testing.



Why is this on the list? The card is bad. It has 3 retreat and costs 1 energy. It has a pretty garbage attack. It just isn't a good card.



Magnezone will never be a replacement claydol. It is a stage 2 and it doesn't allow for bottom decking. It will not see too much competitive play. Celebi will be an annoyence at most. The problem is that warp point can get through it, and it has only 60 HP. I'm just saying. The rest of the list is right on the money...

this is what I think will be good from the next set doesn`t mean it`s necessarily right junk arm will be added soon
 
bronzong is on the list because it allows ur to actually get your legend pokemon out by T3.
many people will give pokemon legends a try now since legend box really didnt help much.
 
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