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chandelure

kentie

ghost master
Member
Just need a little help on my chandelure deck

4-3-4 chandelure
2-1-2 vileplume
2-2 dodrio
1 Cleffa
2- Pokemon Collector
2- Rare candy
2- Level Balls
1- Super Rod
2- Junk Arms
2- N's
2- Twins
3- sages training
2- switches
2- Seekers
11- {P}
3- {R}
and 3 empty spots
any times and comments will be appreciated
 
-0-0-1 chandelure (I think about 3 is really actually needed)
-2 level ball (want to set up vile plume first)
-1 super rod (can't be used with vile plume)
-2 junk arms (^)
-2 switch (really not needed)
-2 seeker (really isn't needed)
-3 fire (unless you are also running the fire chandelure)
-3 psychic energy (not many are needed)

+1-0-0 vile plume (for consistency)
+2 pokemon collector (consistency)
+3 POnT (drawing supporter. Good hand refreshment)
+1 N (hand refresher and good disrupter)
+1 twins (needed to help setup)
+3 communication (to help setup as fast as possible)
+4 rescue energy (important for chandelures)
+1 FSL? (could help for recycling)
+1 Jirachi (good with chandelures poke power)
+2 tropical beach (for drawing and could help a lot)
 
I would run 3 of the psychic chandies and 1 fire for late game clean up. (90 distribution damage).

in the open spots a MUST. is:
+3 collector and +1-2 Pichu for starting and getting out mass basics.
Cleffa is useless imo.

Max out twins for consistency. and honestly, i don't think this deck needs all the energies.
i would take out 5-7 psychic, toss in 2-3 rescue energy since u are running stage 2's out the behind.

Lastly, Tropical beach is the main priority missing in this deck... it's a must.
 
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