• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Chaos (T-Tar, Senior, States)

ShadowDark

I knew I'd eventually return to you.
Member
Pokemon ~ 23
----------
3-3-3 ~ T-Tar Prime (UL Larvitar and Pupitar with Boost Gas)
2-2 ~ Manectric (PL)
1-1 ~ Umbreon
1-1 ~ DCL (Darkrai Cresselia Legend)
4 ~ Spiritomb
2 ~ Uxie

T/S/S ~ 26
----------
3 Bebe's Search
2 Pokemon Collector
2 Twins
2 Professor Oak's Visit
2 Judge
1 Flower Shop Lady
1 PONT
3 BTS
3 E-Belts
2 Bench Shield
2 Warp Point
1 Luxury Ball
2 Pokemon Communication

Energies ~ 11
----------
4 SP Dark
3 DCE
1 Psy
3 Dark

Strategy: Pretty plain and simple but with 2 options which is either to spread and get some cheap knockouts or just rush through eveything with Power Claw and Megaton Tail. Manectric is for backlash from Howl, stops other spreaders, and makes good Garchomp C counter (somewhat). DCL is for cheap game winning knockouts from spread and also gets rid of Fainting Spell safely. Spiritomb is ideal starter and Umbreon is to stall.

All help is welcome! :)
 
Remove the bench shields and the manetric line for a Nidoqueen RR line. She essentially nullifies the backlash from Darkness Howl, serves as a Machamp Counter and can heal your Tyranitar Prime too. You can Megaton Tail Garchomp C (and most SP) in one hit anyway. Then you should find some space for a few Rare Candies.

How has the Spiritomb Lead been working out for you? I opt to lead with Sableye instead, and he does the job nicely. I think you should run three Pokemon Collector in here, just so you have a greater chance of opening with it. You'll only generally play two though, but I think it's important to try and lead with one frequently.

11 energy is way too low in a deck like this. Minimum 14 in my opinion, so add in two more basic Dark Energy and another Double Colorless or just three basic Dark.
 
Try to get in 2 Solrock (TR) and 2 Lunatone (SV), so they cant use Healing Breath in SP and cant remove damage counters overall. :p
 
@Drakow: Well, Spiritomb is my starter of choice because he lets me set up much easier and keeps them locked and slows them down since this deck is somewhat slower than most. I might try out Nidoqueen but the fact that it's another stage 2 might be heavy. What would you suggest taking out for more energies though?

@GoldenDP I think setting up those 2 would cause problems with bench space + they can just get hit with Darkness Howl and they would shut off Nidoqueen if i used it. If I kept Manectric then it would fill up 3 spots, not to mention the active T-Tar and probably setting up another on the bench along with Uxies is too much in my opinion.

Another thing i was wondering is maybe Warp Energy? I'm not sure
 
I think you can remove Umby out of the equation and put in one Solrock and one Lunatone. Not using these guys knid of ruins the point of using Power Claw in the first place, not to mention DCL. Your bench should look something like this:

Active T-Tar

T-Tar ready on bench; Manectric PL; Uxie; Solrock; Lunatone

(Spiritomb will be dead anyway) Once your active T-Tar finally falls, you can bring in another T-Tar, respectively leaving space open for DCL to finish the game.

Hope I helped. :)

Edit: You might also want an Azelf LA to get something necessary out of the prizes(like Sol or Luna).
 
I would do the following;

Remove;
2-2 Manetric
2 Bench Shield
1 Expert Belt
2 POV

Add;
1-0-1 Nidoqueen
3 Rare Candy
2 Dark Energy
1 DCE
1 PONT
 
Well, after going to league today and playing in the tourney (Which i won 4-1 :) I'm now kind of uneasy about taking out Manectric because it sucks up so much damage or completely nullifies Howl and makes like a crobat for me.(when something gets knocked out, send it in and retreat depending on your draw)

I will test out Nidoqueen though and I think I will swap the POV's for probably energies because of a close game that happened from energy shortage.
 
Well I lost to AMU from a terrible hand. But i beat Vilegar, Luxchomp, Some kind of SP deck with Infernape and Machamp Tech I played the Luxchomp in finals and won the 2 first games and the Vilegar twice too.
 
AMU stands for Azelf, Mesprit, and Uxie (and in this case, probably their Lv.X forms). The deck is basically setting up Uxie Lv.X, Azelf Lv.X, and Mesprit Lv.X as fast as possible in order to use Mesprit Lv.X's Supreme Blast, doing 200 damage if Azelf Lv.X/Uxie Lv.X is on AMU's side of the board.
 
Anything else? (Bump)

Also in my experience I think the energy line is fine, because when I tested with more, my hand would flood with them.
 
Darkrai Cresselia Legend would be somewhat unnecessary in Tyranitar...
I can see Bench Shields being superfluous as well.

I agree that you should replace Manectric for Nidoqueen (1-0-1) and you could switch the bench shields with Rare Candies to speed up your swarm.
Taking out D&C legend would give you space to add Uxie LV.X which is a counter for Machamp who can hurt you badly.
 
@Drakow, Twins works really well to get E-Belts, Manectric, and Special Energies after a Spiritomb start.

@Dezuray, I think I will take out DCL and see how it works but the Manectric stays, mostly because it stops compund pain and dragon rush plus its like a crobat in the deck (For retreating puposes). Also I dont have a Uxie X And the Bench Shields stop Manectric from bieng Crobated then Dragon Rush for easy KO. I was maybe thinking though if I dropped DCL, maybe a thunder energy to take advatage of Power Wave?
 
Back
Top