Pokemanz: 21
4-2-4 Charizard AR
2-1-2 Typhlosion Prime
3-3 Ninetales HGSS(1 shiny Vulpix)
T/S/S: 30
4 Rare Candy
3 Super Scoop Up
3 Pokemon Communication
1 Luxury Ball
3 Expert Belt
3 Bebe's Search
3 Judge
3 Pokemon Collector
3 Broken Time-Space
2 Burned Tower
2 Palmer's Contribution
Energy:11
7{R}
4 Warp
Strategy: Pretty much the same as every Zard deck: Load up bench with fire manz and hit for around 80 for 1 energy. 100 if belted. I run a 3-3 Ninetales because i want 2 on the bench, allowing for one to be prized. I also don't run Rapidash AR because for right now, this is a casual deck. Although I would like some feedback on how to make it good for the competitive environment. Somehow a 4-2-4 and a 2-1-2 line seem very clunky to me, but i don't have all the deck put together yet so i can't test it out.
Burned tower helps me get energy back to my hand so i can Roast Reveal it for draw power again, and Typhlosion Prime serves as a secondary attacker, as well as energy retrieval.
4-2-4 Charizard AR
2-1-2 Typhlosion Prime
3-3 Ninetales HGSS(1 shiny Vulpix)
T/S/S: 30
4 Rare Candy
3 Super Scoop Up
3 Pokemon Communication
1 Luxury Ball
3 Expert Belt
3 Bebe's Search
3 Judge
3 Pokemon Collector
3 Broken Time-Space
2 Burned Tower
2 Palmer's Contribution
Energy:11
7{R}
4 Warp
Strategy: Pretty much the same as every Zard deck: Load up bench with fire manz and hit for around 80 for 1 energy. 100 if belted. I run a 3-3 Ninetales because i want 2 on the bench, allowing for one to be prized. I also don't run Rapidash AR because for right now, this is a casual deck. Although I would like some feedback on how to make it good for the competitive environment. Somehow a 4-2-4 and a 2-1-2 line seem very clunky to me, but i don't have all the deck put together yet so i can't test it out.
Burned tower helps me get energy back to my hand so i can Roast Reveal it for draw power again, and Typhlosion Prime serves as a secondary attacker, as well as energy retrieval.