Hey guy and gals.
So, ever since the Arceus set came out, I've been attempting to put together a Charizard deck, and I finally came up with one. Yeah, sets and sets have come out since any of these did, but I haven't really been thinking about these much.... mostly working on a Scizor build.... but that's beside the point....
Anyway- The Deck!
4-3-4 Charizard AR
2-2-2 Typhlosion Prime HGSS
2 Ninetails HGSS (COL)
2 Vulpix SF (Shiny)
3 Spiritomb AR
2 Uxie LA
1 Azelf LA
1 Unown Q MD?
1 Super Scoop Up
2 Seeker
2 Expert Belt AR
3 Pokemon Collectors HGSS
3 Rare Candy UL
1 Broken Time-Space PL
1 Pokemon Contest Hall RR
1 VS Seeker SV
3 Bebe's Search RR
8 Fire Energy
1 Call Energy
2 Rescue Energy
1 Warp Energy
(this should all total to 59, apologies if inaccurate)
Strategy: 1
So, the basic strategy of this deck I am pretty sure is obvious- Get out Charizard and dominate. I have Typhlosion/Ninetails in there for consistent draw power and energy regain. If your lucky enough to start with a Smeargle, Portrait, and see if you can get the Lucky Egg attached to it. And the Lanturn Prime is something I'm kinda un-sure of, I originally put it in there as a counter for Gyarados (murders this deck) and Donphan. Neither of these aren't too much of counters as a full fire bench plus Expert Belt is 150 Damage, enough to one-shot both (and Charizard has a resistence to Donphan, look at that.) Charizard can also take care of Garchomp C, Luxray GL, Dialga G, Scizor Prime, etc. fairly easily. I'm considering adding 1-1-1 Emboar (Inferno Fandango) for energy storming, but still not sure.
*edit*
Strategy: 2
This is still basically the same with the exception of Lanturn, that I took out. Again, straightforward Charizard rage, try to start with Spiritomb, Ninetails/Typhlosion for consistency, everything else is above.
I really like this deck, but I know I can change it (a lot), so criticism/suggestions (bad or good) is readilly accepted (obviously)
So, ever since the Arceus set came out, I've been attempting to put together a Charizard deck, and I finally came up with one. Yeah, sets and sets have come out since any of these did, but I haven't really been thinking about these much.... mostly working on a Scizor build.... but that's beside the point....
Anyway- The Deck!
4-3-4 Charizard AR
2-2-2 Typhlosion Prime HGSS
2 Ninetails HGSS (COL)
2 Vulpix SF (Shiny)
3 Spiritomb AR
2 Uxie LA
1 Azelf LA
1 Unown Q MD?
1 Super Scoop Up
2 Seeker
2 Expert Belt AR
3 Pokemon Collectors HGSS
3 Rare Candy UL
1 Broken Time-Space PL
1 Pokemon Contest Hall RR
1 VS Seeker SV
3 Bebe's Search RR
8 Fire Energy
1 Call Energy
2 Rescue Energy
1 Warp Energy
(this should all total to 59, apologies if inaccurate)
Strategy: 1
So, the basic strategy of this deck I am pretty sure is obvious- Get out Charizard and dominate. I have Typhlosion/Ninetails in there for consistent draw power and energy regain. If your lucky enough to start with a Smeargle, Portrait, and see if you can get the Lucky Egg attached to it. And the Lanturn Prime is something I'm kinda un-sure of, I originally put it in there as a counter for Gyarados (murders this deck) and Donphan. Neither of these aren't too much of counters as a full fire bench plus Expert Belt is 150 Damage, enough to one-shot both (and Charizard has a resistence to Donphan, look at that.) Charizard can also take care of Garchomp C, Luxray GL, Dialga G, Scizor Prime, etc. fairly easily. I'm considering adding 1-1-1 Emboar (Inferno Fandango) for energy storming, but still not sure.
*edit*
Strategy: 2
This is still basically the same with the exception of Lanturn, that I took out. Again, straightforward Charizard rage, try to start with Spiritomb, Ninetails/Typhlosion for consistency, everything else is above.
I really like this deck, but I know I can change it (a lot), so criticism/suggestions (bad or good) is readilly accepted (obviously)