Pokemon: 18
3-1 Charizard G LV.X
2-1 Blaziken FB LV.X
2-1 Heatran LV.X
2 Uxie
1 Azelf
2 Smeargle UD
1 Bronzong G
2 Crobat G
1 Unown Q
T/S/S: 29
4 Cyrus’s Conspiracy
4 Energy Gain
3 Poketurn
2 Power Spray
3 Sp Radar
1 Palmer’s Contribution
1 Aaron’s Collection
1 Luxury Ball
2 Bebe’s Search
2 Professor Oak’s New Theory
2 Pokemon Collector
2 Level Max/Premier Ball
2 Warp Point
2 Snowpoint Temple
Energy: 13
4 DCE
9 Fire Energy
Strategy: Set up a Blaziken T1 or T2 for early game and potential charizard down time, by T3 I should have three energy’s down, meaning with 2 fire, a DCE, and an E-gain I can call for power onto Charizard G so he can start attacking. If I flip tails, Heatran LV.X will let me return two fire energy to charizard, so if I call for power or attach another DCE he can keep hitting. The snowpoint temple would only be played after Charizard is active, as he’s hitting for 150 damage it doesn’t put anything important out of his knockout range, and it gives him 20 extra health. Considering running a 2-2 Charizard so i can call for power energies off my active. No one in my area really runs machamp, but I do need a tech for it.
3-1 Charizard G LV.X
2-1 Blaziken FB LV.X
2-1 Heatran LV.X
2 Uxie
1 Azelf
2 Smeargle UD
1 Bronzong G
2 Crobat G
1 Unown Q
T/S/S: 29
4 Cyrus’s Conspiracy
4 Energy Gain
3 Poketurn
2 Power Spray
3 Sp Radar
1 Palmer’s Contribution
1 Aaron’s Collection
1 Luxury Ball
2 Bebe’s Search
2 Professor Oak’s New Theory
2 Pokemon Collector
2 Level Max/Premier Ball
2 Warp Point
2 Snowpoint Temple
Energy: 13
4 DCE
9 Fire Energy
Strategy: Set up a Blaziken T1 or T2 for early game and potential charizard down time, by T3 I should have three energy’s down, meaning with 2 fire, a DCE, and an E-gain I can call for power onto Charizard G so he can start attacking. If I flip tails, Heatran LV.X will let me return two fire energy to charizard, so if I call for power or attach another DCE he can keep hitting. The snowpoint temple would only be played after Charizard is active, as he’s hitting for 150 damage it doesn’t put anything important out of his knockout range, and it gives him 20 extra health. Considering running a 2-2 Charizard so i can call for power energies off my active. No one in my area really runs machamp, but I do need a tech for it.