Figured now would be as good a time as any to throw up my list.
3 Sableye SF
1 Sableye UD
2-2 Garchomp C Lv. X
1-1 Blaziken FB Lv. X
2 Crobat G
2 Honchkrow G
2 Uxie LA
1 Azelf LA
1 Dragonite FB
1 Toxicroak G Promo
1 Chatot G
4 Cyrus's Conspiracy
2 Cyrus's Initiative
2 Judge
1 Pokemon Collector
1 Bebe's Search
1 Aaron's Collection
1 Marley's Request
4 TGI Poke Turn
4 TGI Power Spray
3 TGI Energy Gain
2 TGI SP Radar
1 Expert Belt
1 Luxury Ball
1 Energy Exchanger
4 {C}{C}
4 Special {D}
2 {D}
1 {R}
1 {P}
I've seen talk in other Sablelock/Chenlock deck threads about 2-1 Uxie Lv. X or 2-2 Blaziken FB Lv. X lines. Given that I run Azelf, I would prefer to shy away from the extra 1-1 Blaziken, as it allows me to run Chatot G as well, but the Uxie X provokes a bit of thought. As I see it, there's not a whole lot of wiggle room to work it in, but maybe someone else will see what I can't. As is, though, the biggest issues I would see people having is the lack of Pokemon Collectors, the Undaunted Sableye, and Marley's Request.
Re: Collectors -> Assuming a Sableye start, the first turn usually sees either an Initiative or Collector Impersonation. After that, I don't really want to see another, as the first gets what I want. Thus, the one.
Re: Sableye -> As a diehard Sableye fanboy, I run the one-off as I found that Pull Out is one of the handful of ways to recur Double Colorless energy for Garchomp's Dragon Rush. Mind you, I added him in as a tech before I had a second attacker in Blaziken, but I've been able to bring him out, set up my next draw, and retreat more often than not. Even if he is KO'd, I've already gotten the card I need, whether it be a TGI, a Double Colorless, or a Supporter.
Re: Marley's Request -> Amazing. Simply amazing. Take all the Trainers and Supporters in the deck, and add one. I know the usual kvetching "Oh, it lets your opponent pick what you want," but when that choice is between, say, Initiative or Poke Turn, or Bebe's and SP Radar, it's a pretty hard choice indeed. Besides, it seems that people tend to pick Supporters more often than not, which is hilarious to shuffle back in with Judge/Bebe's/Radar and Impersonate that turn.
I've also tossed around the idea of Junk Arm and/or Vs. Seeker over Marley, but why would I want to choose one over the other when Marley can replicate both effects (and beat Junk Arm as it doesn't force a two-card discard)?
3 Sableye SF
1 Sableye UD
2-2 Garchomp C Lv. X
1-1 Blaziken FB Lv. X
2 Crobat G
2 Honchkrow G
2 Uxie LA
1 Azelf LA
1 Dragonite FB
1 Toxicroak G Promo
1 Chatot G
4 Cyrus's Conspiracy
2 Cyrus's Initiative
2 Judge
1 Pokemon Collector
1 Bebe's Search
1 Aaron's Collection
1 Marley's Request
4 TGI Poke Turn
4 TGI Power Spray
3 TGI Energy Gain
2 TGI SP Radar
1 Expert Belt
1 Luxury Ball
1 Energy Exchanger
4 {C}{C}
4 Special {D}
2 {D}
1 {R}
1 {P}
I've seen talk in other Sablelock/Chenlock deck threads about 2-1 Uxie Lv. X or 2-2 Blaziken FB Lv. X lines. Given that I run Azelf, I would prefer to shy away from the extra 1-1 Blaziken, as it allows me to run Chatot G as well, but the Uxie X provokes a bit of thought. As I see it, there's not a whole lot of wiggle room to work it in, but maybe someone else will see what I can't. As is, though, the biggest issues I would see people having is the lack of Pokemon Collectors, the Undaunted Sableye, and Marley's Request.
Re: Collectors -> Assuming a Sableye start, the first turn usually sees either an Initiative or Collector Impersonation. After that, I don't really want to see another, as the first gets what I want. Thus, the one.
Re: Sableye -> As a diehard Sableye fanboy, I run the one-off as I found that Pull Out is one of the handful of ways to recur Double Colorless energy for Garchomp's Dragon Rush. Mind you, I added him in as a tech before I had a second attacker in Blaziken, but I've been able to bring him out, set up my next draw, and retreat more often than not. Even if he is KO'd, I've already gotten the card I need, whether it be a TGI, a Double Colorless, or a Supporter.
Re: Marley's Request -> Amazing. Simply amazing. Take all the Trainers and Supporters in the deck, and add one. I know the usual kvetching "Oh, it lets your opponent pick what you want," but when that choice is between, say, Initiative or Poke Turn, or Bebe's and SP Radar, it's a pretty hard choice indeed. Besides, it seems that people tend to pick Supporters more often than not, which is hilarious to shuffle back in with Judge/Bebe's/Radar and Impersonate that turn.
I've also tossed around the idea of Junk Arm and/or Vs. Seeker over Marley, but why would I want to choose one over the other when Marley can replicate both effects (and beat Junk Arm as it doesn't force a two-card discard)?