So after a couple prereleases I've attended and my judging box, I've come to realize I pulled a huge amount of Claydol. At first, I thought it wasn't that good to just get all of these Claydol, but after using it in decks a few times and then having come back from one of the most annoying things ever (A lost TGW) thanks to it, I've come to realize that Claydol is one of the best techs I've seen in this game in a long while.
Here's why. You'll say I'm sacrificing 2 cards to refill my hand size to a mere 6. Heres the thing. How often do you honestly need to get that whole deck in your hand? This becomes the card advantage thing. At first glance, it looks like you are going -2. But if you start at 3 cards, and don't necessarily NEED them, you are in actuality, going to +5. Having drawn 5 new cards for putting only 2 on the bottom of your deck. I did something I probably shouldn't have, put a 2-2 line in a deck normally running only 13-14 pokemon, and it has made me able to accelerate it to such a level in which I can almost always have a fully charged Honchkrow almost immediately. It fixes the problems of this format. TGW, Mars, Absol, Houndoom, Honchkrow in general.
Having a neutral 6 card hand with this guy is much better than one would think. In mostly every deck I've put it in so far, it has accelerated it to an extremely fast pace. Seriously consider teching this guy over Delcatty or other discarding draws if you really need that extra tech! He's really good!
Here's why. You'll say I'm sacrificing 2 cards to refill my hand size to a mere 6. Heres the thing. How often do you honestly need to get that whole deck in your hand? This becomes the card advantage thing. At first glance, it looks like you are going -2. But if you start at 3 cards, and don't necessarily NEED them, you are in actuality, going to +5. Having drawn 5 new cards for putting only 2 on the bottom of your deck. I did something I probably shouldn't have, put a 2-2 line in a deck normally running only 13-14 pokemon, and it has made me able to accelerate it to such a level in which I can almost always have a fully charged Honchkrow almost immediately. It fixes the problems of this format. TGW, Mars, Absol, Houndoom, Honchkrow in general.
Having a neutral 6 card hand with this guy is much better than one would think. In mostly every deck I've put it in so far, it has accelerated it to an extremely fast pace. Seriously consider teching this guy over Delcatty or other discarding draws if you really need that extra tech! He's really good!