Claydol...Best tech in format?

Naki Feralkin

Pokemanz: Serious Business.
Member
So after a couple prereleases I've attended and my judging box, I've come to realize I pulled a huge amount of Claydol. At first, I thought it wasn't that good to just get all of these Claydol, but after using it in decks a few times and then having come back from one of the most annoying things ever (A lost TGW) thanks to it, I've come to realize that Claydol is one of the best techs I've seen in this game in a long while.

Here's why. You'll say I'm sacrificing 2 cards to refill my hand size to a mere 6. Heres the thing. How often do you honestly need to get that whole deck in your hand? This becomes the card advantage thing. At first glance, it looks like you are going -2. But if you start at 3 cards, and don't necessarily NEED them, you are in actuality, going to +5. Having drawn 5 new cards for putting only 2 on the bottom of your deck. I did something I probably shouldn't have, put a 2-2 line in a deck normally running only 13-14 pokemon, and it has made me able to accelerate it to such a level in which I can almost always have a fully charged Honchkrow almost immediately. It fixes the problems of this format. TGW, Mars, Absol, Houndoom, Honchkrow in general.

Having a neutral 6 card hand with this guy is much better than one would think. In mostly every deck I've put it in so far, it has accelerated it to an extremely fast pace. Seriously consider teching this guy over Delcatty or other discarding draws if you really need that extra tech! He's really good!
 
Not to mention if you have a large hand, you can prevent yourself from decking out, by continously putting two cards at the bottom of your deck, and then drawing no cards because you have more than six in your hand already.
Claydol is a great tech this format, no doubt about it. I think it works well in the early stages with E-vire, because if you can't bear to sacrafice two cards from your hand, just put whatever on the bottom, then redraw it with Electabuzz d.
It's the new Porygon 2 DS.
 
Lunasol+Claydol is great with Machamp as well, just a thought.

You're not quite the first to realize just how good Claydol is, Naki.
 
Love Claydol. it gets rid of night mantainance when you dont need it, and other cards like rare candy, an evolution card, etc, but not discarding it, but returning it to the deck.
its just awsome!!!!!!!
 
Naki Feralkin said:
So after a couple prereleases I've attended and my judging box, I've come to realize I pulled a huge amount of Claydol. At first, I thought it wasn't that good to just get all of these Claydol, but after using it in decks a few times and then having come back from one of the most annoying things ever (A lost TGW) thanks to it, I've come to realize that Claydol is one of the best techs I've seen in this game in a long while.

Here's why. You'll say I'm sacrificing 2 cards to refill my hand size to a mere 6. Heres the thing. How often do you honestly need to get that whole deck in your hand? This becomes the card advantage thing. At first glance, it looks like you are going -2. But if you start at 3 cards, and don't necessarily NEED them, you are in actuality, going to +5. Having drawn 5 new cards for putting only 2 on the bottom of your deck. I did something I probably shouldn't have, put a 2-2 line in a deck normally running only 13-14 pokemon, and it has made me able to accelerate it to such a level in which I can almost always have a fully charged Honchkrow almost immediately. It fixes the problems of this format. TGW, Mars, Absol, Houndoom, Honchkrow in general.

Having a neutral 6 card hand with this guy is much better than one would think. In mostly every deck I've put it in so far, it has accelerated it to an extremely fast pace. Seriously consider teching this guy over Delcatty or other discarding draws if you really need that extra tech! He's really good!

Baby, finally seeing a claydol that isn't junk is great. Plus it can attack in a pinch if need be. It's like birch, but so much better.
 
abaxter94 said:
Not to mention if you have a large hand, you can prevent yourself from decking out, by continously putting two cards at the bottom of your deck, and then drawing no cards because you have more than six in your hand already.
Claydol is a great tech this format, no doubt about it. I think it works well in the early stages with E-vire, because if you can't bear to sacrafice two cards from your hand, just put whatever on the bottom, then redraw it with Electabuzz d.
It's the new Porygon 2 DS.

Excuse me? This is NOT Yu-Gi-Oh. In Pokemon you *MUST* draw at the beggining of every turn!
 
I mean that a situation like this:
Draw. (8 Cards in hand)
Use Cosmic Power (Put two cards at the bottom of your deck. Now you have 6, so you don't draw any cards with Cosmic Power).
 
abaxter94 said:
I mean that a situation like this:
Draw. (8 Cards in hand)
Use Cosmic Power (Put two cards at the bottom of your deck. Now you have 6, so you don't draw any cards with Cosmic Power).

so what, imagine you have nocards in your deck left with 10 cards in your hand and 2 claydol out, from 0 cards in your deck you go to 4 cards in you deck. Now you have 6 cards in your hand. Next turn you draw a card

deck: 3 cards
hand: 7 cards

put 1 card to the bottom with cosmic power

deck: 4 cards
hand: 7 cards

Claydol is also deckout prevention FTW!
 
That deck prevention makes Unown Z obsolete already. I was preivously thinking of putting in one Unown Z into every deck I'd make as a precaution against decking out.
 
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