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Cobalion 2.0

Blastagator

Kingdra Player!
Member
So this is a revised list of my former deck. It is still in testing though, so all help appreciated.
4 Cobalion NV
3 Skarmory UD
2 Kyurem NV
1 SEL Two cards

4 Pokemon Communication
3 Eviolite
3 Catcher
2 Switch
2 Super Rod
2 Junk Arm
2 Defender
2 Plus Power
2 Moomoo Milk
1 Potion
3 Pokemon Collector
2 PONT
2 N
2 Twins

4 Special Metal
4 Rainbow
6 Metal
2 Water
1 Fire
 
I'm running a similar deck. Cobalion has a lot of trouble doing things on his own. He needs support. IE Vileplume. With Vileplume it blocks out him being catchered, them playing switches...so on and so forth. They either stay there and take the hit or pay the energy to retreat (unless its something like Yanmega)

This is the current deck I run

Pokemon (22)
1 Tornadus
1 Zekrom
4 Skarmory
4 Cobalion (NV)
3-3 Zoroark (B/W)
3-1-2 Vileplume (UD)

T/S/S (22)
1 Flowershop Lady
2 Eviolite
3 Rare Candy
4 Pokemon Communication
4 Pokemon Collector
4 Twins
4 Professor Oak's New Theory

Energy (16)
2 Darkness Energy (Special)
4 Double Colorless Energy
4 Metal Energy (Special)
6 Metal Energy (Basic)

Tornadus is for Donphan
Zekrom is for Yanmega
Zoroark and Sp. Darkness are for Dragons (Since you can't use Plus Power due to Trainer Lock)
Eviolites are for Cobalion before you get Vileplume on the field. The downside is that if you are facing a deck where Yanmega is the main attacker than they will try to snipe Vileplume first thing. So you may want to consider Seekers instead of Eviolite.
 
You need to add a Strategy to the decklist in the first post. Thanks!

dmaster out.
 
I have a feeling that this deck may be seeing some consistency issues since almost one third of your deck is Energy. I think that you can safely cut down your Metal Energy count, maybe drop it down to about 3 basic metal as opposed to 6.

-3 Basic Metal

With those three extra spaces, I would try to increase some of your trainer staple lines.

+1 Pokémon Collector
+2 Professor Oak's New Theory.

This should help your decks overall consistency, a turn one Collector is always nice, and the ability to refresh your hand on a regular basis is a must. While I am suggesting way to improve the decks overall consistency, you might want to try this out as well.

- 2 Defender
+2 Junk Arm

Junk Arm is a beautiful staple that can allow you to recover many critical cards in your deck, such as Pokémon recovery, search, and healing power. I see no solid reason as to why it shouldn't be maxed. I find Defender kinda pointless in this deck, so I figured you could live if you dropped it. Correct me if I am wrong, but I see nothing in the format that is going to one shot you except Reshiram, which Defender does nothing against anyways. With a base 130 HP, special Metal Energy and Eviolite are going to be more than enough damage reduction power.

If you are looking for healing power, I don't think that Moo Moo Milk and Potion are going to be the best cards you can play. I would suggest that you run Max Potion; however, I don't think that Cobalion is going to be able to handle the potentially massive energy loss after the healing, and Shaymin is a waste of time. I think the best way to heal damage off of Cobalion would probably be Life Herb. The coin flip is going to be stressful and a great risk, but I think the extra healing power is well worth it. Plus, with 3 Life Herbs, and a playset of Junk Arm, you should be able to play more than one per turn if need be.

-2 Moo Moo Milk
-1 Potion
+3 Life Herb.

I'm hoping that these suggestions help. Ok.
 
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