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Cobalion/Garbodor

Pokenerd313

Team Ghost
Member
here is my second list

pokemon:13

3 Cobalion (iron breaker)
3-3 garbodor
2 mewtwo ex
2 emolga

T/S/S:34

3 cheren
4 N
4 juniper
4 catcher
3 heavy ball
3 level ball
4 switch
4 giant cape
3 rescue scarf
3 eviolite
2 random reciever

Energy:13
3 {C}{C}
10 {M}

strategy: get out garbodor turn 2 and begin locking abilitys then have cobalion set up by turn 3 to begin locking the opponent from attacking please post your thoughts as i may run this deck for battle roads
 
RE: TOTAL LOCKDOWN

Please include the main Pokémon of your deck in the title of your thread. Thank you.
 
I've found in all my decks that run Garbodor a 3-3 line gets the job done. Unless your luck is horrible there should never be two full lines prized. Plus once you have 2 set-up on the bench any other Trubish and Garbodor become dead cards in hand and additional catcher bait. Also Since you Currently only run 1 Mewtwo there's no real point to having 4 DCE along with 4 switch.

-1 Trubbish
-1 Garbodor
-1 DCE
-2 Metal Energy

+1 Mewtwo
+2 Emolga (let's you bench Trubbish quicker and offers free retreat if you get knocked out and not sure what to switch in)
+2 Random Receiver (Your gonna wanna be able to search out a supporter)
 
I actually main this deck and I've tested it against darkrai variants (including sableye and hydreigon) eels variants, rogues and spread decks, the only one im missing is the garchomp/altaria but I've pimped mine so it gets more consistency and surprise effect on the opponent; and its to for bragging but out of 20 games i've had with it, I havent lost anyone so im posting you my deck list if you want to try it or make any tweeks on your own:

Scrap Metal
Pokemon
4 Trubbish (NV 48)
3 Garbodor (DR 54)
3 Cobalion (NV 84)
2 Registeel EX (DR 81)
1 Mewtwo EX (ND 98)

Supporters/ trainers
4 Professor Juniper (DE 98)
4 Pokemon Catcher (EP 95)
2 Ultra Ball (DE 102)
4 Switch (BW 104)
4 N (NV 92)
3 Heavy Ball (ND 88)
4 Rescue Scarf (DR 115)
2 Exp Share (ND 87)
3 Cheren (DE 91)
1 Tool Scrapper (DR 116)
3 Eviolite (NV 91)

Energy
4 Double Colorless Energy (ND 92)
9 Metal Energy (BW 112)

So the point of the deck' basically the same as yours; but i get the count to 4-3 garbodor to ensure that turn 2 lock on, and threw in the registeel, a most criticized EX, its great cause it abuses DCE and gets you spreading dmg at turn 2 (as well as being a very tanky card with his second attack); while you start to build your cobalions, grab 3 heavy balls to get either regi or garbodor on that turn 2 and ultraballs to get cobalion and trubbish, also having exp share helps get your cobalions ready if a regi dies; and mewtwo for the same reason every deck has it; to kill mewtwo; cause the only main threat of garbodor is always mewtwo; so thats it if you wanna try it hope it helps
 
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