Discussion Combating Vileplume/Giratina EX (AOR)

GengarGuys

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Alright so as a Mega Rayquaza EX player I do find that Vileplume/Giratina EX is quite the hard match up for me because of my main attacker not being able to attack Giratina EX and on top of that, Vileplume gets rid of my items. So in order to prepare for Houston Regionals I want to dedicate this thread to combating Vileplume/Giratina EX

As of now the only counters known to Vileplume are:

Hex Maniac
Vileplume item locking itself
Garbodor DRX (Expanded)
 
Alright so as a Mega Rayquaza EX player I do find that Vileplume/Giratina EX is quite the hard match up for me because of my main attacker not being able to attack Giratina EX and on top of that, Vileplume gets rid of my items. So in order to prepare for Houston Regionals I want to dedicate this thread to combating Vileplume/Giratina EX

As of now the only counters known to Vileplume are:

Hex Maniac
Vileplume item locking itself
Garbodor DRX (Expanded)


first, your priority is to beat giratina, as it locks dce, and hits hard.
once you beat up giratina, vileplume is simple. lysandre, RIP vileplume. vileplume won't lock themselves, as long as broken vine...err i mean forest of giant plants is in play, an aggressive az pick up,use items, play it back down, and attack. That's their typical play. consider alot of speed cards like trainers mail to play after a hex maniac. counter stadiums so they can't play their own items is nice. (or they play oddish and break the item lock) Its unlikely they will get a vileplume down t one, and its impossible to giratina lock turn one, so use it to your advantage. just setting up to ko is good enough. maybe a tech silent lab or 2 hex maniac will help, though both disable shaymin. hope this helps

kai
 
In regards to countering Giratina EX directly, I'd suggest you consider the following options:
  • Team Flare - to remove the Double Dragon energy,
  • Xerosic - to remove the Double Dragon energy,
  • Mewtwo EX - "soft" (i.e., 2HKO, most likely) counter, and/or
  • Xerneas EX - "hard" (i.e., 1HKO) counter.
 
We're not sure how the staple giratina deck will be, but from the one's we've tested at my local league xerosic is a huge problem, and depending on what is on the field you can lysandre a lot of targets (shaymin, hoopa, hydreigon).
 
A Fairy Variant with Baby Xerneas and Aromatise could work. Baby Xerneas OHKOs Giratina EX with Rainbow Spear.
 
If you are REALLY THAT afraid of vileplume to the point where you would be willing to sacrifice 6 or so card slots, you could try a 2-2-2 line of Ninetails and Wally to stadium lock them into a counter stadium/nothing in the event of paint roller.

My other guess to deal with The Sick Dragon TM, Empoleon_master August 4th 2015, is to try sniping away their vile plume before they can evolve if possible, and I guess the last thing could be to use lots of prayer and Xerosic, there's not really that many options to use.
 
If you are REALLY THAT afraid of vileplume to the point where you would be willing to sacrifice 6 or so card slots, you could try a 2-2-2 line of Ninetails and Wally to stadium lock them into a counter stadium/nothing in the event of paint roller.

My other guess to deal with The Sick Dragon TM, Empoleon_master August 4th 2015, is to try sniping away their vile plume before they can evolve if possible, and I guess the last thing could be to use lots of prayer and Xerosic, there's not really that many options to use.

Huh?

Forest of Giant Plants likely means there is no "before" unless you go first or your opponent has a slow start.

As for me, I'm not too worried about it because most decks I favor don't rely solely on Mega Evolutions and/or Special Energy. If you can build something up that hits hard without being either of those things, you can probably handle it. It isn't easy for all decks, but neither is it especially hard for many of them.

Addendum: The lack of Items will hurt like it usually does, but even with all three off limits, most of my decks have at least one fallback attacker. Now if Vileplume/Giratina-EX decks also require you OHKO one or the other, yeah then I'm a bit worried.
 
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Giratina-Ex and Vileplume wont be that bad to counter for the most part since a majority of decks will set up before all of that, sure it has the chance of being evolved turn one, but still it's going to require more than just that. Personally I'd run something like Lucario-Ex on top of Shaymin to keep it sped up and continuing locking out your opponent from important items and possibly use Wobbuffet when you want to use your own items. Course for this idea to work I'd personally either add Mystery Energy if you're not worried about OHKO with Lucario-Ex or use Fairy Garden and take advantage of your free retreat since most likely you're going to have extra room to run the second stadium and Korrina to easily search it. I see this as a way bigger threat than Giratina-Ex/Vileplume since there is a more controlled way to keep your opponent in check by taking advantage of the constant item lock and quickly dispatching your threats before they can even charge up.

Another great option is what Toad already does with Slurpuff and in combination with Unknown that is coming out in AOR as well. Don't get me wrong Giratina-Ex and Vileplume is a good idea, but there is much better ways to dispatch it for the sheer fact that if you prevent item cards and are able to get at least 2 Vileplume out to prevent a Lysandre melt down, things like Lucario will do much better in my opinion.
 
Wobbuffet also disables Vileplume, Pokemon that stops attack(Dialga EX, Kyurem EX AOR etc) can stop locking, they won't run Keldeo EX and/or float stone, and Aegislash EX can stop damage.
 
...but there is much better ways to dispatch it for the sheer fact that if you prevent item cards and are able to get at least 2 Vileplume out to prevent a Lysandre melt down...

Wait... why are we worried about Lysandre again? Forest of Giant Plants allows your opponent to get Vileplume into play immediately... so if your opponent forces one Active for the KO, you are probably best off with a deck build that can just set another up on your own next turn (preserving the lock).
 
Wait... why are we worried about Lysandre again? Forest of Giant Plants allows your opponent to get Vileplume into play immediately... so if your opponent forces one Active for the KO, you are probably best off with a deck build that can just set another up on your own next turn (preserving the lock).

I was just saying that in the assumption your opponent doesn't play Vileplume you should make sure you can easily set two up.
 
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