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Standard "Complete & Competitive" Greninja Break Deck

Discrepe

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Pokemon
20:

Greninja BP x2
Greninja XY x2
Frogadier x4
Froakie x4
Octillery BKT x2
Remoraid BKTx2
Swampert PC x1
Mudkip PC x1
Greninja Break x2

Supporters 11/Items 17/Tools 3/Stadium 2 (33 total):

Wally x3
Prof. Sycamore x2
N x2
Ace Trainer x1
Fisherman x1
Lysandre x1
AZ x1
Dive Ball x4
Trainers Mail x4
Rare Candy x3
Vs Seeker x3
Super Rod x1
Prof. Letter x1
Sacred Ash x1
Float Stone x1
Burst Balloon x2
Rough Seas x2

Energy (7)

Water Energy x7

This I believe is a pretty consist Greninja Break Deck. Dead drawing is always a curse and something a Greninja Break player must accept if seeking to play this deck competitively. I opted for x3 Vs Seekers opposed to the traditional x4 because it does feel like a dead draw early into the game and seeing as i don't run more than x2 Sycamore they're almost never discarded. I really want to sub in a Bridgette and take out Ace Trainer for consistency and Wally x3 with Rare Candy x3 allows for early aggressive evolution and having x3 Wally is good against Trev Break. I do not run ultra ball (personal preference) I believe running at least x2 will not hurt the deck in anyway. The Swampert line is very very necessary in the deck i believe it to be an efficient search card with minimal resources put into it. Bumping other cards for maybe 2 more Water Energy is something I have also tried but i believe this to be the most consistent Greninja Break Deck this format.
 
Actually I skip the Marshtomp entirely because it's unnecessary to have him when i run x3 Rare Candy and the only targets are Froakie into greninja which is rare to do because of Frogadier and Mudkip. So to have another full line of evolution kinda feels clunky and unnecessary
 
For that much effort to evolve a 1-0-1 Swampert line, just to get one card a turn?
Not to mention ability lock is prevalent.
That's not what I consider 'efficient'.
 
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