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Complete Stall

rileysill32

Aspiring Trainer
Member
3-3 Ambipom TR
3-2-3 Vileplume UD
3-2 Archeops NV
2 Mr Mime COL
2 Cleffa HGSS (or 1 Cleffa + 1 Mime Jr for small disruption)
1 Victini (v-create for good damage quick if needed)
1-1 Slowking TR

4 Oaks New theory
4 Poke' Comm
3 Rare Candy
3 Plume Fossil
2 Great Ball
4 Seeker
1 Twins
1 Black Belt

4 DBCE
4 Rainbow
2 Fist
2 Grass

So I have ran proxies of the deck a few times, and it hasn't done too bad.
It is EXTREMELY timely, and I am not 100% familiar with the last few sets that are out, so my card vocab and combos aren't entirely up to par.

Basically the idea of this deck is very mooshy.
You get up 1-2 Ambipom ASAP while you are working on your Vileplume and Archeops. Slap down Vileplume, then Archeops. To stop your opponent from using trainers & evolving.

Meanwhile with a Mr Mime on the bench and Ambipom you want to disrupt the opponents hand. Look @ their hand with Mime's power from the bench, then use Ambipom's Ambush to shuffle 2 cards into their deck. Essentially throwing away the cards they could possibly put into play and throw off your control over the game.

The 1-1 Slowking is the last thing you want to try and throw on the bench.
It is to control what your opponent is drawing every turn once you have thrown away all their ability to get their cards into play.

Might be too slow for meta/tournament play.
But it is a fun deck to annoy the piss out of people with. :)

I need help with making it a tad faster.
 
Your opponent is allowed to shuffle their hand after you have looked at it, so you can't use Ambush to throw away the cards of your choice.

Archeops is your own worst enemy. With him in play, you have to use Rare Candy to evolve things, and if you have Vileplume in play, you can't even do that.

Your deck also looks weak to Catcher because of the strict order you have to play your cards in, but if you say you have achieved moderate results from play testing, I'll leave it at that.
 
PMJ said:
Your opponent is allowed to shuffle their hand after you have looked at it, so you can't use Ambush to throw away the cards of your choice.

Playing Vileplume means you can't play Plume Fossil, so you pretty much need Archen in play first, which means he is prime Catcher bait due to the difficulty of getting him into play.

yeah i'm aware they get to shuffle their hand, but is it against the rules to watch them shuffle? also at the rate you will be tossing cards they won't have after a while at least from how i've been playing.
 
You can watch them shuffle, sure. Kudos to you if you can keep an eye on two specific cards that whole time.

Also I edited my post
 
rileysill32 said:
yeah i'm aware they get to shuffle their hand, but is it against the rules to watch them shuffle?

There's no rule against that, but the way your opponent shuffles and how fast he or she shuffles can really mess you up.

EDIT: Ninja'd.
 
PMJ said:
You can watch them shuffle, sure. Kudos to you if you can keep an eye on two specific cards that whole time.

Also I edited my post

Yeah I saw, I completely understand what you are saying.
I honestly haven't gone to a weekly league yet (tomorrow).
So I'm still waiting to test it against other decks out there, besides my brothers.

Overall, I think the idea is gold. The deck doesn't dominate it's more or less like playing a game of chess. You really have to think way ahead. (not that we don't do that already just more so with this due to the nature of needing perfect timing with this deck).

Now to explain the evolve ordeal. A perfect hand would be playing plume and throwing my Archen down, then my Vileplume the same turn. It's a stretch but I would be willing to take that chance, the deck can still prove successful even with only the Vileplume/Ambipom combo. Anyways, thought it was a good idea for a deck, its obviously too slow for meta.
 
I think you should drop Archeops all together. If you focus enough on disruption, evolutions wont be a problem. I would add another line of 1-1 Slowking so you can control their top decks, you might want Weavile to ditch any cards they get in their hand that they need.
As an alternative to Ambipom, you can try Beheemen ND so that you can choose which card to remove while not shuffling thier deck, allowing Slowking to keep the top deck lock on.
 
EonEye99 said:
I think you should drop Archeops all together. If you focus enough on disruption, evolutions wont be a problem. I would add another line of 1-1 Slowking so you can control their top decks, you might want Weavile to ditch any cards they get in their hand that they need.
As an alternative to Ambipom, you can try Beheemen ND so that you can choose which card to remove while not shuffling thier deck, allowing Slowking to keep the top deck lock on.

yeah i like those ideas.
will try them tonight. thanks.
 
I think Beheeyem would better than Ambipom in this deck because you don't want to get rid of their Trainers and Evolutions.
 
add jirachi to devolve your opponents already evolved pokemon by the time you get vileplume and archeops out.
 
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