With all this talk of M Sceptile being a strong contender next rotation, can someone list some counters that can be splashed into decks? Or even deck specific counters?
For example, Volcanion decks should be an effective counter to M Sceptile EX since Volcanion EX can easily 1HKO M Sceptile EX, thus preventing the "healing cycle." There may also be a few other Fire decks, Delphox Break, Camerupt EX, Entei, Flareon EX, etc., that will also be effective counters to M Sceptile EX decks.Any fire deck built competitively.
Although M Ray EX decks have the 1HKO capability, M Ray EX decks can also be easily neutralized with Parallel City should the M Sceptile EX deck player choose to run this particular Stadium vs. others.Mega ray should do well against it, but obviously greninja and primal groudon are good matchups for sceptile.
For example, Volcanion decks should be an effective counter to M Sceptile EX since Volcanion EX can easily 1HKO M Sceptile EX, thus preventing the "healing cycle." There may also be a few other Fire decks, Delphox Break, Camerupt EX, Entei, Flareon EX, etc., that will also be effective counters to M Sceptile EX decks.
Lastly, IMO, another, non-Fire deck that will be quite competitive and an effective counter to M Sceptile EX is M Mewtwo EX due to its Psychic Infinity and its Mewtwo EX Damage Exchange attacks.
Although M Ray decks have the 1HKO capability, M Ray decks can also be easily neutralized with Parallel City should the M Sceptile EX deck player choose to run this particular Stadium vs. others.
M Sceptile EX decks also have some noted advantages over both Greninja and P Groudon EX decks:
Advantage: M Sceptile EX decks, IMO.
- M Sceptile decks can utilize an effective healing cycle,
- Both Greninja and P Groudon EX decks are weak to Grass Pokémon attacks, and
- M Sceptile EX decks can setup faster.
I'm strong agreement with this being the basic solution for every deck. The mega sceptile deck cannot heal if they can't maintain a constant flow of energy in their hand. N is a great card that punishes decks that require constant resources and resides in almost every deck already.N just N. It can really hurt the heal loop.