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cure gar the amazing cities masters

thepliskin5005

Aspiring Trainer
Member
Ive been devloping this deck for like ten months now. And now i feel its really at its best. I have the tecks gartina x jirachi from rr and lucky egg and zangoose and cyrus anitive and gengar prime in here as tech cards. cyrus anititive is good with jirachi's attack detour. Detour allows you to copy the supporter card in play as the attack.

Gengar prime's attack cursed drop is good with the curse gengar's poke power curse. The curse poke power lets you move a damage counter off of one of your oppoents pokemon to another pokemon.This deck hase been winning pretty much all of its game's. Heres my deck list.

Pokemon 24

4 spiritombs arceus
1 uxie La
1 jirachi RR
1 zangoose Pl
3 gastley sf
3 haunter tr
2 gengar curse arceus
1 gengar prime tm
1 garitina Pl strafe
1 gartina x Pl
2 doduo Sv
2 dodrio ud
1 unkown q md
1 gengar x arceus

Supporters stadiums and trainers 23

2 expert belt
2 pokemon communcation
2 lucky egg
2 copy cat
2 cyrus's inititiave
2 interviewers question's
2 looker's investgation
2 broken time space
3 bebe's serch
4 pokemon collector

Energy 13

9 psychich
4 call energy
 
Not again...

Honestly, all of your CurseGar builds have been amazingly.... sub-par?

Lucky Egg isn't very good, your Pokemon lines are spread all over the place...
I could go on and on, but cursegar is just gone without speedDoll
 
Ive been devloping this deck for like ten months now
Ten months? and winning pretty much all games? Do you even play it on a tournament? I'm just saying but i never believe that.
Also i think you lie about your devision,Why is that needed?
 
Well magnazone hase been doing very good and curse gar is like magnazone because they can both keep switching out. Curse gar is better aginst sp pokemon because it can level them down.

Because of clay doll this is no good? Well it dosent seem to be a problem and why would i lie. This is for card recomendation's its not for saying stuff that your saying.
 
Uxie provides better drawpower than Lucky Egg.

How have you been testing this for ten months?
HGSS base just came out about ten months ago.
 
This is for deck critique, not just reommendations.



Please read THIS article so you do not get warned by the moderators.
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You would be taken more seriously with proper grammar and such. Just use the following in your first post...Then people can comment and help.
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I've been developing this deck for around ten months. I currently feel it is close to being at it's best.
For "techs", I have inserted the following:
Giratina Lv. X
Jirachi RR
Lucky Egg
Zangoos
Cyrus' Initiative
Gengar (Prime)
Cyrus' Initiative is good with Jirachi RR's attack, Detour. Detour allows you to copy the supporter card in play and use it as the effect of Detour.
Gengar Prime's attack, Cursed Drop. This attack is good with CurseGar's Poke-Power Curse. Curse allows you to move a damage counter off of one of your opponents pokemon to another pokemon.
This deck has been winning a majority of the games I have used it in.

Deck List:

Pokemon 24

4 Spirtiomb AR
1 Uxie LA
1 Jirachi RR
1 Zangoose Pl
3-3-4 Gengar(Gastly SF-Haunter TR-2 CurseGar-1 Gengar Prime-1 Gengar Lv. X
1-1 Giratina PL (Strafe)
2-2 Dodrio ud (Doduo SV)
1 Unown Q MD


T/S/S 23

2 Expert Belt AR
2 Pokemon Communcation HS
2 Lucky Egg AR
2 Copycat HS
2 Cyrus' Initiative SV
2 Interviewer's Questions UL
2 Looker's Investigation PL
2 BTS
3 Bebe's Search
4 Pokemon Collector HS

Energy 13

9 Psychic
4 Call
 
Magnezone does good because it has good other evolutions (The prime wich is a sort of claydol,The metal stormfront one can search your deck for a poke and Magnezone can use DCE.
 
Well my curse gar deck hase excellent draw power and it does set up quick. I had times where my oppoent did set up quicker than me and i still beat them. And i forget to mention another stratigie if you use cyru's anitive then use gengar's hurl in to darkness it does major hand disruption for your oppoent.
 
First of all, why is 'has' replaced with "hase"? That is atrocious. :( Second of all, why Giratina LV.X? It slows the deck down and isn't all that good. Replace it with two more BTS for fast evolution.
 
Pliskin, we know what the cards do. Simply providing the reading of the card does not do anything for this thread (although I didn't know you could read... good to know). This deck is REALLY BAD. I cannot imagine you have been winning very many legitimate games. You live in Ohio for goodness sakes... I hold the Ohio players to a very high calibur. If most Ohio people are losing to this... what happened to them? D: I once knew a time where they won worlds and often placed very high... now they're losing to a person who cannot spell "has"? I call hax!

Anyways, how can you think your deck is good? It is not a spread deck... at least as far as I can see (aside from Giratina). Cursegar does not spread. It hits and runs. You hit the nail on the head when you decided to play LostGar and 4 Spiritomb... but you don't know why. LostGar's body makes Gyarados cry when it sees your matchup. You can take all the time you want. When you get the 2nd hit on them, they're going to lose attack. 2 Dos KO's and you have the win. Gengar does 1 bench damage per turn. That is far too petty to call spread damage. You shouldn't be attacking with lostgar... it is supposed to be there for all the times you need it. Don't be wasting it to easy-to-avoid KO's. LostGar is really good against a lot of things just because Cursegar can use it to LZ pokemon... please don't use it incorrectly. Because of the lack of spreading capabilities, why bother playing Giratina? It is basically a waste of 4 energies... and the body only gives a facade of disruption. Real decks will not be disrupted at all by this. Also, drop Dodrio all-together. You'd be better playing Unown Q and some form of Warp Energies... Next, Lucky Egg, Cyrus, and IQ are ungodly bad for this deck. Lucky Egg does nothing at all... When you lose a Tomb you will get it, but the situation to use it to actually draw cards is very rare. You will usually only get a 1/2 card return at most. It is hard even dropping it on the tomb. You'd be better playing a simple PokeDex or something along those lines (not recommended). Cyrus gets cards out of their hand... good job? This deck is not disruption exactly. It has many problems actually getting up consistently... by the time you have the ability to play Cyrus's Initiative and not lose anything in the process, your opponent will not care: they will have a setup. Finally, I am not going to do the math for you, but IQ is bad. This deck heavily relies on using its Supporter drops to the maximum potential. IQ will give you Energy... woop-de-fricking-do. You need to have 2 Gengars on bench when you are ready to attack. When you draw cards, you will most likely get some energy. I'd recommend you go solicit for other LostGar decks... and actually observe how they play. You live in Ohio... there are many good players there. Surely one of the top players has a good LostGar built. If you REALLY WANT TO try to fix this build, make your deck consistent. Do not rely on gimmicks such as spread and lock. Just play for real sometimes ;D


Also, I am angered by this deck. You promised that you would show me a cure gar deck... as stated by the title of the thread. This deck is Cursegar... I am very sad. Just because of this, I am going to build my curegar deck just to show you how REAL PROS play CureGar.
 
You've been tweaking this deck for 10 months and yet you still post it here looking for ways to improve it? Seriously, if you can't get it right after 10 months, i think that's a sign to drop the deck and move on. And is English you first language or is your Keyboard messed up or something? because your grammar has always been a constant problem whenever i read any of your threads.

In all my testing of Cursegar (to see how it fairs in the MD-On format) i have discovered a few things, you're never going to get set up faster than your opponent. T3 is the fastest you can get set up but a majority of the time you'll be setting up T4 so expect to be behind a prize early game. Also the addittion of Dodrio UD isn't needed, why? Gengar AR has free retreat, Gengar Prime has free retreat, Gengar lvX has free retreat...you see where i'm going with this? Unown Q and Warp Energy provides you with enough "free retreat" for the essential things (mainly spiritomb) but even then CurseGar just cannot use the whole Hit'n'Run as effectively as it could last format as most times switching back into a Spiritomb Ar is just plain suicide in which case you'll be switching back into a Gengar prime for its Poké-Body (if you land a KO) which has lead me to another discovery - Cursegar really benefits from a healing tech. CurseGar is a slow deck, it's recovery time isn't great so losing a Gengar is something that you don't want to happen often especially an AR Gengar. I've found that Nidoqueen RR is a somewhat decent tech in CurseGar as keeping Gnegar alive is top priority. (well actually fulfilling your win condition is, but, meh)

You don't need Giratina lvX its Body isn't entirely very useful and you'll never use its attack even your base Giratina seems a bit unecessary, maybe if it were a Let Loose Tina....But that's still debatable.
 
Zero your really not makeing much sense. If this deck is doing good it dosent matter if its also a spread damage deck. What does matter is that its doing good.

Empoleon Remeber you have spiritomb that can slow your oppoent down when starting the game. Well spiritomb dosent have free retreat if it did i would of token out dodrio but dodrio also helps garitina with retreating.
 
Even with Spiritomb helping you set up you're still setting up by T4 most games (T3 if you get a good start) Spiritomb is merely a set-up aid as well as a meat shield for your Gengar to hide behind while you're charging it up (the typical Cursegar strategy) Why play Dodrio when you cna play Unown Q (2 Unown would do) this saves you at least 3 spaces (4 but 1 is going to Unown Q) even then it would only really be for early game when you're finished with Spiritomb, plus apart from Giratina lvX (a pretty meh tech) there isn't really anything to retreat via Dodrio and even that can be remedied through the use of Warp Energy or even Warp Point (which can be easily obtained through using Twins, which you should use).
 
Well its not good to start with unknown q if you had a lot of them you would start with them a lot. Yes your right this does start up turn four or three but this wins a lot of games thats what matters.
 
It's not entirely good to start with a Doduo either. Only difference is that Doduo has 20 more HP than Unown Q and their weaknesses are different, but they are equally just as easy to KO.

If you're deck is winning alot games then does it really need anymore help? It really does make this thread unecessary if you claim your deck is winning all these games. The only thing to do now is take it to a CCs and see how it preforms.
 
Well i seen other threads say the same thing that they won a lot of matchs with there deck.

You cant have unown q and lucky egg attached to it at the same time. And dodrio offers free retreat all the time but unkown q dosent offer that.
 
Why in the world would you be playing Lucky Egg anyway? You only use that if you can't get your hands on an Uxie, you have an Uxie, so this card isn't really needed, in which case we have a card called Twins which is 10 times much better than Lucky Egg as you can actually search for 2 things that you want.

Once Giratina lvX is on the bench Dodrio becomes somewhat useless as you're constantly boomeranging between Gengars and any future Spiritomb you send up should be Q'd (Unown Q) or you should be playing Warp Energy.
 
1) Dodrio doesn't offer free retreat. It makes retreat {C}{C} less.
2) Almost 5 people have given you advice, I'd say take it, or delete this thread because you won't consider anybodys advice.
3) Giratina and Dodrio aren't needed.
4)Unown Q isn't spelled unkown q.
 
1) Dodrio doesn't offer free retreat. It makes retreat {C} {C} less.

Oh yeah, i forgot about that. That means you can't bring Giratina lvX back to the bench unless you play WARP ENERGY, or use strafe to send it back to the bench (such a waste of energy) So that makes Dodrio UD even more pointless.
 
3-2-2/1-1 Gengar X Sf-TM-Prime/SF-X
2 Shuppet PT
3 Tomb
2-1 Uxie
1 Mesprit
1 Girarina Let loose
1 Crobat G
1 Q
=21

4 PokeTurn
4 Pluspower
4 Collector
4 Seeker
3 BTS
3 Candy
3 Bebes
3 Candy
2 Belt
2 Twins
1 LuxBall
1 Palmers
=30

6 Psy
3 Rescue
=9

The faster version of your deck. Look, we're all trying to help you. This list is simply better and faster. Yours, however, all I'm going to say is, "Stop beating the dead horse." This destroys Gyarados. :p
 
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