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Cursegar (Seniors, States)

juunkmilk

3nd coming
Member
TOTAL CARDS: 60

POKEMON: 20
Level-Up: 2
1 : Gengar Lv.X, AR-97
1 : Mewtwo LV.X, Promo-28
Stage 2: 3
1 : Gengar, SF-18
1 : Gengar (Prime), TM-94
1 : Gengar, AR-16
Stage 1: 2
2 : Haunter, TM-35
Basic: 13
1 : Mewtwo, MD-9
1 : Azelf, LA-19
4 : Gastly, SF-62
2 : Uxie, LA-43
3 : Spiritomb, AR-32
2 : Unown Q, MD-49

TRAINERS: 31
Trainers: 14
3 : Pokemon Communication, GS-98
4 : Poke Drawer +, SF-89
1 : Switch, EX-157
2 : Rare Candy, UL-82
3 : Super Scoop Up, UL-83
1 : Luxury Ball, SF-86
Pokemon Tools: 2
2 : Expert Belt, AR-87
Supporters: 11
2 : Bebe's Search, RR-89
3 : Professor Oak's New Theory, GS-101
3 : Seeker, TM-88
3 : Pokemon Collector, GS-97
Stadiums: 4
2 : Lost World, TR-45
2 : Broken Time-Space, PL-104

ENERGY: 9
Special Energy: 3
3 : Rescue Energy, TM-90
Basic Energy: 6
6 : Psychic Energy, GS-119


Um. Yeah. Lostgar after Shadow Skip = Lost Worlding stage 2s and whatever.

Okay cool.

Really valid suggestions so far, especially for Pokébeach. Thanks guys!
 
Pretty solid. I would look into adding a Palmers or Flower Shop in case you lose your Prime without a rescue energy and perhaps some Lookers in case you don't pull a Seeker for the Hurl. The Lookers would also help for judging whether to use hurl or Poltergeist, or you could drop him altogether and add in another prime. You could live without so many PONTs.

-1 PONT
-2 Switches (Most your guys have free retreat or are just there to set up your bench and die)
+1 Twins (For when your spirit tomb dies)
+2 Lookers (To check for Poltergeist/Hurl or Disrupt their game)

Have you done any play testing as is?
 
I would say - 2 sooper scoop up - 2 switch + 2 doduo + 2 dodrio. You can have free retreat all the time when this is on the bench.

Ive been playing with curse gar md on for a long time and this needs a lot of work.
 
Looks good, but IMO, switches are unnecessary; most of the time, the only thing you need to retreat is your Spiritomb, which blocks Switch. Mewtwo is almost staple in Cursegar, because it saves the day in SP matchups, so -2 switch, -1 Spiritomb (4 gastly, 3 tomb is enough trainerlocking starts, most of the time you can search for the Tomb anyway, and they block your hand lategame), +1 Unown Q, +1-1 Mewtwo Lv.X.
 
@Mac: Lostgar's attacks are mainly for backup, but I may consider Looker's anyway. Switch is definitely leaving.
@Pliskin: No thanks, switching isn't a big concern for me, I was just tired when I put that in and wasn't thinking right.
@Maniac: Thanks, I'll for sure take that suggestion.
EDITS:
-2 switch
-1 PONT
-1 Tomb

+1 Q
+1-1 Mewtwo
+1 Palmer's
 
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